Player Matchup

Medusa
Medusa
Gold IV
Fran5200
Medusa
Gold IV
Level 125
God Stats
6W - 6L
1,484 SR
Queue Stats
69W - 116L
1,404 MMR
Party 1
Lancelot
Lancelot
Silver I
KingFishy49
Lancelot
Silver I
Level 91
God Stats
1W - 2L
1,066 SR
Queue Stats
69W - 124L
1,351 MMR
Party 1
Vulcan
Vulcan
Silver II
jacksaw_striker
Vulcan
Silver II
Level 123
God Stats
17W - 13L
1,524 SR
Queue Stats
73W - 128L
1,042 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 113
1,358 SR
1,266 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 102
1,472 SR
1,365 MMR
Discordia
Discordia
Silver V
Hudde_Oz94
Discordia
Silver V
Level 92
God Stats
8W - 12L
1,416 SR
Queue Stats
66W - 89L
1,147 MMR
Solo
Jormungandr
Jormungandr
Silver IV
JamZ AcidBudha
Jormungandr
Silver IV
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 8L
1,372 MMR
Solo
Skadi
Skadi
Gold III
Z_GabriTNF
Skadi
Gold III
Level 104
God Stats
0W - 2L
1,499 SR
Queue Stats
46W - 62L
1,575 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Fran5200
Medusa
17
7 / 0 / 5
11,875
742
20,225
12,145
6,199
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Lancelot
KingFishy49
Lancelot
15
4 / 1 / 7
11,973
748
10,424
19,049
24,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
1 / 2 / 9
10,702
669
16,811
11,559
5,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
FenrirAchillesAh Muzen CabThothBaron Samedi

VS

Bans
AphroditeKukulkanZeusPersephoneBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Hudde_Oz94
Discordia
15
1 / 3 / 1
9,950
622
9,779
10,609
3,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Jormungandr
JamZ AcidBudha
Jormungandr
11
0 / 4 / 3
9,698
606
5,538
25,042
24,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
14
2 / 6 / 0
10,109
632
8,790
17,493
6,463
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
12
Kills
3
3
Deaths
13
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
Fran5200
Medusa
7
0
5
9.5
L
Discordia
Hudde_Oz94
Discordia
1
3
1
0.5
L
Jormungandr
JamZ AcidBudha
Jormungandr
0
4
3
0.38
W
Lancelot
KingFishy49
Lancelot
4
1
7
7.5
L
Skadi
2
6
0
0.33
W
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,460
Damage
24,107
42,753
Taken
53,144
36,662
Mitigated
34,698
13,266
Healing
3,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Fran5200
Medusa
20,225
8,622
404
2,273
12,145
6,199
1,700
5,707
6,438
0
67,591
L
Discordia
Hudde_Oz94
Discordia
9,779
638
0
469
10,609
3,862
0
3,492
7,117
52,235
0
L
Jormungandr
JamZ AcidBudha
Jormungandr
5,538
1,597
0
2,327
25,042
24,373
0
7,194
17,848
15,041
0
W
Lancelot
KingFishy49
Lancelot
10,424
652
441
5,607
19,049
24,983
246
5,260
12,838
139
22,473
L
Skadi
8,790
3,545
0
480
17,493
6,463
313
6,264
11,229
0
37,021
W
16,811
5,518
437
4,104
11,559
5,480
559
5,096
6,463
55,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,550
Gold Earned
29,757
196
Minions Killed
184
12
Camps Cleared
2
976,508
Distance Traveled
759,213
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,875
742
93
6
5
319,518
5
L
Discordia
9,950
622
97
6
0
271,075
2
L
Jormungandr
9,698
606
21
1
1
233,657
3
W
Lancelot
11,973
748
24
2
1
344,897
0
L
Skadi
10,109
632
66
4
1
254,481
5
W
Vulcan
10,702
669
79
5
6
312,093
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role