Player Matchup

Cu Chulainn
Cu Chulainn
Fondall
Cu Chulainn
Level 36
God Stats
3W - 6L
1,547 SR
Queue Stats
45W - 71L
1,285 Elo+
Solo
Neith
Neith
JELLY789
Neith
Level 16
God Stats
2W - 2L
1,560 SR
Queue Stats
5W - 12L
1,295 Elo+
Party 2
Ares
Ares
LunaDeluxe
Ares
Level 41
God Stats
0W - 2L
1,249 SR
Queue Stats
33W - 41L
1,384 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
NeroHaven
Morgan Le Fay
Level 56
God Stats
3W - 4L
1,309 SR
Queue Stats
44W - 54L
1,379 Elo+
Party 2
Hun Batz
Hun Batz
dasix69
Hun Batz
Level 40
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 11L
1,379 Elo+
Solo
Team Averages
Level 38
1,433 SR
1,344 Elo+

VS

Team Averages
Level 44
1,464 SR
1,430 Elo+
Cthulhu
Cthulhu
GC778
Cthulhu
Level 30
God Stats
10W - 5L
1,481 SR
Queue Stats
294W - 346L
1,402 Elo+
Party 1
Thoth
Thoth
MagnoliaGG
Thoth
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 95L
1,422 Elo+
Party 3
Arachne
Arachne
MyKoxieWrecked
Arachne
Level 57
God Stats
45W - 37L
1,618 SR
Queue Stats
287W - 315L
1,415 Elo+
Party 1
Ravana
Ravana
xXFadedHyenaXx
Ravana
Level 45
God Stats
1W - 0L
1,220 SR
Queue Stats
147W - 163L
1,461 Elo+
Solo
Anhur
Anhur
xvMeek
Anhur
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 31L
1,450 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Fondall
Cu Chulainn
11
3 / 2 / 0
6,514
651
5,016
8,509
4,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Neith
JELLY789
Neith
7
1 / 1 / 0
4,616
462
3,730
4,315
1,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

7
0 / 1 / 1
4,971
497
2,112
8,210
3,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
NeroHaven
Morgan Le Fay
9
1 / 2 / 0
5,275
528
5,252
4,740
1,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
dasix69
Hun Batz
6
0 / 5 / 1
4,364
436
1,001
7,022
2,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GC778
Cthulhu
8
0 / 1 / 1
5,172
517
2,937
6,806
3,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Thoth
10
2 / 0 / 2
5,565
557
3,253
3,540
1,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
6 / 1 / 2
5,608
561
6,281
7,274
3,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
2 / 3 / 2
5,799
580
3,455
7,199
3,166
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Anhur
xvMeek
Anhur
9
1 / 0 / 0
4,935
494
3,792
4,004
1,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
5
Kills
11
11
Deaths
5
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Fondall
Cu Chulainn
3
2
0
1.5
W
Cthulhu
GC778
Cthulhu
0
1
1
0.5
L
Neith
JELLY789
Neith
1
1
0
1
L
0
1
1
0.5
W
Thoth
2
0
2
3
W
6
1
2
7
L
Morgan Le Fay
NeroHaven
Morgan Le Fay
1
2
0
0.5
L
Hun Batz
dasix69
Hun Batz
0
5
1
0.1
W
2
3
2
1
W
Anhur
xvMeek
Anhur
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,111
Damage
19,718
32,796
Taken
28,823
13,738
Mitigated
12,358
9,338
Healing
10,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Fondall
Cu Chulainn
5,016
1,661
0
4,142
8,509
4,145
822
114
8,395
0
44,107
W
Cthulhu
GC778
Cthulhu
2,937
235
0
2,845
6,806
3,371
234
1,084
5,722
20,251
0
L
Neith
JELLY789
Neith
3,730
1,994
0
661
4,315
1,791
0
1,095
3,220
0
23,968
L
2,112
272
182
2,231
8,210
3,953
0
1,842
6,368
14,035
0
W
Thoth
3,253
243
0
638
3,540
1,296
0
1,927
1,297
40,698
0
W
6,281
3,637
0
2,023
7,274
3,305
0
1,504
5,622
0
22,835
L
Morgan Le Fay
NeroHaven
Morgan Le Fay
5,252
377
0
938
4,740
1,683
72
1,920
2,820
34,759
0
L
Hun Batz
dasix69
Hun Batz
1,001
72
0
1,184
7,022
2,166
0
1,219
5,803
0
13,379
W
3,455
1,261
0
2,384
7,199
3,166
927
1,371
5,739
0
26,324
W
Anhur
xvMeek
Anhur
3,792
1,971
0
2,381
4,004
1,220
510
925
3,079
0
29,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,740
Gold Earned
27,079
254
Minions Killed
233
0
Camps Cleared
0
894,658
Distance Traveled
973,200
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
6,514
651
84
8
0
178,845
1
W
Cthulhu
5,172
517
24
2
0
207,080
0
L
Neith
4,616
462
44
4
0
173,289
0
L
Ares
4,971
497
20
2
0
168,718
2
W
Thoth
5,565
557
64
6
0
195,358
5
W
Arachne
5,608
561
39
4
0
216,839
2
L
Morgan Le Fay
5,275
528
76
8
0
187,442
0
L
Hun Batz
4,364
436
30
3
0
186,364
2
W
Ravana
5,799
580
53
5
0
190,054
2
W
Anhur
4,935
494
53
5
0
163,869
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role