Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
BrEaD tO bUtTeR
Cu Chulainn
Level 116
God Stats
2W - 1L
1,738 SR
Queue Stats
86W - 75L
1,435 Elo+
Party 3
Aphrodite
Aphrodite
bunnychan0131
Aphrodite
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,457 Elo+
Party 2
Arachne
Arachne
chaos DeCiMaTeR
Arachne
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
222W - 228L
1,423 Elo+
Party 3
Izanami
Izanami
sooupie
Izanami
Level 84
God Stats
11W - 10L
1,310 SR
Queue Stats
115W - 129L
1,314 Elo+
Party 2
Team Averages
Level 104
1,510 SR
1,426 Elo+

VS

Team Averages
Level 94
1,497 SR
1,389 Elo+
Fenrir
Fenrir
G1org10SM
Fenrir
Level 65
God Stats
4W - 4L
1,583 SR
Queue Stats
158W - 207L
1,304 Elo+
Party 1
Cabrakan
Cabrakan
NexT-Elric_kun
Cabrakan
Level 127
God Stats
1W - 4L
1,448 SR
Queue Stats
70W - 79L
1,418 Elo+
Party 1
Nu Wa
Nu Wa
NexT-terrygamer
Nu Wa
Level 108
God Stats
3W - 4L
1,465 SR
Queue Stats
87W - 94L
1,406 Elo+
Party 1
Sol
Sol
ness9230
Sol
Level 65
God Stats
48W - 35L
1,491 SR
Queue Stats
544W - 635L
1,404 Elo+
Solo
Nike
Nike
squanchy024
Nike
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
284W - 278L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
4 / 1 / 3
8,163
583
10,569
13,188
9,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cu Chulainn
BrEaD tO bUtTeR
Cu Chulainn
11
2 / 5 / 2
7,280
520
8,420
15,160
11,074
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
bunnychan0131
Aphrodite
12
5 / 1 / 5
7,592
542
7,492
8,893
4,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 1 / 2
7,900
564
2,514
11,105
5,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Izanami
sooupie
Izanami
14
4 / 0 / 3
8,427
602
7,074
7,737
3,012
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
G1org10SM
Fenrir
12
2 / 3 / 2
6,987
499
3,275
12,745
6,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
12
4 / 5 / 2
7,487
535
10,329
13,871
11,563
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 2 / 2
7,167
512
8,619
7,224
3,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 2 / 0
6,613
472
6,248
7,122
1,897
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 5 / 0
5,415
387
1,742
11,298
5,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
17
Kills
8
8
Deaths
17
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
4
1
3
5.5
W
Cu Chulainn
BrEaD tO bUtTeR
Cu Chulainn
2
5
2
0.6
L
Fenrir
G1org10SM
Fenrir
2
3
2
1
L
Cabrakan
4
5
2
1
L
2
2
2
1.5
W
Aphrodite
bunnychan0131
Aphrodite
5
1
5
7.5
W
2
1
2
3
L
0
2
0
0
W
Izanami
sooupie
Izanami
4
0
3
5.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,069
Damage
30,213
56,083
Taken
52,260
33,607
Mitigated
27,964
28,618
Healing
16,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
10,569
989
0
6,838
13,188
9,904
1,383
4,874
7,876
66,089
0
W
Cu Chulainn
BrEaD tO bUtTeR
Cu Chulainn
8,420
1,714
0
1,054
15,160
11,074
158
7,019
8,073
0
47,965
L
Fenrir
G1org10SM
Fenrir
3,275
507
0
5,187
12,745
6,151
0
5,876
6,869
0
39,852
L
Cabrakan
10,329
1,592
0
4,040
13,871
11,563
0
2,359
11,512
44,474
0
L
8,619
2,113
59
2,420
7,224
3,353
54
4,748
2,476
51,705
0
W
Aphrodite
bunnychan0131
Aphrodite
7,492
1,337
6,391
6,521
8,893
4,114
168
5,150
3,541
38,772
0
W
2,514
1,638
0
6,207
11,105
5,503
256
3,611
7,344
0
59,682
L
6,248
2,454
0
3,090
7,122
1,897
0
1,026
6,096
49,254
0
W
Izanami
sooupie
Izanami
7,074
5,726
0
1,607
7,737
3,012
475
3,588
4,053
0
72,746
L
1,742
132
0
1,442
11,298
5,000
0
4,052
7,246
0
19,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,362
Gold Earned
33,669
502
Minions Killed
389
0
Camps Cleared
0
1,287,206
Distance Traveled
1,189,296
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,163
583
123
9
0
269,098
6
W
Cu Chulainn
7,280
520
81
6
0
229,647
1
L
Fenrir
6,987
499
80
6
0
285,939
2
L
Cabrakan
7,487
535
76
5
0
227,301
1
L
Nu Wa
7,167
512
93
7
0
267,276
2
W
Aphrodite
7,592
542
63
5
0
258,167
0
W
Arachne
7,900
564
106
8
0
276,303
5
L
Sol
6,613
472
107
8
0
218,431
0
W
Izanami
8,427
602
129
9
0
253,991
0
L
Nike
5,415
387
33
2
0
190,349
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role