Player Matchup

Morgan Le Fay
Morgan Le Fay
AlphaKnightwing
Morgan Le Fay
Level 100
God Stats
9W - 12L
1,500 SR
Queue Stats
38W - 44L
1,343 Elo+
Party 1
Ishtar
Ishtar
Maverick_SS93
Ishtar
Level 125
God Stats
2W - 0L
1,694 SR
Queue Stats
60W - 60L
1,529 Elo+
Party 1
Fafnir
Fafnir
lightningbug90
Fafnir
Level 38
God Stats
1W - 0L
1,833 SR
Queue Stats
2W - 0L
1,637 Elo+
Solo
Team Averages
Level 88
1,676 SR
1,503 Elo+

VS

Team Averages
Level 114
1,567 SR
1,478 Elo+
Medusa
Medusa
Bulls_Fan773
Medusa
Level 148
God Stats
12W - 14L
1,437 SR
Queue Stats
130W - 185L
1,278 Elo+
Solo
Neith
Neith
GREASEYPETAH
Neith
Level 66
God Stats
24W - 14L
1,632 SR
Queue Stats
25W - 14L
1,575 Elo+
Party 2
Cthulhu
Cthulhu
Shmogols
Cthulhu
Level 127
God Stats
7W - 9L
1,633 SR
Queue Stats
91W - 90L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AlphaKnightwing
Morgan Le Fay
9
0 / 0 / 1
6,175
618
5,942
7,214
2,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 0 / 0
6,692
669
5,918
8,285
3,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
0 / 0 / 1
7,167
717
2,974
13,640
12,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
0 / 1 / 0
6,099
610
1,845
3,448
1,363
11
0 / 0 / 0
6,346
635
13,974
7,294
2,915
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
Shmogols
Cthulhu
12
0 / 0 / 0
7,011
701
8,004
8,868
5,997
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
1
Kills
0
0
Deaths
1
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
AlphaKnightwing
Morgan Le Fay
0
0
1
0.5
L
Medusa
0
1
0
0
L
0
0
0
0
W
1
0
0
1
L
Cthulhu
Shmogols
Cthulhu
0
0
0
0
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,834
Damage
23,823
29,139
Taken
19,610
19,078
Mitigated
10,275
9,337
Healing
7,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
AlphaKnightwing
Morgan Le Fay
5,942
1,020
0
648
7,214
2,934
0
2,169
5,045
16,762
0
L
Medusa
1,845
165
0
0
3,448
1,363
0
1,994
1,454
0
14,981
L
13,974
5,367
0
1,743
7,294
2,915
550
3,211
4,083
0
29,790
W
5,918
4,061
0
1,600
8,285
3,461
0
3,449
4,836
0
27,012
L
Cthulhu
Shmogols
Cthulhu
8,004
141
2,433
3,464
8,868
5,997
0
4,756
4,112
26,150
0
W
2,974
891
402
6,687
13,640
12,683
0
2,928
10,712
9,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,034
Gold Earned
19,456
88
Minions Killed
112
4
Camps Cleared
6
568,320
Distance Traveled
489,629
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
6,175
618
25
3
0
184,900
1
L
Medusa
6,099
610
36
4
4
137,548
2
L
Neith
6,346
635
46
5
0
169,217
1
W
Ishtar
6,692
669
46
5
4
185,120
2
L
Cthulhu
7,011
701
30
3
2
182,864
1
W
Fafnir
7,167
717
17
2
0
198,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role