Player Matchup

Kukulkan
Kukulkan
Boy Stainless21
Kukulkan
Level 66
God Stats
8W - 20L
1,296 SR
Queue Stats
33W - 57L
1,253 Elo+
Party 1
Bacchus
Bacchus
Its Nadnerb
Bacchus
Level 88
God Stats
2W - 2L
1,252 SR
Queue Stats
20W - 41L
1,219 Elo+
Party 1
Ishtar
Ishtar
Peudelottie
Ishtar
Level 89
God Stats
2W - 3L
1,770 SR
Queue Stats
31W - 59L
1,228 Elo+
Party 1
Team Averages
Level 81
1,439 SR
1,233 Elo+

VS

Team Averages
Level 96
1,509 SR
1,288 Elo+
Zeus
Zeus
LordPushead
Zeus
Level 141
God Stats
9W - 15L
1,510 SR
Queue Stats
925W - 1,246L
1,421 Elo+
Solo
Charybdis
Charybdis
TheLastQuincyDce
Charybdis
Level 104
God Stats
1W - 3L
1,516 SR
Queue Stats
109W - 141L
1,297 Elo+
Solo
Hercules
Hercules
thesilentsnake88
Hercules
Level 44
God Stats
0W - 3L
1,500 SR
Queue Stats
27W - 37L
1,146 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
15
2 / 2 / 3
9,654
743
5,419
7,247
3,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Its Nadnerb
Bacchus
14
3 / 1 / 3
10,007
770
9,636
16,315
19,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ishtar
14
1 / 2 / 3
8,909
685
6,557
9,744
4,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 3
9,430
725
11,434
12,367
6,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
1
0 / 0 / 0
4,956
381
0
0
0
14
3 / 3 / 2
9,122
702
7,087
13,341
9,786
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
10
6
Kills
5
5
Deaths
6
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
2
2
3
1.75
W
Bacchus
Its Nadnerb
Bacchus
3
1
3
4.5
L
2
3
3
1.17
W
Ishtar
1
2
3
1.25
L
Charybdis
0
0
0
0
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,612
Damage
18,521
33,306
Taken
25,708
27,232
Mitigated
16,757
4,179
Healing
6,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
5,419
0
0
1,148
7,247
3,351
1,032
3,106
4,141
38,254
0
W
Bacchus
Its Nadnerb
Bacchus
9,636
2,349
0
1,568
16,315
19,485
91
4,626
11,689
27,262
0
L
11,434
898
227
2,307
12,367
6,971
0
9,190
3,177
43,045
0
W
Ishtar
6,557
3,602
0
1,463
9,744
4,396
2,155
4,361
5,383
0
34,159
L
Charybdis
0
0
0
0
0
0
0
0
0
0
0
L
7,087
1,773
218
3,629
13,341
9,786
0
6,175
7,166
0
18,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,570
Gold Earned
23,508
154
Minions Killed
102
8
Camps Cleared
3
733,875
Distance Traveled
445,177
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,654
743
69
5
4
249,811
0
W
Bacchus
10,007
770
37
3
1
253,815
2
L
Zeus
9,430
725
68
5
3
212,425
4
W
Ishtar
8,909
685
48
4
3
230,249
5
L
Charybdis
4,956
381
0
0
0
0
0
L
Hercules
9,122
702
34
3
0
232,752
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role