Player Matchup

Cu Chulainn
Cu Chulainn
Platinum II
NANDOMJ23
Cu Chulainn
Platinum II
Level 88
God Stats
13W - 5L
1,643 SR
Queue Stats
193W - 171L
1,909 MMR
Party 2
Achilles
Achilles
Diamond III
ReBlack25
Achilles
Diamond III
Level 158
God Stats
34W - 10L
1,733 SR
Queue Stats
149W - 77L
2,181 MMR
Party 2
Sol
Sol
Diamond V
ReLaky
Sol
Diamond V
Level 154
God Stats
18W - 8L
1,913 SR
Queue Stats
131W - 82L
2,015 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 133
1,763 SR
2,035 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 101
1,601 SR
1,880 MMR
Bacchus
Bacchus
Gold II
Brujillo2010
Bacchus
Gold II
Level 112
God Stats
0W - 2L
1,577 SR
Queue Stats
12W - 10L
1,796 MMR
Party 1
Scylla
Scylla
Platinum IV
biggomz
Scylla
Platinum IV
Level 158
God Stats
0W - 2L
1,676 SR
Queue Stats
68W - 42L
2,001 MMR
Solo
Medusa
Medusa
Gold I
franbono2
Medusa
Gold I
Level 33
God Stats
1W - 3L
1,550 SR
Queue Stats
12W - 10L
1,844 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
NANDOMJ23
Cu Chulainn
19
1 / 3 / 5
13,827
658
12,312
27,043
25,430
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles
ReBlack25
Achilles
19
4 / 0 / 2
13,747
655
26,470
24,963
24,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
ReLaky
Sol
18
1 / 1 / 4
13,602
648
13,589
22,425
10,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
Ah Muzen CabThothAresAtlasBaron Samedi

VS

Bans
NoxSobekSerqetGebHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Brujillo2010
Bacchus
17
2 / 1 / 2
13,834
659
14,513
21,951
42,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Scylla
biggomz
Scylla
18
0 / 1 / 4
12,646
602
22,342
18,148
9,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
franbono2
Medusa
18
2 / 4 / 2
12,942
616
17,104
19,517
11,324
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
6
Kills
4
4
Deaths
6
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Brujillo2010
Bacchus
2
1
2
3
W
Cu Chulainn
NANDOMJ23
Cu Chulainn
1
3
5
1.17
W
Achilles
ReBlack25
Achilles
4
0
2
5
W
Sol
ReLaky
Sol
1
1
4
3
L
Scylla
biggomz
Scylla
0
1
4
2
L
Medusa
franbono2
Medusa
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,371
Damage
53,959
74,431
Taken
59,616
60,201
Mitigated
63,742
30,547
Healing
6,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Brujillo2010
Bacchus
14,513
1,854
0
2,659
21,951
42,533
70
5,400
15,587
28,654
0
W
Cu Chulainn
NANDOMJ23
Cu Chulainn
12,312
1,398
0
5,305
27,043
25,430
508
13,233
13,810
0
55,324
W
Achilles
ReBlack25
Achilles
26,470
4,467
1,558
11,293
24,963
24,705
721
14,266
10,697
553
52,563
W
Sol
ReLaky
Sol
13,589
3,403
0
12,391
22,425
10,066
2,112
10,333
12,092
82,781
9,464
L
Scylla
biggomz
Scylla
22,342
2,684
140
1,398
18,148
9,885
204
4,220
13,399
80,998
0
L
Medusa
franbono2
Medusa
17,104
7,759
0
2,250
19,517
11,324
1,137
3,617
15,704
0
71,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,176
Gold Earned
39,422
229
Minions Killed
231
15
Camps Cleared
4
1,259,202
Distance Traveled
1,297,916
12
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
13,834
659
19
1
1
470,008
11
W
Cu Chulainn
13,827
658
66
3
4
424,230
2
W
Achilles
13,747
655
45
2
5
441,806
3
W
Sol
13,602
648
118
6
6
393,166
7
L
Scylla
12,646
602
106
5
1
403,341
7
L
Medusa
12,942
616
106
5
2
424,567
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role