Player Matchup

Sol
Sol
Frajola6
Sol
Level 65
God Stats
29W - 32L
1,373 SR
Queue Stats
611W - 644L
1,365 Elo+
Solo
Charybdis
Charybdis
RNCHNMRB
Charybdis
Level 126
God Stats
1W - 3L
1,493 SR
Queue Stats
11W - 17L
1,328 Elo+
Party 3
Mercury
Mercury
Satineez
Mercury
Level 63
God Stats
1W - 1L
1,702 SR
Queue Stats
305W - 292L
1,450 Elo+
Party 2
Merlin
Merlin
androsfate
Merlin
Level 28
God Stats
29W - 23L
1,498 SR
Queue Stats
131W - 144L
1,382 Elo+
Party 2
Anubis
Anubis
iiitzTy-TTV
Anubis
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,262 Elo+
Party 3
Team Averages
Level 61
1,513 SR
1,357 Elo+

VS

Team Averages
Level 93
1,548 SR
1,424 Elo+
Skadi
Skadi
CptZappBrannigan
Skadi
Level 88
God Stats
2W - 1L
1,664 SR
Queue Stats
19W - 14L
1,309 Elo+
Party 1
Anubis
Anubis
DivineIceMaiden
Anubis
Level 109
God Stats
2W - 0L
1,497 SR
Queue Stats
42W - 41L
1,427 Elo+
Solo
Hades
Hades
GrimxSasuke
Hades
Level 106
God Stats
19W - 12L
1,510 SR
Queue Stats
36W - 23L
1,458 Elo+
Party 1
Hun Batz
Hun Batz
Jack Bauer Hart
Hun Batz
Level 156
God Stats
4W - 1L
1,526 SR
Queue Stats
347W - 322L
1,459 Elo+
Party 1
Bellona
Bellona
clockwrthe
Bellona
Level 8
God Stats
10W - 5L
1,541 SR
Queue Stats
20W - 16L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 5
10,106
1,011
13,143
11,096
3,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
RNCHNMRB
Charybdis
16
3 / 2 / 5
10,553
1,055
14,352
15,483
5,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
Satineez
Mercury
16
1 / 6 / 4
10,215
1,022
9,831
16,598
7,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
androsfate
Merlin
16
4 / 6 / 4
11,366
1,137
12,734
12,749
5,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anubis
16
2 / 12 / 6
10,564
1,056
9,685
21,143
10,249
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

83

VS

Team 2 Tickets

254

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 3 / 18
12,935
1,294
15,361
10,228
4,753
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
3 / 5 / 10
10,912
1,091
10,987
16,316
9,305
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
4 / 0 / 22
12,211
1,221
18,827
11,053
9,190
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
18
14 / 2 / 10
13,615
1,362
22,798
15,149
7,713
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
clockwrthe
Bellona
16
1 / 1 / 5
10,413
1,041
5,337
13,237
13,062
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
94
11
Kills
29
29
Deaths
11
24
Assists
65
Player
Kills
Deaths
Assists
KDA
W
7
3
18
5.33
W
3
5
10
1.6
L
1
3
5
1.17
W
4
0
22
15
W
Hun Batz
14
2
10
9.5
L
Charybdis
RNCHNMRB
Charybdis
3
2
5
2.75
L
Mercury
Satineez
Mercury
1
6
4
0.5
L
Merlin
androsfate
Merlin
4
6
4
1
W
Bellona
clockwrthe
Bellona
1
1
5
3.5
L
Anubis
2
12
6
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,745
Damage
73,310
77,069
Taken
65,983
31,617
Mitigated
44,023
9,124
Healing
21,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,361
6,758
419
514
10,228
4,753
0
6,473
3,755
0
35,877
W
10,987
527
0
3,435
16,316
9,305
0
8,421
7,895
33,525
0
L
13,143
5,166
0
4,288
11,096
3,477
0
3,830
7,266
26,879
0
W
18,827
579
1,543
5,729
11,053
9,190
0
5,933
5,120
36,786
0
W
Hun Batz
22,798
4,656
0
5,603
15,149
7,713
0
7,379
7,770
0
45,051
L
Charybdis
RNCHNMRB
Charybdis
14,352
8,391
0
2,997
15,483
5,155
0
6,483
9,000
0
30,275
L
Mercury
Satineez
Mercury
9,831
2,812
0
70
16,598
7,693
0
5,175
11,423
0
18,223
L
Merlin
androsfate
Merlin
12,734
522
0
0
12,749
5,043
0
6,159
6,590
39,708
0
W
Bellona
clockwrthe
Bellona
5,337
1,743
1,964
1,912
13,237
13,062
0
7,356
5,881
0
9,063
L
Anubis
9,685
293
0
1,769
21,143
10,249
0
8,167
12,976
17,184
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,804
Gold Earned
60,086
171
Minions Killed
217
5
Camps Cleared
13
936,461
Distance Traveled
960,810
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
12,935
1,294
54
5
4
188,531
0
W
Anubis
10,912
1,091
52
5
2
149,144
0
L
Sol
10,106
1,011
33
3
2
168,199
0
W
Hades
12,211
1,221
65
7
1
238,557
0
W
Hun Batz
13,615
1,362
39
4
5
210,453
0
L
Charybdis
10,553
1,055
34
3
1
183,694
0
L
Mercury
10,215
1,022
19
2
1
243,225
3
L
Merlin
11,366
1,137
57
6
0
187,353
0
W
Bellona
10,413
1,041
7
1
1
174,125
0
L
Anubis
10,564
1,056
28
3
1
153,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role