Player Matchup

Geb
Geb
Silver IV
CopperAsh954
Geb
Silver IV
Level 118
God Stats
56W - 51L
1,540 SR
Queue Stats
84W - 96L
632 MMR
Party 2
Baba Yaga
Baba Yaga
Silver II
Divineinimicus
Baba Yaga
Silver II
Level 68
God Stats
1W - 2L
1,156 SR
Queue Stats
22W - 36L
1,156 MMR
Party 2
Danzaburou
Danzaburou
Bronze III
xAaronEmOut
Danzaburou
Bronze III
Level 85
God Stats
1W - 1L
1,580 SR
Queue Stats
1W - 5L
1,314 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 90
1,425 SR
1,034 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 102
1,552 SR
893 MMR
Lancelot
Lancelot
Silver II
ImNotAShibaInu
Lancelot
Silver II
Level 75
God Stats
19W - 25L
1,432 SR
Queue Stats
77W - 109L
1,136 MMR
Party 1
Hera
Hera
Silver IV
Imthedominator4
Hera
Silver IV
Level 89
God Stats
0W - 1L
1,715 SR
Queue Stats
156W - 196L
934 MMR
Party 1
Cerberus
Cerberus
Silver V
xXCozmoXx
Cerberus
Silver V
Level 141
God Stats
38W - 39L
1,508 SR
Queue Stats
456W - 510L
609 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 10
11,305
628
8,123
20,063
21,486
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baba Yaga
Divineinimicus
Baba Yaga
18
7 / 3 / 9
13,425
746
18,425
19,490
10,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
xAaronEmOut
Danzaburou
18
7 / 5 / 7
13,730
763
17,159
15,372
7,699
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
ScyllaCabrakanBaron SamediAtlasAh Muzen Cab

VS

Bans
KaliKumbhakarnaChaacHorusVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
18
5 / 5 / 5
12,699
706
20,874
22,618
20,740
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

17
4 / 8 / 7
12,259
681
18,271
16,976
10,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
xXCozmoXx
Cerberus
13
2 / 3 / 4
11,001
611
6,156
12,710
12,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
27
16
Kills
11
11
Deaths
16
26
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
3
10
2.33
W
Baba Yaga
Divineinimicus
Baba Yaga
7
3
9
3.83
L
Lancelot
5
5
5
1.5
L
4
8
7
0.94
W
Danzaburou
xAaronEmOut
Danzaburou
7
5
7
2.1
L
Cerberus
xXCozmoXx
Cerberus
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,707
Damage
45,301
54,925
Taken
52,304
39,673
Mitigated
43,733
10,698
Healing
7,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,123
1,014
450
2,887
20,063
21,486
296
8,111
11,677
19,820
0
W
Baba Yaga
Divineinimicus
Baba Yaga
18,425
1,107
0
3,914
19,490
10,488
558
8,627
10,523
55,078
0
L
Lancelot
20,874
4,118
0
416
22,618
20,740
365
10,966
11,652
0
59,867
L
18,271
7,154
521
3,001
16,976
10,947
257
10,009
6,967
47,357
0
W
Danzaburou
xAaronEmOut
Danzaburou
17,159
8,472
0
3,447
15,372
7,699
2,227
6,997
8,067
0
57,298
L
Cerberus
xXCozmoXx
Cerberus
6,156
603
0
3,068
12,710
12,046
329
6,340
6,370
25,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,460
Gold Earned
35,959
146
Minions Killed
207
4
Camps Cleared
10
993,176
Distance Traveled
898,120
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,305
628
10
1
1
356,538
6
W
Baba Yaga
13,425
746
58
3
2
351,948
5
L
Lancelot
12,699
706
89
5
3
366,992
1
L
Hera
12,259
681
70
4
4
258,291
2
W
Danzaburou
13,730
763
78
4
1
284,690
0
L
Cerberus
11,001
611
48
3
3
272,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role