Player Matchup

Loki
Loki
DaMetrognome
Loki
Level 121
God Stats
118W - 136L
1,539 SR
Queue Stats
218W - 257L
1,478 Elo+
Party 1
Ishtar
Ishtar
MasterLexxus
Ishtar
Level 103
God Stats
39W - 36L
1,575 SR
Queue Stats
140W - 141L
1,548 Elo+
Party 1
Scylla
Scylla
akakushkush
Scylla
Level 61
God Stats
2W - 12L
1,490 SR
Queue Stats
15W - 29L
1,418 Elo+
Party 1
Tsukuyomi
Tsukuyomi
humblewafflee
Tsukuyomi
Level 127
God Stats
9W - 9L
1,588 SR
Queue Stats
248W - 275L
1,541 Elo+
Party 1
Kuzenbo
Kuzenbo
niñopolla
Kuzenbo
Level 85
God Stats
17W - 15L
1,701 SR
Queue Stats
181W - 196L
1,529 Elo+
Party 1
Team Averages
Level 99
1,579 SR
1,503 Elo+

VS

Team Averages
Level 122
1,554 SR
1,539 Elo+
Fafnir
Fafnir
ButtTrombone
Fafnir
Level 67
God Stats
3W - 1L
1,500 SR
Queue Stats
38W - 21L
1,584 Elo+
Party 3
Skadi
Skadi
ItsMrelk
Skadi
Level 145
God Stats
5W - 3L
1,500 SR
Queue Stats
103W - 95L
1,516 Elo+
Party 2
Ra
Ra
JstJsh
Ra
Level 123
God Stats
5W - 3L
1,316 SR
Queue Stats
74W - 64L
1,466 Elo+
Party 2
Neith
Neith
LicePrince
Neith
Level 145
God Stats
4W - 1L
1,812 SR
Queue Stats
103W - 90L
1,579 Elo+
Party 3
Da Ji
Da Ji
LicePrincess
Da Ji
Level 129
God Stats
7W - 3L
1,644 SR
Queue Stats
48W - 45L
1,552 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 3
6,948
534
6,498
9,679
3,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ishtar
10
1 / 2 / 1
6,088
468
6,393
7,978
2,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
11
2 / 4 / 0
6,251
481
4,321
7,398
2,693
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tsukuyomi
humblewafflee
Tsukuyomi
12
1 / 4 / 0
6,784
522
5,604
13,509
7,816
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Kuzenbo
niñopolla
Kuzenbo
9
0 / 3 / 3
5,878
452
4,387
10,732
9,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
10
1 / 0 / 5
7,483
576
2,750
10,014
8,681
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Skadi
ItsMrelk
Skadi
14
3 / 2 / 1
8,568
659
9,665
9,149
3,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ra
13
4 / 1 / 1
7,954
612
5,904
6,183
2,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
13
4 / 2 / 3
7,847
604
10,926
9,515
4,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
4 / 2 / 3
7,431
572
7,171
12,470
5,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
6
Kills
16
16
Deaths
7
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fafnir
1
0
5
3.5
L
2
3
3
1.17
W
Skadi
ItsMrelk
Skadi
3
2
1
1.75
W
Ra
4
1
1
4.5
W
Neith
4
2
3
2.75
W
4
2
3
2.75
L
Ishtar
1
2
1
0.75
L
Scylla
2
4
0
0.5
L
Tsukuyomi
humblewafflee
Tsukuyomi
1
4
0
0.25
L
Kuzenbo
niñopolla
Kuzenbo
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,203
Damage
36,416
49,296
Taken
47,331
26,371
Mitigated
24,420
11,311
Healing
21,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
2,750
1,138
2,297
4,167
10,014
8,681
0
3,612
6,402
16,462
0
L
6,498
2,197
0
250
9,679
3,540
0
2,599
6,987
0
46,004
W
Skadi
ItsMrelk
Skadi
9,665
3,747
0
4,525
9,149
3,250
90
0
9,149
0
65,122
W
Ra
5,904
230
1,178
1,443
6,183
2,828
235
1,680
4,503
55,369
0
W
Neith
10,926
4,582
0
3,105
9,515
4,390
1,252
1,594
7,921
0
65,470
W
7,171
2,396
0
4,740
12,470
5,271
0
2,228
10,242
0
48,194
L
Ishtar
6,393
4,389
0
2,752
7,978
2,658
0
899
7,074
0
50,048
L
Scylla
4,321
200
0
814
7,398
2,693
0
2,283
4,908
37,467
0
L
Tsukuyomi
humblewafflee
Tsukuyomi
5,604
1,324
0
4,735
13,509
7,816
0
48
13,461
0
45,719
L
Kuzenbo
niñopolla
Kuzenbo
4,387
2,284
28
2,732
10,732
9,664
14
2,464
8,212
16,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,949
Gold Earned
39,283
343
Minions Killed
400
0
Camps Cleared
0
1,249,275
Distance Traveled
1,267,113
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
7,483
576
12
1
0
258,718
0
L
Loki
6,948
534
73
6
0
272,737
3
W
Skadi
8,568
659
111
9
0
233,538
5
W
Ra
7,954
612
105
8
0
263,842
7
W
Neith
7,847
604
104
8
0
235,161
0
W
Da Ji
7,431
572
68
5
0
275,854
6
L
Ishtar
6,088
468
90
7
0
241,244
5
L
Scylla
6,251
481
67
5
0
242,557
1
L
Tsukuyomi
6,784
522
89
7
0
245,359
3
L
Kuzenbo
5,878
452
24
2
0
247,378
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role