Player Matchup

Discordia
Discordia
 
Discordia
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
Hartzler4ever
Ishtar
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 116L
1,557 Elo+
Solo
Osiris
Osiris
OhhTarso
Osiris
Level 157
God Stats
50W - 54L
1,552 SR
Queue Stats
275W - 227L
1,513 Elo+
Solo
Hun Batz
Hun Batz
vivyc96830
Hun Batz
Level 119
God Stats
5W - 3L
1,705 SR
Queue Stats
391W - 373L
1,486 Elo+
Solo
Team Averages
Level 133
1,552 SR
1,511 Elo+

VS

Team Averages
Level 105
1,618 SR
1,574 Elo+
Tsukuyomi
Tsukuyomi
CANA49
Tsukuyomi
Level 68
God Stats
43W - 28L
1,633 SR
Queue Stats
500W - 352L
1,624 Elo+
Party 2
Athena
Athena
DouffyAlbinos
Athena
Level 149
God Stats
22W - 6L
1,798 SR
Queue Stats
317W - 188L
1,647 Elo+
Party 2
Danzaburou
Danzaburou
TiMAR-
Danzaburou
Level 118
God Stats
26W - 17L
1,621 SR
Queue Stats
295W - 229L
1,547 Elo+
Party 2
Cthulhu
Cthulhu
VyRz_Commander
Cthulhu
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
douweed29
Tiamat
Level 121
God Stats
3W - 1L
1,537 SR
Queue Stats
44W - 37L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
10
0 / 3 / 2
5,944
540
3,790
6,831
2,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
 
Bacchus
10
1 / 1 / 1
5,862
533
3,049
7,240
7,016
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
1 / 4 / 1
5,432
494
4,355
7,893
3,053
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
OhhTarso
Osiris
12
2 / 2 / 1
6,969
634
8,554
11,537
8,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
vivyc96830
Hun Batz
10
2 / 5 / 0
5,975
543
4,748
11,041
4,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
CANA49
Tsukuyomi
12
6 / 3 / 6
7,231
657
7,296
9,548
3,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 0 / 6
6,278
571
4,079
6,264
4,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
TiMAR-
Danzaburou
11
4 / 1 / 3
6,784
617
6,660
6,025
2,196
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 2 / 2
6,089
554
5,647
13,017
8,016
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
douweed29
Tiamat
11
1 / 0 / 3
6,241
567
4,087
5,043
2,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
6
Kills
14
15
Deaths
6
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
3
2
0.33
L
Bacchus
 
Bacchus
1
1
1
1.5
W
Tsukuyomi
CANA49
Tsukuyomi
6
3
6
3
W
1
0
6
4
L
1
4
1
0.38
L
Osiris
OhhTarso
Osiris
2
2
1
1.25
W
Danzaburou
TiMAR-
Danzaburou
4
1
3
5.5
W
2
2
2
1.5
W
Tiamat
douweed29
Tiamat
1
0
3
2.5
L
Hun Batz
vivyc96830
Hun Batz
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,496
Damage
27,769
44,542
Taken
39,897
25,702
Mitigated
21,015
12,034
Healing
15,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
3,790
302
0
750
6,831
2,756
0
3,007
3,490
39,646
0
L
Bacchus
 
Bacchus
3,049
623
1,327
1,057
7,240
7,016
0
2,157
4,966
16,538
0
W
Tsukuyomi
CANA49
Tsukuyomi
7,296
2,040
0
3,406
9,548
3,704
0
2,506
6,942
0
39,133
W
4,079
1,682
0
2,062
6,264
4,771
0
1,329
4,907
19,066
0
L
4,355
2,193
179
958
7,893
3,053
0
875
6,962
0
36,894
L
Osiris
OhhTarso
Osiris
8,554
3,134
0
5,199
11,537
8,283
0
4,918
6,619
0
49,447
W
Danzaburou
TiMAR-
Danzaburou
6,660
3,028
0
2,067
6,025
2,196
588
652
5,373
0
45,117
W
5,647
634
50
4,324
13,017
8,016
0
44
12,973
24,313
0
W
Tiamat
douweed29
Tiamat
4,087
276
0
3,604
5,043
2,328
76
1,896
2,863
38,004
0
L
Hun Batz
vivyc96830
Hun Batz
4,748
1,416
0
2,564
11,041
4,594
0
2,233
8,692
0
36,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,182
Gold Earned
32,623
339
Minions Killed
307
0
Camps Cleared
0
1,131,083
Distance Traveled
1,135,684
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
5,944
540
90
8
0
213,437
2
L
Bacchus
5,862
533
27
2
0
248,234
0
W
Tsukuyomi
7,231
657
71
6
0
246,958
1
W
Athena
6,278
571
32
3
0
246,045
4
L
Ishtar
5,432
494
66
6
0
201,654
5
L
Osiris
6,969
634
76
7
0
228,069
4
W
Danzaburou
6,784
617
78
7
0
217,197
2
W
Cthulhu
6,089
554
46
4
0
200,580
0
W
Tiamat
6,241
567
80
7
0
224,904
2
L
Hun Batz
5,975
543
80
7
0
239,689
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role