Player Matchup

Chaac
Chaac
 
Chaac
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
ArgoNaughty
Tiamat
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,535 Elo+
Party 1
Neith
Neith
N19A
Neith
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,343 Elo+
Party 1
Horus
Horus
Panderrrr
Horus
Level 103
God Stats
0W - 2L
1,536 SR
Queue Stats
20W - 29L
1,447 Elo+
Solo
Amaterasu
Amaterasu
PompadourPrime
Amaterasu
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,484 Elo+
Solo
Team Averages
Level 107
1,507 SR
1,462 Elo+

VS

Team Averages
Level 120
1,582 SR
1,522 Elo+
Merlin
Merlin
Jeikz-gg
Merlin
Level 105
God Stats
1W - 1L
1,492 SR
Queue Stats
28W - 21L
1,590 Elo+
Solo
Kukulkan
Kukulkan
OrderlyKarma
Kukulkan
Level 159
God Stats
21W - 15L
1,655 SR
Queue Stats
859W - 864L
1,531 Elo+
Solo
Chaac
Chaac
YouRememberMe
Chaac
Level 73
God Stats
3W - 2L
1,533 SR
Queue Stats
204W - 207L
1,481 Elo+
Solo
Ymir
Ymir
iD_Rising
Ymir
Level 103
God Stats
4W - 1L
1,696 SR
Queue Stats
229W - 223L
1,544 Elo+
Solo
Guan Yu
Guan Yu
xxMortbide
Guan Yu
Level 160
God Stats
38W - 22L
1,535 SR
Queue Stats
1,939W - 1,953L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
20
2 / 7 / 18
12,685
604
22,198
48,412
66,716
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tiamat
20
9 / 9 / 8
15,413
734
45,523
31,376
28,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
N19A
Neith
20
4 / 9 / 14
13,756
655
30,566
31,282
16,981
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Panderrrr
Horus
20
4 / 9 / 15
13,434
640
19,527
41,820
63,866
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Amaterasu
PompadourPrime
Amaterasu
20
11 / 8 / 11
15,405
734
24,035
52,704
56,376
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Jeikz-gg
Merlin
20
14 / 5 / 17
16,611
791
43,304
21,774
12,773
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Kukulkan
OrderlyKarma
Kukulkan
20
6 / 8 / 13
13,997
667
44,858
28,049
16,866
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
11 / 6 / 19
15,219
725
50,079
42,450
61,785
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
20
8 / 6 / 23
15,966
760
20,217
46,140
80,190
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Guan Yu
xxMortbide
Guan Yu
20
3 / 5 / 25
13,901
662
23,387
42,343
71,117
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
139
30
Kills
42
42
Deaths
30
66
Assists
97
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
7
18
1.57
L
Tiamat
9
9
8
1.44
W
Merlin
Jeikz-gg
Merlin
14
5
17
4.5
L
Neith
N19A
Neith
4
9
14
1.22
W
Kukulkan
OrderlyKarma
Kukulkan
6
8
13
1.56
L
Horus
Panderrrr
Horus
4
9
15
1.28
L
Amaterasu
PompadourPrime
Amaterasu
11
8
11
2.06
W
11
6
19
3.42
W
Ymir
8
6
23
3.25
W
Guan Yu
xxMortbide
Guan Yu
3
5
25
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

141,849
Damage
181,845
205,594
Taken
180,756
232,338
Mitigated
242,731
84,511
Healing
79,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
22,198
2,637
3,326
15,353
48,412
66,716
209
21,789
26,623
0
47,706
L
Tiamat
45,523
1,769
2,771
7,249
31,376
28,399
1,239
17,808
13,568
70,569
0
W
Merlin
Jeikz-gg
Merlin
43,304
3,301
957
3,712
21,774
12,773
2,565
6,656
15,118
70,002
0
L
Neith
N19A
Neith
30,566
17,060
1,945
10,196
31,282
16,981
2,974
20,473
10,809
0
54,095
W
Kukulkan
OrderlyKarma
Kukulkan
44,858
3,850
3,771
7,103
28,049
16,866
301
6,922
21,127
80,310
0
L
Horus
Panderrrr
Horus
19,527
7,384
11,069
11,539
41,820
63,866
634
23,473
18,347
0
33,339
L
Amaterasu
PompadourPrime
Amaterasu
24,035
8,153
4,629
16,434
52,704
56,376
274
24,836
27,868
0
31,078
W
50,079
8,940
2,173
11,918
42,450
61,785
1,269
7,846
34,604
0
74,261
W
Ymir
20,217
3,333
2,485
7,477
46,140
80,190
1,259
12,914
33,226
38,710
0
W
Guan Yu
xxMortbide
Guan Yu
23,387
3,065
20,930
19,455
42,343
71,117
1,772
11,185
31,158
0
38,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,693
Gold Earned
75,694
183
Minions Killed
239
0
Camps Cleared
0
1,784,541
Distance Traveled
1,827,289
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
12,685
604
40
2
0
361,034
0
L
Tiamat
15,413
734
49
2
0
344,295
0
W
Merlin
16,611
791
62
3
0
357,655
0
L
Neith
13,756
655
61
3
0
324,147
0
W
Kukulkan
13,997
667
66
3
0
354,093
1
L
Horus
13,434
640
20
1
0
331,823
0
L
Amaterasu
15,405
734
13
1
0
423,242
0
W
Chaac
15,219
725
50
2
0
376,978
0
W
Ymir
15,966
760
34
2
0
319,835
0
W
Guan Yu
13,901
662
27
1
0
418,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role