Player Matchup

Hera
Hera
 
Hera
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
Cadoonio
Charybdis
Level 108
God Stats
81W - 53L
1,623 SR
Queue Stats
518W - 418L
1,571 Elo+
Party 2
Guan Yu
Guan Yu
Cirdan2k
Guan Yu
Level 144
God Stats
10W - 8L
1,601 SR
Queue Stats
384W - 296L
1,587 Elo+
Party 2
Atlas
Atlas
LeadingGorilla4
Atlas
Level 116
God Stats
21W - 14L
1,576 SR
Queue Stats
394W - 314L
1,558 Elo+
Party 2
Bakasura
Bakasura
romanos66103
Bakasura
Level 36
God Stats
15W - 4L
1,825 SR
Queue Stats
151W - 112L
1,575 Elo+
Party 2
Team Averages
Level 98
1,625 SR
1,558 Elo+

VS

Team Averages
Level 53
1,599 SR
1,502 Elo+
Chaac
Chaac
CometeLotus2135
Chaac
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,239 Elo+
Party 3
Susano
Susano
Dandel__05
Susano
Level 8
God Stats
4W - 1L
1,846 SR
Queue Stats
27W - 14L
1,595 Elo+
Party 1
Neith
Neith
Dylsan31
Neith
Level 125
God Stats
0W - 2L
1,477 SR
Queue Stats
40W - 53L
1,424 Elo+
Party 3
Vulcan
Vulcan
IOveRxIISKunK-
Vulcan
Level 121
God Stats
2W - 1L
1,670 SR
Queue Stats
247W - 184L
1,571 Elo+
Party 1
Thanatos
Thanatos
xXDandel_jr_05Xx
Thanatos
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 10L
1,681 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
10
0 / 3 / 2
6,209
478
3,507
7,462
2,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Cadoonio
Charybdis
13
2 / 0 / 1
7,711
593
4,545
6,743
2,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Guan Yu
Cirdan2k
Guan Yu
13
12 / 1 / 3
8,721
671
10,949
11,839
13,015
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

11
1 / 1 / 6
7,230
556
4,403
8,515
6,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
romanos66103
Bakasura
11
3 / 2 / 1
6,738
518
3,186
10,016
3,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 9 / 0
5,108
393
2,459
13,342
4,907
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Susano
Dandel__05
Susano
7
1 / 0 / 1
5,182
399
2,335
3,873
1,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Neith
Dylsan31
Neith
9
0 / 2 / 0
5,437
418
2,726
8,010
2,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
5 / 2 / 0
6,551
504
9,177
5,332
2,236
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
1 / 5 / 3
5,706
439
4,800
10,405
4,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
18
Kills
7
7
Deaths
18
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
0
3
2
0.33
W
Charybdis
Cadoonio
Charybdis
2
0
1
2.5
W
Guan Yu
Cirdan2k
Guan Yu
12
1
3
13.5
L
0
9
0
0
L
Susano
Dandel__05
Susano
1
0
1
1.5
L
Neith
Dylsan31
Neith
0
2
0
0
L
5
2
0
2.5
W
1
1
6
4
W
Bakasura
romanos66103
Bakasura
3
2
1
1.75
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,590
Damage
21,497
44,575
Taken
40,962
28,077
Mitigated
14,658
16,505
Healing
12,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
3,507
780
0
1,824
7,462
2,682
0
3,705
3,757
38,076
0
W
Charybdis
Cadoonio
Charybdis
4,545
3,200
0
5,162
6,743
2,096
1,076
0
6,743
0
60,543
W
Guan Yu
Cirdan2k
Guan Yu
10,949
1,975
1,006
3,900
11,839
13,015
1,092
503
11,336
0
48,041
L
2,459
778
0
1,693
13,342
4,907
0
331
12,871
0
24,591
L
Susano
Dandel__05
Susano
2,335
353
0
1,880
3,873
1,089
0
527
3,206
0
15,398
L
Neith
Dylsan31
Neith
2,726
960
0
1,938
8,010
2,351
0
789
7,011
0
32,762
L
9,177
4,083
0
1,201
5,332
2,236
0
3,206
1,933
42,535
0
W
4,403
1,637
367
2,107
8,515
6,425
218
3,308
5,207
24,423
0
W
Bakasura
romanos66103
Bakasura
3,186
2,149
0
2,139
10,016
3,859
551
1,661
8,355
0
34,784
L
4,800
1,143
0
5,606
10,405
4,075
0
2,689
7,545
0
34,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,609
Gold Earned
27,984
374
Minions Killed
245
0
Camps Cleared
0
1,214,821
Distance Traveled
1,031,173
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
6,209
478
68
5
0
211,723
5
W
Charybdis
7,711
593
106
8
0
216,631
3
W
Guan Yu
8,721
671
75
6
0
244,710
3
L
Chaac
5,108
393
40
3
0
202,982
3
L
Susano
5,182
399
37
3
0
145,641
0
L
Neith
5,437
418
55
4
0
220,518
1
L
Vulcan
6,551
504
64
5
0
220,704
0
W
Atlas
7,230
556
41
3
0
242,319
3
W
Bakasura
6,738
518
84
6
0
299,438
0
L
Thanatos
5,706
439
49
4
0
241,328
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role