Player Matchup

Osiris
Osiris
 
Osiris
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
ATMProject
Cabrakan
Level 146
God Stats
4W - 2L
1,594 SR
Queue Stats
104W - 35L
1,820 Elo+
Party 2
Team Averages
Level 155
1,531 SR
1,607 Elo+

VS

Team Averages
Level 116
1,575 SR
1,546 Elo+
Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
H4wk7
King Arthur
Level 66
God Stats
1W - 1L
1,725 SR
Queue Stats
50W - 54L
1,492 Elo+
Party 1
Lancelot
Lancelot
SakuTheMedic
Lancelot
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 99L
1,645 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
7 / 1 / 7
9,677
880
10,291
12,236
11,590
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
 
Baron Samedi
14
6 / 1 / 9
9,065
824
11,549
9,696
6,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cabrakan
ATMProject
Cabrakan
13
2 / 2 / 12
9,024
820
9,229
15,382
16,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
2 / 4 / 1
7,996
727
9,787
7,493
3,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
H4wk7
King Arthur
10
2 / 7 / 2
7,632
694
6,861
15,075
16,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lancelot
SakuTheMedic
Lancelot
10
0 / 4 / 2
6,751
614
5,439
12,487
6,042
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
15
Kills
4
4
Deaths
15
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
7
1
7
10.5
W
Baron Samedi
 
Baron Samedi
6
1
9
10.5
L
Merlin
 
Merlin
2
4
1
0.63
W
Cabrakan
ATMProject
Cabrakan
2
2
12
4
L
King Arthur
H4wk7
King Arthur
2
7
2
0.43
L
Lancelot
SakuTheMedic
Lancelot
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,069
Damage
22,087
37,314
Taken
35,055
35,231
Mitigated
25,512
15,975
Healing
2,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
10,291
4,500
1,466
3,176
12,236
11,590
0
2,629
8,964
32
29,680
W
Baron Samedi
 
Baron Samedi
11,549
1,956
2,605
4,343
9,696
6,727
416
2,970
6,316
38,093
0
L
Merlin
 
Merlin
9,787
1,643
0
40
7,493
3,464
0
3,430
4,063
23,810
0
W
Cabrakan
ATMProject
Cabrakan
9,229
1,497
0
4,385
15,382
16,914
0
3,574
11,201
16,322
0
L
King Arthur
H4wk7
King Arthur
6,861
893
0
806
15,075
16,006
0
10,406
4,669
0
10,849
L
Lancelot
SakuTheMedic
Lancelot
5,439
383
0
2,113
12,487
6,042
0
7,124
5,363
0
13,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,766
Gold Earned
22,379
115
Minions Killed
85
8
Camps Cleared
2
630,663
Distance Traveled
559,190
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,677
880
37
3
1
220,319
1
W
Baron Samedi
9,065
824
66
6
5
204,371
4
L
Merlin
7,996
727
51
5
1
168,589
0
W
Cabrakan
9,024
820
12
1
2
205,973
3
L
King Arthur
7,632
694
17
2
0
172,732
0
L
Lancelot
6,751
614
17
2
1
217,869
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role