Player Matchup

Horus
Horus
 
Horus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Ghetto Cowboy31
Xbalanque
Level 115
God Stats
3W - 2L
1,699 SR
Queue Stats
154W - 156L
1,461 Elo+
Solo
Cthulhu
Cthulhu
SunderMePapi
Cthulhu
Level 43
God Stats
1W - 1L
1,739 SR
Queue Stats
14W - 6L
1,654 Elo+
Solo
Freya
Freya
WillettEverStop
Freya
Level 147
God Stats
0W - 1L
1,811 SR
Queue Stats
3W - 5L
1,291 Elo+
Solo
Xing Tian
Xing Tian
eswin818
Xing Tian
Level 88
God Stats
5W - 5L
1,659 SR
Queue Stats
14W - 31L
1,422 Elo+
Solo
Team Averages
Level 110
1,682 SR
1,466 Elo+

VS

Team Averages
Level 102
1,581 SR
1,481 Elo+
Ah Puch
Ah Puch
BACARDIOS1596
Ah Puch
Level 123
God Stats
5W - 2L
1,519 SR
Queue Stats
756W - 826L
1,438 Elo+
Solo
Chang'e
Chang'e
Clappage
Chang'e
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
253W - 240L
1,549 Elo+
Solo
Lancelot
Lancelot
MyCatDiedLol
Lancelot
Level 160
God Stats
11W - 5L
1,619 SR
Queue Stats
93W - 88L
1,519 Elo+
Solo
Apollo
Apollo
V Skyline YT
Apollo
Level 35
God Stats
2W - 0L
1,767 SR
Queue Stats
31W - 40L
1,395 Elo+
Solo
Artio
Artio
aggiespider
Artio
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
140W - 131L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
3 / 2 / 3
7,858
524
8,801
10,700
5,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
Ghetto Cowboy31
Xbalanque
12
4 / 2 / 2
7,580
505
11,763
10,653
3,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
SunderMePapi
Cthulhu
12
1 / 1 / 1
7,481
499
4,917
7,819
4,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
3 / 3 / 0
7,660
511
5,007
13,688
6,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Xing Tian
eswin818
Xing Tian
10
0 / 0 / 5
6,807
454
3,979
10,233
9,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
14
5 / 2 / 0
8,499
567
10,657
6,843
2,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chang'e
Clappage
Chang'e
14
1 / 2 / 0
8,266
551
3,555
11,289
4,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
MyCatDiedLol
Lancelot
13
1 / 2 / 3
7,805
520
5,722
10,845
4,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Apollo
12
0 / 3 / 1
7,244
483
6,664
11,726
4,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 2 / 2
7,455
497
5,113
14,515
11,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
11
Kills
8
8
Deaths
11
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
3
2
3
2.25
W
Ah Puch
5
2
0
2.5
W
Chang'e
Clappage
Chang'e
1
2
0
0.5
L
Xbalanque
Ghetto Cowboy31
Xbalanque
4
2
2
2.5
W
Lancelot
MyCatDiedLol
Lancelot
1
2
3
1.25
L
Cthulhu
SunderMePapi
Cthulhu
1
1
1
1.5
W
Apollo
0
3
1
0.17
L
3
3
0
1
W
1
2
2
1
L
Xing Tian
eswin818
Xing Tian
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,467
Damage
31,711
53,093
Taken
55,218
30,060
Mitigated
27,132
16,769
Healing
21,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
8,801
4,045
645
3,644
10,700
5,695
0
3,505
7,121
0
64,033
W
Ah Puch
10,657
520
345
3,099
6,843
2,714
354
2,353
4,208
59,124
0
W
Chang'e
Clappage
Chang'e
3,555
439
0
5,486
11,289
4,770
282
4,121
6,676
53,444
0
L
Xbalanque
Ghetto Cowboy31
Xbalanque
11,763
5,788
0
4,832
10,653
3,983
0
1,628
9,025
0
54,536
W
Lancelot
MyCatDiedLol
Lancelot
5,722
1,206
0
4,203
10,845
4,364
0
2,300
8,367
0
51,012
L
Cthulhu
SunderMePapi
Cthulhu
4,917
511
0
1,384
7,819
4,936
0
2,329
5,124
44,897
0
W
Apollo
6,664
4,111
0
3,177
11,726
4,067
568
607
11,119
0
60,179
L
5,007
1,515
0
5,123
13,688
6,090
0
5,998
7,690
53,177
0
W
5,113
582
623
4,409
14,515
11,217
0
3,360
10,945
26,368
0
L
Xing Tian
eswin818
Xing Tian
3,979
382
0
1,141
10,233
9,356
0
5,425
4,808
21,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,386
Gold Earned
39,269
424
Minions Killed
444
0
Camps Cleared
0
1,392,500
Distance Traveled
1,457,958
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,858
524
104
7
0
342,250
2
W
Ah Puch
8,499
567
87
6
0
297,033
3
W
Chang'e
8,266
551
126
8
0
275,575
3
L
Xbalanque
7,580
505
92
6
0
244,988
3
W
Lancelot
7,805
520
90
6
0
329,893
0
L
Cthulhu
7,481
499
98
7
0
246,828
1
W
Apollo
7,244
483
102
7
0
261,590
2
L
Freya
7,660
511
111
7
0
260,365
0
W
Artio
7,455
497
39
3
0
293,867
1
L
Xing Tian
6,807
454
19
1
0
298,069
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role