Player Matchup

Fafnir
Fafnir
Silver I
BLUNTEDGOON187
Fafnir
Silver I
Level 148
God Stats
8W - 9L
1,500 SR
Queue Stats
589W - 587L
1,321 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold IV
Errour
Cu Chulainn
Gold IV
Level 154
God Stats
7W - 9L
1,577 SR
Queue Stats
174W - 167L
1,391 MMR
Solo
Danzaburou
Danzaburou
Gold III
Take2shots13
Danzaburou
Gold III
Level 156
God Stats
34W - 31L
1,581 SR
Queue Stats
709W - 712L
1,485 MMR
Party 1
Tyr
Tyr
Gold V
boom_chaacalaca
Tyr
Gold V
Level 84
God Stats
40W - 36L
1,562 SR
Queue Stats
86W - 96L
1,384 MMR
Solo
Janus
Janus
Gold IV
camopro68
Janus
Gold IV
Level 102
God Stats
6W - 10L
1,417 SR
Queue Stats
414W - 380L
1,420 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,527 SR
1,400 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,472 SR
1,402 MMR
Cupid
Cupid
Bronze III
Carobibi
Cupid
Bronze III
Level 87
God Stats
5W - 11L
1,503 SR
Queue Stats
7W - 34L
1,413 MMR
Solo
Heimdallr
Heimdallr
Gold IV
CocaDe3Lts
Heimdallr
Gold IV
Level 148
God Stats
2W - 8L
1,233 SR
Queue Stats
246W - 260L
1,413 MMR
Solo
Bakasura
Bakasura
Gold V
Mandito203
Bakasura
Gold V
Level 108
God Stats
16W - 13L
1,536 SR
Queue Stats
239W - 233L
1,383 MMR
Solo
Mulan
Mulan
Gold IV
TravZilla843
Mulan
Gold IV
Level 157
God Stats
258W - 212L
1,606 SR
Queue Stats
467W - 458L
1,416 MMR
Solo
Ra
Ra
Silver I
lamconline
Ra
Silver I
Level 88
God Stats
1W - 4L
1,480 SR
Queue Stats
35W - 33L
1,383 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 12
11,521
443
5,523
23,280
33,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cu Chulainn
Errour
Cu Chulainn
20
4 / 5 / 4
13,106
504
17,600
29,740
31,593
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Take2shots13
Danzaburou
20
6 / 1 / 5
14,179
545
20,136
17,545
9,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 6 / 6
11,156
429
10,555
28,461
18,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
camopro68
Janus
20
7 / 1 / 5
13,929
536
17,615
14,697
8,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
VamanaBellonaCliodhna

VS

Bans
King ArthurArachneLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Carobibi
Cupid
17
0 / 5 / 3
10,468
403
3,368
16,362
7,021
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heimdallr
CocaDe3Lts
Heimdallr
19
1 / 6 / 5
12,651
487
16,915
23,273
11,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
Mandito203
Bakasura
20
4 / 5 / 4
12,768
491
13,046
24,315
14,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

20
8 / 2 / 3
13,955
537
27,954
33,605
40,117
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
4 / 2 / 3
13,146
506
15,925
15,816
7,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
35
20
Kills
17
17
Deaths
20
32
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
4
12
1.75
L
Cupid
Carobibi
Cupid
0
5
3
0.3
L
Heimdallr
CocaDe3Lts
Heimdallr
1
6
5
0.58
W
Cu Chulainn
Errour
Cu Chulainn
4
5
4
1.2
L
Bakasura
Mandito203
Bakasura
4
5
4
1.2
W
Danzaburou
Take2shots13
Danzaburou
6
1
5
8.5
L
8
2
3
4.75
W
2
6
6
0.83
W
Janus
camopro68
Janus
7
1
5
9.5
L
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,429
Damage
77,208
113,723
Taken
113,371
101,831
Mitigated
80,802
37,653
Healing
35,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,523
1,085
376
5,405
23,280
33,883
327
3,958
18,846
30,191
0
L
Cupid
Carobibi
Cupid
3,368
1,342
100
556
16,362
7,021
0
2,882
13,232
0
61,993
L
Heimdallr
CocaDe3Lts
Heimdallr
16,915
8,699
0
6,948
23,273
11,533
2,132
2,886
20,347
0
115,223
W
Cu Chulainn
Errour
Cu Chulainn
17,600
3,389
0
10,971
29,740
31,593
90
4,524
24,631
0
120,566
L
Bakasura
Mandito203
Bakasura
13,046
7,796
0
6,501
24,315
14,456
866
3,591
20,614
0
116,395
W
Danzaburou
Take2shots13
Danzaburou
20,136
10,422
0
7,638
17,545
9,018
1,203
1,727
15,818
0
123,316
L
27,954
2,765
0
15,559
33,605
40,117
527
4,804
28,640
0
119,708
W
10,555
1,944
0
12,397
28,461
18,788
0
4,191
23,250
0
102,123
W
Janus
camopro68
Janus
17,615
1,245
0
866
14,697
8,549
0
2,197
11,972
119,736
0
L
15,925
1,051
2,641
3,133
15,816
7,675
83
8,294
7,072
121,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,891
Gold Earned
62,988
733
Minions Killed
816
0
Camps Cleared
0
2,570,985
Distance Traveled
2,455,191
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
11,521
443
30
1
0
524,799
0
L
Cupid
10,468
403
85
3
0
457,038
6
L
Heimdallr
12,651
487
168
6
0
403,858
4
W
Cu Chulainn
13,106
504
191
7
0
533,065
6
L
Bakasura
12,768
491
187
7
0
569,398
0
W
Danzaburou
14,179
545
174
7
0
472,890
4
L
Mulan
13,955
537
190
7
0
504,657
4
W
Tyr
11,156
429
133
5
0
527,098
11
W
Janus
13,929
536
205
8
0
513,133
2
L
Ra
13,146
506
186
7
0
520,240
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role