Player Matchup

Ishtar
Ishtar
PlutoinTokyo
Ishtar
Level 68
God Stats
3W - 1L
1,460 SR
Queue Stats
22W - 29L
1,349 Elo+
Solo
Sylvanus
Sylvanus
SullyDoud
Sylvanus
Level 28
God Stats
2W - 1L
1,754 SR
Queue Stats
7W - 8L
1,450 Elo+
Party 1
Kukulkan
Kukulkan
Zelese
Kukulkan
Level 39
God Stats
2W - 0L
1,759 SR
Queue Stats
4W - 5L
1,378 Elo+
Party 1
Team Averages
Level 45
1,658 SR
1,392 Elo+

VS

Team Averages
Level 50
1,522 SR
1,303 Elo+
Ymir
Ymir
Herobrian5751
Ymir
Level 49
God Stats
7W - 11L
1,539 SR
Queue Stats
127W - 249L
1,270 Elo+
Solo
Cthulhu
Cthulhu
hepatocyte
Cthulhu
Level 25
God Stats
3W - 9L
1,527 SR
Queue Stats
62W - 103L
1,281 Elo+
Party 2
Zhong Kui
Zhong Kui
ninjasloth88
Zhong Kui
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 121L
1,359 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
12
6 / 0 / 6
8,269
827
9,341
4,284
1,988
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sylvanus
SullyDoud
Sylvanus
12
2 / 1 / 10
8,239
824
5,788
11,571
8,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
Zelese
Kukulkan
12
6 / 0 / 5
8,118
812
14,180
6,073
2,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 0
6,290
629
3,615
6,933
4,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Cthulhu
hepatocyte
Cthulhu
8
0 / 4 / 1
6,087
609
5,220
15,097
8,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Zhong Kui
ninjasloth88
Zhong Kui
9
0 / 8 / 1
5,976
598
6,764
12,450
7,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
14
Kills
1
1
Deaths
14
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Ishtar
6
0
6
9
W
Sylvanus
SullyDoud
Sylvanus
2
1
10
7
W
Kukulkan
Zelese
Kukulkan
6
0
5
8.5
L
Cthulhu
hepatocyte
Cthulhu
0
4
1
0.13
L
Zhong Kui
ninjasloth88
Zhong Kui
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,309
Damage
15,599
21,928
Taken
34,480
13,465
Mitigated
20,952
9,255
Healing
2,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,615
520
0
356
6,933
4,591
0
4,241
2,692
8,673
0
W
Ishtar
9,341
6,022
149
646
4,284
1,988
1,964
2,552
1,658
0
22,924
W
Sylvanus
SullyDoud
Sylvanus
5,788
1,145
2,799
5,411
11,571
8,553
341
8,096
3,165
10,108
0
W
Kukulkan
Zelese
Kukulkan
14,180
2,769
0
250
6,073
2,924
147
4,596
1,143
36,380
0
L
Cthulhu
hepatocyte
Cthulhu
5,220
338
364
1,186
15,097
8,974
0
8,207
6,890
16,767
0
L
Zhong Kui
ninjasloth88
Zhong Kui
6,764
786
0
180
12,450
7,387
0
7,890
4,560
15,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,626
Gold Earned
18,353
105
Minions Killed
62
5
Camps Cleared
2
529,118
Distance Traveled
449,186
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,290
629
10
1
0
110,552
0
W
Ishtar
8,269
827
41
4
2
173,191
1
W
Sylvanus
8,239
824
9
1
0
165,375
0
W
Kukulkan
8,118
812
55
6
3
190,552
0
L
Cthulhu
6,087
609
25
3
0
200,522
1
L
Zhong Kui
5,976
598
27
3
2
138,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role