Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DZGoF0RcE
Ymir
Level 86
God Stats
1W - 2L
1,426 SR
Queue Stats
16W - 14L
1,516 Elo+
Solo
Olorun
Olorun
Equasym91
Olorun
Level 49
God Stats
2W - 1L
1,763 SR
Queue Stats
12W - 13L
1,348 Elo+
Solo
Arachne
Arachne
Mert6511
Arachne
Level 56
God Stats
3W - 2L
1,500 SR
Queue Stats
106W - 141L
1,304 Elo+
Party 2
Nu Wa
Nu Wa
ferhat__oneal
Nu Wa
Level 60
God Stats
16W - 8L
1,542 SR
Queue Stats
108W - 156L
1,284 Elo+
Party 2
Team Averages
Level 66
1,546 SR
1,390 Elo+

VS

Team Averages
Level 44
1,450 SR
1,337 Elo+
Sylvanus
Sylvanus
Fallen_wolf21
Sylvanus
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
148W - 173L
1,228 Elo+
Party 1
Charybdis
Charybdis
NaviDiNo0605_YT
Charybdis
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 48L
1,495 Elo+
Party 3
Hades
Hades
Raging-Giant420
Hades
Level 25
God Stats
8W - 6L
1,444 SR
Queue Stats
178W - 210L
1,211 Elo+
Party 1
Tyr
Tyr
Tonecho4944
Tyr
Level 90
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 39L
1,484 Elo+
Party 3
Anubis
Anubis
henkayplay
Anubis
Level 15
God Stats
1W - 1L
1,308 SR
Queue Stats
4W - 5L
1,268 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
1 / 4 / 1
6,743
450
4,494
7,803
3,165
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
11
0 / 2 / 4
6,779
452
6,601
15,859
13,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
Equasym91
Olorun
12
4 / 3 / 0
7,432
495
8,932
11,586
5,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Arachne
Mert6511
Arachne
12
2 / 2 / 0
7,197
480
2,114
11,618
6,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 1 / 1
6,789
453
7,793
4,709
2,334
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Fallen_wolf21
Sylvanus
11
0 / 1 / 6
7,056
470
7,128
11,077
8,627
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charybdis
NaviDiNo0605_YT
Charybdis
13
1 / 3 / 2
7,217
481
8,045
12,130
4,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
2 / 2 / 4
7,797
520
7,653
12,581
7,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
7 / 0 / 2
8,401
560
9,746
12,075
6,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
henkayplay
Anubis
12
1 / 1 / 2
7,285
486
3,045
7,410
3,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
7
Kills
11
12
Deaths
7
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
1
4
1
0.38
L
Ymir
0
2
4
1
L
Olorun
Equasym91
Olorun
4
3
0
1.33
W
Sylvanus
Fallen_wolf21
Sylvanus
0
1
6
3
L
Arachne
Mert6511
Arachne
2
2
0
1
W
Charybdis
NaviDiNo0605_YT
Charybdis
1
3
2
0.67
W
2
2
4
2
W
7
0
2
8
L
0
1
1
0.5
W
Anubis
henkayplay
Anubis
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,934
Damage
35,617
51,575
Taken
55,273
30,376
Mitigated
31,654
15,918
Healing
26,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
4,494
2,496
0
1,121
7,803
3,165
15
4,458
3,345
0
34,985
L
Ymir
6,601
1,844
0
3,370
15,859
13,607
0
7,475
8,132
25,709
0
L
Olorun
Equasym91
Olorun
8,932
3,864
440
5,055
11,586
5,252
1,053
2,421
9,114
48,482
4,784
W
Sylvanus
Fallen_wolf21
Sylvanus
7,128
2,848
3,814
4,705
11,077
8,627
714
6,737
4,340
25,671
0
L
Arachne
Mert6511
Arachne
2,114
1,242
0
3,881
11,618
6,018
0
1,241
10,377
0
53,448
W
Charybdis
NaviDiNo0605_YT
Charybdis
8,045
3,690
0
4,150
12,130
4,901
1,773
7,354
4,776
0
60,563
W
7,653
1,035
632
5,718
12,581
7,967
735
2,272
10,309
51,581
0
W
9,746
2,385
0
5,742
12,075
6,418
0
1,943
10,132
0
59,574
L
7,793
2,022
341
1,710
4,709
2,334
0
1,616
2,781
44,970
0
W
Anubis
henkayplay
Anubis
3,045
414
0
2,029
7,410
3,741
95
3,881
3,529
44,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,940
Gold Earned
37,756
335
Minions Killed
414
0
Camps Cleared
0
1,283,237
Distance Traveled
1,339,234
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,743
450
68
5
0
187,503
2
L
Ymir
6,779
452
29
2
0
271,362
2
L
Olorun
7,432
495
93
6
0
245,627
0
W
Sylvanus
7,056
470
28
2
0
241,830
1
L
Arachne
7,197
480
93
6
0
324,751
3
W
Charybdis
7,217
481
107
7
0
245,478
2
W
Hades
7,797
520
99
7
0
293,057
4
W
Tyr
8,401
560
97
6
0
325,764
5
L
Nu Wa
6,789
453
52
3
0
253,994
5
W
Anubis
7,285
486
83
6
0
233,105
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role