Player Matchup

Bacchus
Bacchus
GodTurkey
Bacchus
Level 96
God Stats
2W - 1L
1,607 SR
Queue Stats
69W - 57L
1,529 Elo+
Solo
Olorun
Olorun
R3gulusPrime
Olorun
Level 86
God Stats
6W - 1L
1,761 SR
Queue Stats
475W - 463L
1,552 Elo+
Solo
Mulan
Mulan
SirCattums
Mulan
Level 126
God Stats
3W - 1L
1,886 SR
Queue Stats
92W - 77L
1,631 Elo+
Party 1
Ravana
Ravana
Wavyee
Ravana
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 62L
1,512 Elo+
Party 1
Heimdallr
Heimdallr
adontonio
Heimdallr
Level 46
God Stats
3W - 1L
1,818 SR
Queue Stats
54W - 55L
1,524 Elo+
Party 1
Team Averages
Level 99
1,714 SR
1,550 Elo+

VS

Team Averages
Level 85
1,493 SR
1,549 Elo+
Merlin
Merlin
Brym1283
Merlin
Level 157
God Stats
20W - 32L
1,457 SR
Queue Stats
527W - 606L
1,520 Elo+
Solo
Anhur
Anhur
PatNuts
Anhur
Level 83
God Stats
2W - 3L
1,448 SR
Queue Stats
39W - 34L
1,589 Elo+
Party 2
Apollo
Apollo
SovietOkinawa
Apollo
Level 7
God Stats
3W - 4L
1,583 SR
Queue Stats
5W - 5L
1,503 Elo+
Party 2
Ymir
Ymir
Tinselton
Ymir
Level 160
God Stats
0W - 1L
1,296 SR
Queue Stats
65W - 52L
1,601 Elo+
Party 2
Gilgamesh
Gilgamesh
VesperRegent446
Gilgamesh
Level 20
God Stats
39W - 23L
1,681 SR
Queue Stats
265W - 286L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GodTurkey
Bacchus
14
1 / 1 / 14
7,872
787
7,502
9,186
9,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Olorun
16
7 / 0 / 9
9,142
914
13,106
8,759
4,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mulan
15
2 / 0 / 13
8,159
816
8,741
10,271
8,489
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ravana
Wavyee
Ravana
15
5 / 1 / 9
8,026
803
6,064
5,134
3,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
adontonio
Heimdallr
14
5 / 2 / 10
7,889
789
9,494
8,578
4,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Brym1283
Merlin
13
1 / 2 / 2
6,992
699
6,756
5,114
2,532
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
PatNuts
Anhur
14
2 / 5 / 2
7,487
749
6,010
10,318
4,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
0 / 4 / 1
6,658
666
2,701
10,057
4,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
13
0 / 4 / 1
6,826
683
4,873
12,313
12,745
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
VesperRegent446
Gilgamesh
12
1 / 5 / 3
6,808
681
7,229
12,188
9,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
13
20
Kills
4
4
Deaths
20
55
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
Brym1283
Merlin
1
2
2
1
W
Bacchus
GodTurkey
Bacchus
1
1
14
8
L
Anhur
PatNuts
Anhur
2
5
2
0.6
W
Olorun
7
0
9
11.5
W
Mulan
2
0
13
8.5
L
0
4
1
0.13
L
Ymir
0
4
1
0.13
L
Gilgamesh
VesperRegent446
Gilgamesh
1
5
3
0.5
W
Ravana
Wavyee
Ravana
5
1
9
9.5
W
Heimdallr
adontonio
Heimdallr
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,907
Damage
27,569
41,928
Taken
49,990
30,921
Mitigated
33,258
13,004
Healing
7,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Brym1283
Merlin
6,756
361
0
1,128
5,114
2,532
0
3,201
1,913
20,128
0
W
Bacchus
GodTurkey
Bacchus
7,502
772
156
1,878
9,186
9,873
180
2,278
6,752
15,340
0
L
Anhur
PatNuts
Anhur
6,010
1,356
0
1,769
10,318
4,476
0
3,193
7,122
0
18,760
W
Olorun
13,106
5,286
1,187
6,796
8,759
4,418
2,884
2,337
6,248
51,419
0
W
Mulan
8,741
779
0
1,252
10,271
8,489
0
2,433
7,673
0
35,106
L
2,701
2,085
0
1,425
10,057
4,425
0
4,161
5,896
0
20,102
L
Ymir
4,873
1,043
0
1,017
12,313
12,745
0
5,072
7,241
19,016
0
L
Gilgamesh
VesperRegent446
Gilgamesh
7,229
1,476
385
2,035
12,188
9,080
0
4,981
7,207
0
11,259
W
Ravana
Wavyee
Ravana
6,064
1,608
0
908
5,134
3,896
23
1,180
3,954
0
21,939
W
Heimdallr
adontonio
Heimdallr
9,494
4,309
0
827
8,578
4,245
302
3,401
5,113
0
19,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,088
Gold Earned
34,771
226
Minions Killed
156
0
Camps Cleared
0
1,069,141
Distance Traveled
1,046,023
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,992
699
30
3
0
177,877
0
W
Bacchus
7,872
787
14
1
0
226,190
0
L
Anhur
7,487
749
30
3
0
219,432
1
W
Olorun
9,142
914
76
8
0
195,648
2
W
Mulan
8,159
816
68
7
0
220,469
2
L
Apollo
6,658
666
43
4
0
208,159
0
L
Ymir
6,826
683
41
4
0
190,933
0
L
Gilgamesh
6,808
681
12
1
0
249,622
2
W
Ravana
8,026
803
38
4
0
221,935
3
W
Heimdallr
7,889
789
30
3
0
204,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role