Player Matchup

Nemesis
Nemesis
JuniorSenjin
Nemesis
Level 59
God Stats
0W - 3L
1,500 SR
Queue Stats
202W - 203L
1,403 Elo+
Party 1
King Arthur
King Arthur
Snageria
King Arthur
Level 63
God Stats
4W - 5L
1,827 SR
Queue Stats
152W - 144L
1,467 Elo+
Party 1
Geb
Geb
SoroCPU
Geb
Level 88
God Stats
1W - 4L
1,449 SR
Queue Stats
121W - 107L
1,445 Elo+
Party 1
Neith
Neith
VOR13X
Neith
Level 28
God Stats
1W - 5L
1,500 SR
Queue Stats
195W - 213L
1,466 Elo+
Party 1
Nu Wa
Nu Wa
WilkiMelx
Nu Wa
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 38L
1,784 Elo+
Solo
Team Averages
Level 54
1,555 SR
1,513 Elo+

VS

Team Averages
Level 55
1,627 SR
1,463 Elo+
Anubis
Anubis
BananaDerpGaming
Anubis
Level 46
God Stats
2W - 0L
1,917 SR
Queue Stats
14W - 4L
1,488 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
IlScorcherlI
Ah Muzen Cab
Level 84
God Stats
1W - 0L
2,026 SR
Queue Stats
13W - 16L
1,570 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TinsellyCurve78
Tsukuyomi
Level 96
God Stats
1W - 0L
1,715 SR
Queue Stats
10W - 12L
1,439 Elo+
Party 2
Terra
Terra
VioletArsene
Terra
Level 41
God Stats
2W - 0L
1,236 SR
Queue Stats
23W - 28L
1,341 Elo+
Party 2
Ymir
Ymir
xMEXIx
Ymir
Level 7
God Stats
3W - 3L
1,243 SR
Queue Stats
23W - 29L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
JuniorSenjin
Nemesis
16
3 / 5 / 7
10,519
438
9,272
24,299
10,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
Snageria
King Arthur
19
2 / 1 / 1
11,933
497
8,301
17,812
20,463
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Geb
14
0 / 3 / 9
9,635
401
7,916
24,250
22,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
VOR13X
Neith
17
4 / 4 / 2
10,631
443
13,106
16,700
7,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
WilkiMelx
Nu Wa
18
5 / 5 / 6
11,846
494
20,353
14,225
5,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 1 / 8
12,960
540
24,019
16,583
10,342
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
IlScorcherlI
Ah Muzen Cab
20
6 / 4 / 5
12,695
529
22,545
20,830
9,943
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tsukuyomi
TinsellyCurve78
Tsukuyomi
18
3 / 3 / 9
11,670
486
9,155
20,772
10,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
0 / 1 / 5
11,214
467
5,868
12,712
15,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
xMEXIx
Ymir
15
0 / 5 / 3
9,614
401
7,584
18,585
12,732
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
48
14
Kills
18
18
Deaths
14
25
Assists
30
Player
Kills
Deaths
Assists
KDA
W
9
1
8
13
W
Ah Muzen Cab
IlScorcherlI
Ah Muzen Cab
6
4
5
2.13
L
Nemesis
JuniorSenjin
Nemesis
3
5
7
1.3
L
King Arthur
Snageria
King Arthur
2
1
1
2.5
L
Geb
0
3
9
1.5
W
Tsukuyomi
TinsellyCurve78
Tsukuyomi
3
3
9
2.5
L
Neith
VOR13X
Neith
4
4
2
1.25
W
0
1
5
2.5
L
Nu Wa
WilkiMelx
Nu Wa
5
5
6
1.6
W
Ymir
xMEXIx
Ymir
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,948
Damage
69,171
97,286
Taken
89,482
66,568
Mitigated
59,265
17,668
Healing
33,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,019
1,509
0
12,136
16,583
10,342
179
7,026
9,557
119,283
0
W
Ah Muzen Cab
IlScorcherlI
Ah Muzen Cab
22,545
10,186
0
4,977
20,830
9,943
805
5,974
14,856
0
151,525
L
Nemesis
JuniorSenjin
Nemesis
9,272
4,100
0
3,538
24,299
10,688
0
8,688
15,611
0
93,769
L
King Arthur
Snageria
King Arthur
8,301
818
0
2,030
17,812
20,463
0
7,894
9,918
111
97,576
L
Geb
7,916
734
0
4,387
24,250
22,512
33
10,534
13,716
27,675
0
W
Tsukuyomi
TinsellyCurve78
Tsukuyomi
9,155
1,945
0
9,713
20,772
10,535
0
7,467
13,305
0
62,393
L
Neith
VOR13X
Neith
13,106
4,705
0
5,433
16,700
7,431
362
6,935
9,765
0
74,864
W
5,868
725
1,401
1,134
12,712
15,713
518
3,511
9,201
73,194
0
L
Nu Wa
WilkiMelx
Nu Wa
20,353
3,819
0
2,280
14,225
5,474
0
3,420
10,805
114,426
0
W
Ymir
xMEXIx
Ymir
7,584
1,310
30
3,703
18,585
12,732
1,177
5,164
13,421
50,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,564
Gold Earned
58,153
637
Minions Killed
653
0
Camps Cleared
0
2,304,947
Distance Traveled
2,302,572
26
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,960
540
182
8
0
418,238
2
W
Ah Muzen Cab
12,695
529
175
7
0
469,505
0
L
Nemesis
10,519
438
115
5
0
517,438
3
L
King Arthur
11,933
497
199
8
0
482,847
6
L
Geb
9,635
401
27
1
0
453,930
9
W
Tsukuyomi
11,670
486
107
4
0
514,903
1
L
Neith
10,631
443
131
5
0
443,386
1
W
Terra
11,214
467
117
5
0
492,723
0
L
Nu Wa
11,846
494
165
7
0
407,346
7
W
Ymir
9,614
401
72
3
0
407,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role