Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
BRUCEXWAYNE
Fenrir
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 10L
1,557 Elo+
Party 1
Merlin
Merlin
Gngsh1
Merlin
Level 118
God Stats
1W - 1L
1,568 SR
Queue Stats
224W - 214L
1,476 Elo+
Party 1
Ymir
Ymir
MooDy11
Ymir
Level 37
God Stats
21W - 15L
1,589 SR
Queue Stats
79W - 78L
1,474 Elo+
Party 1
Shiva
Shiva
will0ish
Shiva
Level 34
God Stats
10W - 5L
1,437 SR
Queue Stats
82W - 76L
1,517 Elo+
Party 1
Team Averages
Level 71
1,519 SR
1,505 Elo+

VS

Team Averages
Level 80
1,539 SR
1,459 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vamana
Vamana
 
Vamana
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
 
Ishtar
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
coltize
Freya
Level 45
God Stats
12W - 14L
1,565 SR
Queue Stats
91W - 121L
1,325 Elo+
Solo
Arachne
Arachne
fowkdla
Arachne
Level 68
God Stats
25W - 26L
1,629 SR
Queue Stats
269W - 274L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
4
0 / 0 / 0
2,924
585
1,725
1,036
331
Short Bow

Short Bow

+15%
Attack Speed

Fenrir
5
1 / 0 / 1
3,375
675
948
3,008
882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
Gngsh1
Merlin
6
0 / 0 / 1
3,403
681
1,351
1,115
335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ymir
MooDy11
Ymir
4
0 / 0 / 0
3,027
605
628
2,545
1,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shiva
will0ish
Shiva
6
1 / 0 / 0
3,882
776
2,838
3,149
1,014
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
4
0 / 0 / 0
3,204
641
1,114
2,723
1,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Vamana
 
Vamana
5
0 / 1 / 0
2,939
588
1,082
4,486
1,499
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ishtar
 
Ishtar
4
0 / 0 / 0
2,909
582
864
2,129
540
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
coltize
Freya
3
0 / 0 / 0
2,694
539
261
1,064
367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
fowkdla
Arachne
4
0 / 1 / 0
2,977
595
375
3,436
939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
2
Kills
0
0
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
0
0
0
0
L
Cthulhu
 
Cthulhu
0
0
0
0
L
Vamana
 
Vamana
0
1
0
0
L
Ishtar
 
Ishtar
0
0
0
0
W
Fenrir
1
0
1
1.5
W
Merlin
Gngsh1
Merlin
0
0
1
0.5
W
Ymir
MooDy11
Ymir
0
0
0
0
L
Freya
coltize
Freya
0
0
0
0
L
Arachne
fowkdla
Arachne
0
1
0
0
W
Shiva
will0ish
Shiva
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,490
Damage
3,696
10,853
Taken
13,838
3,727
Mitigated
4,606
3,254
Healing
4,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
1,725
1,192
0
429
1,036
331
0
532
504
0
14,075
L
Cthulhu
 
Cthulhu
1,114
93
0
1,389
2,723
1,261
0
118
2,605
9,123
0
L
Vamana
 
Vamana
1,082
210
0
1,039
4,486
1,499
0
0
4,486
0
10,268
L
Ishtar
 
Ishtar
864
730
0
935
2,129
540
0
583
1,546
0
11,336
W
Fenrir
948
184
0
527
3,008
882
0
30
2,978
0
12,570
W
Merlin
Gngsh1
Merlin
1,351
328
0
595
1,115
335
58
231
884
15,772
0
W
Ymir
MooDy11
Ymir
628
195
0
836
2,545
1,165
0
582
1,963
6,643
0
L
Freya
coltize
Freya
261
82
0
334
1,064
367
0
659
405
4,946
0
L
Arachne
fowkdla
Arachne
375
266
0
769
3,436
939
0
619
2,817
0
9,519
W
Shiva
will0ish
Shiva
2,838
790
0
867
3,149
1,014
0
0
3,149
0
17,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,611
Gold Earned
14,723
141
Minions Killed
91
0
Camps Cleared
0
460,280
Distance Traveled
425,070
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
2,924
585
24
5
0
84,602
0
L
Cthulhu
3,204
641
18
4
0
93,279
0
L
Vamana
2,939
588
19
4
0
95,449
0
L
Ishtar
2,909
582
27
5
0
81,211
2
W
Fenrir
3,375
675
31
6
0
104,693
2
W
Merlin
3,403
681
38
8
0
87,954
0
W
Ymir
3,027
605
11
2
0
83,196
1
L
Freya
2,694
539
6
1
0
48,069
1
L
Arachne
2,977
595
21
4
0
107,062
2
W
Shiva
3,882
776
37
7
0
99,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role