Player Matchup

Jing Wei
Jing Wei
Destroyer_4364
Jing Wei
Level 49
God Stats
31W - 43L
1,384 SR
Queue Stats
155W - 215L
1,352 Elo+
Party 1
Ravana
Ravana
ImmortalFern
Ravana
Level 66
God Stats
6W - 8L
1,378 SR
Queue Stats
139W - 192L
1,422 Elo+
Party 2
Bellona
Bellona
King_Bigfolkz
Bellona
Level 47
God Stats
3W - 3L
1,363 SR
Queue Stats
19W - 37L
1,299 Elo+
Party 2
Chaac
Chaac
Mewely
Chaac
Level 84
God Stats
1W - 2L
1,264 SR
Queue Stats
212W - 244L
1,440 Elo+
Party 2
Freya
Freya
PRDT BLACK
Freya
Level 122
God Stats
16W - 14L
1,511 SR
Queue Stats
235W - 306L
1,427 Elo+
Party 1
Team Averages
Level 74
1,380 SR
1,388 Elo+

VS

Team Averages
Level 67
1,256 SR
1,237 Elo+
King Arthur
King Arthur
 
King Arthur
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
KitFitsu
Fafnir
Level 28
God Stats
0W - 2L
1,194 SR
Queue Stats
0W - 3L
1,243 Elo+
Party 3
Sol
Sol
MedicRose
Sol
Level 80
God Stats
0W - 3L
1,324 SR
Queue Stats
0W - 5L
1,144 Elo+
Party 3
Thanatos
Thanatos
SmarmyPlace7252
Thanatos
Level 18
God Stats
0W - 2L
1,131 SR
Queue Stats
0W - 3L
1,227 Elo+
Party 3
Kali
Kali
iNSaNTYSWiSH
Kali
Level 87
God Stats
0W - 1L
1,131 SR
Queue Stats
0W - 8L
1,069 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
15
9 / 2 / 5
8,600
860
11,876
6,927
3,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ravana
13
3 / 2 / 9
7,485
749
7,224
8,039
6,568
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bellona
13
3 / 0 / 9
7,256
726
6,357
7,128
6,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
Mewely
Chaac
15
2 / 0 / 15
7,999
800
10,659
12,891
10,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Freya
14
3 / 0 / 8
7,853
785
10,333
7,327
4,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
3 / 3 / 0
8,012
801
9,456
11,694
10,371
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fafnir
KitFitsu
Fafnir
12
0 / 5 / 2
6,686
669
2,940
14,815
14,253
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
0 / 0 / 1
7,232
723
4,139
5,976
2,471
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
12
0 / 7 / 1
6,332
633
3,254
10,343
5,038
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 6 / 0
6,777
678
5,031
11,511
6,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
8
20
Kills
4
4
Deaths
21
46
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
3
3
0
1
W
Jing Wei
9
2
5
5.75
W
Ravana
3
2
9
3.75
W
Bellona
3
0
9
7.5
L
Fafnir
KitFitsu
Fafnir
0
5
2
0.2
L
0
0
1
0.5
W
Chaac
Mewely
Chaac
2
0
15
9.5
W
Freya
3
0
8
7
L
Thanatos
0
7
1
0.07
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,449
Damage
24,820
42,312
Taken
54,339
30,926
Mitigated
38,410
11,100
Healing
8,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
9,456
1,230
204
441
11,694
10,371
0
3,204
8,176
0
21,990
W
Jing Wei
11,876
8,344
0
234
6,927
3,631
580
1,400
5,527
0
32,815
W
Ravana
7,224
2,257
0
1,366
8,039
6,568
680
892
7,147
0
12,556
W
Bellona
6,357
1,217
0
480
7,128
6,379
605
1,686
5,442
0
10,749
L
Fafnir
KitFitsu
Fafnir
2,940
1,444
90
640
14,815
14,253
0
3,049
11,348
7,805
0
L
4,139
1,667
0
2,501
5,976
2,471
1,354
595
5,311
26,915
0
W
Chaac
Mewely
Chaac
10,659
2,846
663
7,001
12,891
10,266
2,372
1,952
10,939
0
27,485
W
Freya
10,333
3,349
0
1,356
7,327
4,082
503
1,149
6,178
26,357
2,255
L
Thanatos
3,254
984
63
2,658
10,343
5,038
0
1,576
8,617
0
11,985
L
5,031
1,908
0
1,441
11,511
6,277
0
1,010
10,201
0
14,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,193
Gold Earned
35,039
164
Minions Killed
130
0
Camps Cleared
0
996,608
Distance Traveled
872,960
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,012
801
31
3
0
194,106
0
W
Jing Wei
8,600
860
43
4
0
206,259
0
W
Ravana
7,485
749
14
1
0
226,415
1
W
Bellona
7,256
726
4
0
0
163,518
0
L
Fafnir
6,686
669
10
1
0
157,418
0
L
Sol
7,232
723
55
6
0
184,125
0
W
Chaac
7,999
800
56
6
0
229,230
4
W
Freya
7,853
785
47
5
0
171,186
0
L
Thanatos
6,332
633
17
2
0
176,230
0
L
Kali
6,777
678
17
2
0
161,081
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role