Player Matchup

Sun Wukong
Sun Wukong
C PUP L
Sun Wukong
Level 71
God Stats
36W - 29L
1,530 SR
Queue Stats
435W - 423L
1,423 Elo+
Party 1
Merlin
Merlin
StickyBrute
Merlin
Level 127
God Stats
12W - 6L
1,762 SR
Queue Stats
235W - 140L
1,617 Elo+
Party 1
Ishtar
Ishtar
iLogurt
Ishtar
Level 140
God Stats
5W - 6L
1,576 SR
Queue Stats
95W - 68L
1,597 Elo+
Party 1
Team Averages
Level 113
1,622 SR
1,546 Elo+

VS

Team Averages
Level 75
1,627 SR
1,462 Elo+
Merlin
Merlin
Bareknucklebench
Merlin
Level 74
God Stats
9W - 8L
1,445 SR
Queue Stats
10W - 14L
1,399 Elo+
Solo
Ullr
Ullr
EWOKKILLS
Ullr
Level 106
God Stats
1W - 1L
1,815 SR
Queue Stats
18W - 27L
1,432 Elo+
Solo
Sun Wukong
Sun Wukong
NV1822
Sun Wukong
Level 44
God Stats
5W - 5L
1,621 SR
Queue Stats
44W - 33L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
C PUP L
Sun Wukong
12
2 / 1 / 9
8,042
731
5,688
9,889
7,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
13
4 / 3 / 7
8,599
782
12,744
8,141
3,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ishtar
iLogurt
Ishtar
13
5 / 1 / 4
8,554
778
11,006
8,825
4,048
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 1
7,526
684
7,984
8,306
3,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
11
2 / 4 / 0
7,540
685
4,120
10,515
4,606
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
NV1822
Sun Wukong
11
1 / 4 / 1
6,976
634
7,545
14,960
9,481
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
11
Kills
5
5
Deaths
11
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
W
Sun Wukong
C PUP L
Sun Wukong
2
1
9
6.5
L
Ullr
2
4
0
0.5
L
Sun Wukong
NV1822
Sun Wukong
1
4
1
0.38
W
Merlin
4
3
7
2.5
W
Ishtar
iLogurt
Ishtar
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,438
Damage
19,649
26,855
Taken
33,781
14,843
Mitigated
17,292
3,270
Healing
4,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,984
405
0
500
8,306
3,205
0
3,559
4,242
25,568
0
W
Sun Wukong
C PUP L
Sun Wukong
5,688
762
0
1,328
9,889
7,352
264
3,452
6,437
0
16,172
L
Ullr
4,120
653
147
718
10,515
4,606
0
3,451
6,591
0
17,716
L
Sun Wukong
NV1822
Sun Wukong
7,545
1,635
0
3,470
14,960
9,481
0
5,159
9,203
0
22,900
W
Merlin
12,744
942
0
610
8,141
3,443
372
2,200
5,941
32,027
0
W
Ishtar
iLogurt
Ishtar
11,006
5,477
0
1,332
8,825
4,048
1,721
2,643
6,182
0
31,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,195
Gold Earned
22,042
144
Minions Killed
107
6
Camps Cleared
3
609,509
Distance Traveled
614,653
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,526
684
43
4
1
203,441
2
W
Sun Wukong
8,042
731
20
2
0
225,713
0
L
Ullr
7,540
685
40
4
1
191,060
2
L
Sun Wukong
6,976
634
24
2
1
220,152
1
W
Merlin
8,599
782
68
6
1
192,650
0
W
Ishtar
8,554
778
56
5
5
191,146
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role