Player Matchup

Hun Batz
Hun Batz
F4LL3N4NGEL
Hun Batz
Level 67
God Stats
6W - 4L
1,562 SR
Queue Stats
136W - 175L
1,445 Elo+
Solo
Cabrakan
Cabrakan
Scrimptaco
Cabrakan
Level 68
God Stats
2W - 0L
1,323 SR
Queue Stats
64W - 42L
1,560 Elo+
Solo
Yu Huang
Yu Huang
SkinnyBoyAF
Yu Huang
Level 86
God Stats
22W - 24L
1,491 SR
Queue Stats
468W - 504L
1,435 Elo+
Solo
Pele
Pele
XYuukiMoonX
Pele
Level 88
God Stats
5W - 5L
1,636 SR
Queue Stats
215W - 233L
1,441 Elo+
Party 3
Sylvanus
Sylvanus
YEG_Deceptionz
Sylvanus
Level 62
God Stats
25W - 23L
1,582 SR
Queue Stats
78W - 84L
1,417 Elo+
Party 3
Team Averages
Level 74
1,519 SR
1,460 Elo+

VS

Team Averages
Level 44
1,491 SR
1,403 Elo+
Charybdis
Charybdis
 
Charybdis
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Dayonetaco
Merlin
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,266 Elo+
Party 2
Chaac
Chaac
Extra vxrgin
Chaac
Level 39
God Stats
0W - 2L
1,303 SR
Queue Stats
201W - 204L
1,419 Elo+
Party 1
Bakasura
Bakasura
ZAEH Trips
Bakasura
Level 61
God Stats
2W - 3L
1,451 SR
Queue Stats
147W - 184L
1,414 Elo+
Party 1
Sylvanus
Sylvanus
jamalevans
Sylvanus
Level 43
God Stats
0W - 1L
1,702 SR
Queue Stats
31W - 28L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
F4LL3N4NGEL
Hun Batz
11
1 / 0 / 0
6,250
568
3,528
6,792
2,694
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cabrakan
Scrimptaco
Cabrakan
9
0 / 0 / 4
6,140
558
2,825
5,663
4,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Yu Huang
SkinnyBoyAF
Yu Huang
11
0 / 0 / 3
6,254
569
4,295
3,876
1,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

11
3 / 0 / 3
5,984
544
7,812
9,623
3,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
9
4 / 1 / 0
5,848
532
5,916
6,054
3,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
0 / 1 / 1
4,929
448
4,769
5,770
1,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Dayonetaco
Merlin
9
0 / 1 / 0
5,306
482
2,213
4,617
1,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 0
5,629
512
3,515
5,547
5,430
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
ZAEH Trips
Bakasura
9
1 / 1 / 0
5,509
501
3,064
7,533
2,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
jamalevans
Sylvanus
8
0 / 4 / 0
4,935
449
2,555
12,623
7,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
8
Kills
1
1
Deaths
8
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
1
1
0.5
L
Merlin
Dayonetaco
Merlin
0
1
0
0
L
0
1
0
0
W
Hun Batz
F4LL3N4NGEL
Hun Batz
1
0
0
1
W
Cabrakan
Scrimptaco
Cabrakan
0
0
4
2
W
Yu Huang
SkinnyBoyAF
Yu Huang
0
0
3
1.5
W
3
0
3
4.5
W
Sylvanus
4
1
0
4
L
Bakasura
ZAEH Trips
Bakasura
1
1
0
1
L
Sylvanus
jamalevans
Sylvanus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,376
Damage
16,116
32,008
Taken
36,090
15,579
Mitigated
18,842
11,874
Healing
11,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
4,769
2,363
0
2,498
5,770
1,846
0
1,981
3,789
0
33,320
L
Merlin
Dayonetaco
Merlin
2,213
304
0
592
4,617
1,568
78
1,237
3,380
30,599
0
L
3,515
351
0
2,189
5,547
5,430
0
0
5,547
0
27,055
W
Hun Batz
F4LL3N4NGEL
Hun Batz
3,528
1,169
0
2,403
6,792
2,694
0
0
6,792
0
39,456
W
Cabrakan
Scrimptaco
Cabrakan
2,825
363
0
1,641
5,663
4,561
137
905
4,758
13,913
0
W
Yu Huang
SkinnyBoyAF
Yu Huang
4,295
380
148
595
3,876
1,611
0
1,627
2,239
48,838
0
W
7,812
2,067
0
3,693
9,623
3,498
0
1,725
7,830
0
39,875
W
Sylvanus
5,916
2,878
849
2,545
6,054
3,215
601
511
5,533
33,596
10,892
L
Bakasura
ZAEH Trips
Bakasura
3,064
2,183
0
1,606
7,533
2,683
0
2,363
5,170
0
29,255
L
Sylvanus
jamalevans
Sylvanus
2,555
854
957
3,479
12,623
7,315
0
6,166
6,457
13,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,476
Gold Earned
26,308
320
Minions Killed
283
0
Camps Cleared
0
1,056,619
Distance Traveled
1,053,038
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
4,929
448
69
6
0
195,098
2
L
Merlin
5,306
482
67
6
0
192,826
0
L
Chaac
5,629
512
59
5
0
215,895
0
W
Hun Batz
6,250
568
74
7
0
205,766
0
W
Cabrakan
6,140
558
31
3
0
203,619
8
W
Yu Huang
6,254
569
85
8
0
213,478
1
W
Pele
5,984
544
59
5
0
242,978
1
W
Sylvanus
5,848
532
71
6
0
190,778
3
L
Bakasura
5,509
501
66
6
0
251,456
0
L
Sylvanus
4,935
449
22
2
0
197,763
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role