Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
SmirkAndJerk
Xing Tian
Level 68
God Stats
1W - 1L
1,695 SR
Queue Stats
108W - 122L
1,472 Elo+
Party 1
Ishtar
Ishtar
ThunderClappin
Ishtar
Level 72
God Stats
4W - 10L
1,255 SR
Queue Stats
210W - 244L
1,381 Elo+
Solo
Poseidon
Poseidon
Âbaddôn7
Poseidon
Level 160
God Stats
12W - 13L
1,550 SR
Queue Stats
79W - 77L
1,458 Elo+
Solo
Team Averages
Level 104
1,500 SR
1,462 Elo+

VS

Team Averages
Level 95
1,347 SR
1,479 Elo+
Anhur
Anhur
 
Anhur
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Bahulaa
Pele
Level 104
God Stats
2W - 1L
1,214 SR
Queue Stats
84W - 64L
1,421 Elo+
Solo
Bacchus
Bacchus
BlueLeoSMT
Bacchus
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 145L
1,482 Elo+
Party 2
Baron Samedi
Baron Samedi
LunerTime
Baron Samedi
Level 63
God Stats
1W - 1L
1,215 SR
Queue Stats
50W - 63L
1,456 Elo+
Party 2
Sol
Sol
UraniumHD
Sol
Level 120
God Stats
5W - 1L
1,307 SR
Queue Stats
65W - 66L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
2 / 3 / 0
4,917
492
3,378
9,177
3,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
 
Cthulhu
6
0 / 3 / 0
4,017
402
1,904
6,314
3,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Xing Tian
SmirkAndJerk
Xing Tian
8
0 / 3 / 1
4,971
497
4,501
9,289
5,347
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

8
0 / 4 / 0
4,476
448
2,097
6,048
2,097
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Poseidon
Âbaddôn7
Poseidon
9
1 / 1 / 1
5,135
514
4,808
5,699
2,043
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
0 / 1 / 4
5,699
570
6,032
7,212
2,850
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pele
Bahulaa
Pele
12
6 / 0 / 4
6,854
685
6,247
7,012
2,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bacchus
BlueLeoSMT
Bacchus
9
2 / 0 / 5
6,257
626
2,917
5,070
3,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Baron Samedi
LunerTime
Baron Samedi
8
0 / 2 / 1
5,096
510
3,068
4,825
2,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
6 / 0 / 0
7,014
701
5,637
5,038
1,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
3
Kills
14
14
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
3
0
0.67
L
Cthulhu
 
Cthulhu
0
3
0
0
W
Anhur
 
Anhur
0
1
4
2
W
Pele
Bahulaa
Pele
6
0
4
8
W
Bacchus
BlueLeoSMT
Bacchus
2
0
5
4.5
W
Baron Samedi
LunerTime
Baron Samedi
0
2
1
0.25
L
Xing Tian
SmirkAndJerk
Xing Tian
0
3
1
0.17
L
0
4
0
0
W
6
0
0
6
L
Poseidon
Âbaddôn7
Poseidon
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,688
Damage
23,901
36,527
Taken
29,157
16,338
Mitigated
12,747
8,174
Healing
10,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,378
803
0
3,532
9,177
3,065
0
1,065
8,112
0
21,584
L
Cthulhu
 
Cthulhu
1,904
424
0
861
6,314
3,786
0
3,824
2,490
10,967
0
W
Anhur
 
Anhur
6,032
3,379
0
2,294
7,212
2,850
0
4,413
2,799
0
27,959
W
Pele
Bahulaa
Pele
6,247
2,101
0
1,547
7,012
2,668
0
1,010
5,973
0
50,539
W
Bacchus
BlueLeoSMT
Bacchus
2,917
620
0
1,883
5,070
3,510
0
2,189
2,808
14,334
0
W
Baron Samedi
LunerTime
Baron Samedi
3,068
646
180
1,187
4,825
2,313
129
2,967
1,829
24,828
0
L
Xing Tian
SmirkAndJerk
Xing Tian
4,501
656
0
886
9,289
5,347
0
0
9,289
25,254
0
L
2,097
951
0
813
6,048
2,097
0
4,495
1,553
0
21,161
W
5,637
3,846
0
3,139
5,038
1,406
4,533
436
4,535
45,609
0
L
Poseidon
Âbaddôn7
Poseidon
4,808
935
0
2,082
5,699
2,043
0
2,238
3,461
37,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,516
Gold Earned
30,920
218
Minions Killed
294
0
Camps Cleared
0
834,764
Distance Traveled
928,612
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,917
492
40
4
0
183,737
1
L
Cthulhu
4,017
402
22
2
0
145,010
3
W
Anhur
5,699
570
40
4
0
157,654
2
W
Pele
6,854
685
91
9
0
222,102
0
W
Bacchus
6,257
626
21
2
0
202,358
2
W
Baron Samedi
5,096
510
48
5
0
183,316
2
L
Xing Tian
4,971
497
48
5
0
181,351
2
L
Ishtar
4,476
448
47
5
0
169,990
0
W
Sol
7,014
701
94
9
0
163,182
3
L
Poseidon
5,135
514
61
6
0
154,676
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role