Player Matchup

Ymir
Ymir
 
Ymir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
BatWing-JG-JB-JN
King Arthur
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
130W - 107L
1,517 Elo+
Party 2
Anhur
Anhur
PROF_Mastro
Anhur
Level 29
God Stats
1W - 2L
1,169 SR
Queue Stats
41W - 66L
1,189 Elo+
Party 1
Thor
Thor
Prof_JAMMsoares
Thor
Level 54
God Stats
5W - 11L
1,262 SR
Queue Stats
85W - 116L
1,249 Elo+
Party 1
Nu Wa
Nu Wa
UnknownArtist17
Nu Wa
Level 108
God Stats
15W - 8L
1,651 SR
Queue Stats
200W - 159L
1,486 Elo+
Party 2
Team Averages
Level 93
1,416 SR
1,388 Elo+

VS

Team Averages
Level 82
1,471 SR
1,399 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fafnir
Fafnir
BigBudBratello
Fafnir
Level 121
God Stats
8W - 14L
1,461 SR
Queue Stats
539W - 552L
1,476 Elo+
Solo
Erlang Shen
Erlang Shen
Caribbean_kid90
Erlang Shen
Level 145
God Stats
4W - 7L
1,432 SR
Queue Stats
335W - 378L
1,277 Elo+
Solo
Chronos
Chronos
Daniel_Olivero
Chronos
Level 48
God Stats
1W - 2L
1,678 SR
Queue Stats
21W - 31L
1,235 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Moi1998
Tsukuyomi
Level 29
God Stats
5W - 5L
1,282 SR
Queue Stats
16W - 24L
1,509 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
2 / 0 / 2
7,219
555
2,316
6,881
4,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
BatWing-JG-JB-JN
King Arthur
14
2 / 0 / 2
8,165
628
9,174
9,035
5,415
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 1 / 1
6,763
520
2,081
4,179
1,470
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 1 / 2
7,420
571
4,862
9,956
3,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
4 / 0 / 2
7,951
612
7,948
3,251
1,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
1 / 1 / 0
5,967
459
2,243
3,940
1,156
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
0 / 1 / 1
6,081
468
1,801
6,625
6,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Erlang Shen
Caribbean_kid90
Erlang Shen
11
0 / 3 / 1
6,150
473
3,941
13,409
8,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
0 / 3 / 0
5,555
427
1,211
8,261
2,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
Moi1998
Tsukuyomi
9
1 / 5 / 0
5,588
430
3,205
10,835
3,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
12
Kills
2
2
Deaths
13
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
0
2
3
L
Hou Yi
 
Hou Yi
1
1
0
1
W
King Arthur
BatWing-JG-JB-JN
King Arthur
2
0
2
3
L
0
1
1
0.5
L
Erlang Shen
Caribbean_kid90
Erlang Shen
0
3
1
0.17
L
0
3
0
0
L
Tsukuyomi
Moi1998
Tsukuyomi
1
5
0
0.2
W
0
1
1
0.5
W
4
1
2
5
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,381
Damage
12,401
33,302
Taken
43,070
15,861
Mitigated
23,100
12,037
Healing
14,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,316
460
445
2,712
6,881
4,079
763
1,380
5,501
37,576
0
L
Hou Yi
 
Hou Yi
2,243
645
72
445
3,940
1,156
210
935
3,005
0
35,870
W
King Arthur
BatWing-JG-JB-JN
King Arthur
9,174
557
0
3,359
9,035
5,415
492
0
9,035
0
56,686
L
1,801
328
125
1,770
6,625
6,429
0
1,510
5,115
12,122
0
L
Erlang Shen
Caribbean_kid90
Erlang Shen
3,941
1,442
0
6,318
13,409
8,864
0
268
13,141
0
39,018
L
1,211
82
121
3,125
8,261
2,871
0
4,984
3,277
38,805
0
L
Tsukuyomi
Moi1998
Tsukuyomi
3,205
719
0
2,805
10,835
3,780
0
2,567
8,268
0
35,234
W
2,081
558
0
885
4,179
1,470
60
666
3,513
0
37,211
W
4,862
1,573
0
3,946
9,956
3,755
870
1,312
8,644
0
42,921
W
7,948
5,066
0
690
3,251
1,142
1,511
596
2,655
50,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,518
Gold Earned
29,341
368
Minions Killed
284
0
Camps Cleared
0
1,167,217
Distance Traveled
1,196,206
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,219
555
70
5
0
246,514
0
L
Hou Yi
5,967
459
64
5
0
235,251
0
W
King Arthur
8,165
628
92
7
0
246,406
0
L
Fafnir
6,081
468
22
2
0
247,052
3
L
Erlang Shen
6,150
473
68
5
0
248,168
4
L
Chronos
5,555
427
64
5
0
225,635
0
L
Tsukuyomi
5,588
430
66
5
0
240,100
0
W
Anhur
6,763
520
67
5
0
214,722
0
W
Thor
7,420
571
74
6
0
250,211
3
W
Nu Wa
7,951
612
65
5
0
209,364
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role