Player Matchup

Athena
Athena
AmorSagrado
Athena
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 14L
1,638 Elo+
Party 2
Gilgamesh
Gilgamesh
DerOnkelDoktor
Gilgamesh
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
180W - 151L
1,557 Elo+
Party 1
Janus
Janus
Heldenhirn
Janus
Level 145
God Stats
1W - 3L
1,143 SR
Queue Stats
194W - 188L
1,546 Elo+
Party 1
Heimdallr
Heimdallr
HorroRKlowN
Heimdallr
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 141L
1,571 Elo+
Party 1
Ne Zha
Ne Zha
VαmpireX
Ne Zha
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,559 Elo+
Party 2
Team Averages
Level 106
1,429 SR
1,574 Elo+

VS

Team Averages
Level 82
1,540 SR
1,556 Elo+
Cthulhu
Cthulhu
Diioorr
Cthulhu
Level 24
God Stats
4W - 5L
1,463 SR
Queue Stats
189W - 123L
1,627 Elo+
Solo
Sol
Sol
KostasZog-
Sol
Level 123
God Stats
0W - 1L
1,443 SR
Queue Stats
28W - 18L
1,561 Elo+
Party 3
Kali
Kali
ironkratos360
Kali
Level 127
God Stats
0W - 1L
1,960 SR
Queue Stats
13W - 11L
1,628 Elo+
Party 3
Hercules
Hercules
keIbimaster
Hercules
Level 122
God Stats
0W - 1L
1,335 SR
Queue Stats
4W - 4L
1,685 Elo+
Party 3
Chiron
Chiron
sertés
Chiron
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,277 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
19
2 / 5 / 21
13,593
647
11,407
30,620
46,429
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
DerOnkelDoktor
Gilgamesh
20
6 / 5 / 15
13,553
645
22,803
28,118
39,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
20
3 / 4 / 22
13,428
639
40,116
22,776
14,168
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
HorroRKlowN
Heimdallr
20
12 / 4 / 18
15,599
743
39,996
31,853
21,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ne Zha
VαmpireX
Ne Zha
20
12 / 3 / 18
15,381
732
48,098
43,527
30,906
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Diioorr
Cthulhu
20
5 / 5 / 6
14,359
684
37,772
32,435
50,059
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

20
5 / 6 / 7
14,068
670
28,829
33,910
17,198
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

19
2 / 10 / 9
13,357
636
18,727
48,796
53,309
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mystical Earring

Mystical Earring

+15
Mp 5

Hercules
keIbimaster
Hercules
20
4 / 7 / 9
13,496
643
17,468
46,032
60,090
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chiron
sertés
Chiron
20
4 / 7 / 9
12,759
608
29,649
25,130
13,654
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
60
35
Kills
20
21
Deaths
35
94
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Athena
2
5
21
2.5
W
Gilgamesh
DerOnkelDoktor
Gilgamesh
6
5
15
2.7
L
Cthulhu
Diioorr
Cthulhu
5
5
6
1.6
W
Janus
3
4
22
3.5
W
Heimdallr
HorroRKlowN
Heimdallr
12
4
18
5.25
L
5
6
7
1.42
W
Ne Zha
VαmpireX
Ne Zha
12
3
18
7
L
2
10
9
0.65
L
Hercules
keIbimaster
Hercules
4
7
9
1.21
L
Chiron
sertés
Chiron
4
7
9
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

162,420
Damage
132,445
156,894
Taken
186,303
152,523
Mitigated
194,310
69,594
Healing
69,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
11,407
3,379
2,470
2,980
30,620
46,429
270
12,881
17,739
21,410
0
W
Gilgamesh
DerOnkelDoktor
Gilgamesh
22,803
6,362
3,664
7,078
28,118
39,057
1,244
9,527
18,591
0
34,578
L
Cthulhu
Diioorr
Cthulhu
37,772
604
1,964
7,369
32,435
50,059
0
12,772
19,235
70,716
0
W
Janus
40,116
2,966
2,557
5,527
22,776
14,168
921
12,686
10,090
61,623
0
W
Heimdallr
HorroRKlowN
Heimdallr
39,996
19,533
1,967
12,240
31,853
21,963
4,641
12,780
18,824
0
70,500
L
28,829
6,522
1,051
14,861
33,910
17,198
1,897
9,669
24,023
59,935
0
W
Ne Zha
VαmpireX
Ne Zha
48,098
16,380
6,408
24,703
43,527
30,906
2,514
18,727
24,800
0
85,090
L
18,727
5,426
4,266
15,473
48,796
53,309
40
8,659
39,507
0
29,049
L
Hercules
keIbimaster
Hercules
17,468
4,089
2,659
12,008
46,032
60,090
265
14,250
31,485
0
25,086
L
Chiron
sertés
Chiron
29,649
9,103
4,532
5,165
25,130
13,654
2,692
6,173
18,834
0
50,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,554
Gold Earned
68,039
201
Minions Killed
209
0
Camps Cleared
0
2,003,658
Distance Traveled
2,006,920
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
13,593
647
17
1
0
412,586
0
W
Gilgamesh
13,553
645
30
1
0
412,133
0
L
Cthulhu
14,359
684
61
3
0
424,707
1
W
Janus
13,428
639
50
2
0
375,710
0
W
Heimdallr
15,599
743
49
2
0
370,581
0
L
Sol
14,068
670
82
4
0
389,273
0
W
Ne Zha
15,381
732
55
3
0
432,648
1
L
Kali
13,357
636
10
0
0
460,382
0
L
Hercules
13,496
643
16
1
0
382,528
0
L
Chiron
12,759
608
40
2
0
350,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role