Player Matchup

Jing Wei
Jing Wei
IcyArianaGrande
Jing Wei
Level 45
God Stats
90W - 97L
1,451 SR
Queue Stats
105W - 122L
1,386 Elo+
Solo
Zeus
Zeus
WeyWey-Gavg
Zeus
Level 18
God Stats
2W - 3L
1,260 SR
Queue Stats
19W - 25L
1,325 Elo+
Party 1
Khepri
Khepri
bloojackolantern
Khepri
Level 39
God Stats
2W - 2L
1,440 SR
Queue Stats
37W - 38L
1,373 Elo+
Solo
Ao Kuang
Ao Kuang
call_me_mooseman
Ao Kuang
Level 46
God Stats
28W - 27L
1,499 SR
Queue Stats
35W - 31L
1,468 Elo+
Solo
Pele
Pele
zoro_rikiki
Pele
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 51L
1,383 Elo+
Party 1
Team Averages
Level 50
1,430 SR
1,387 Elo+

VS

Team Averages
Level 71
1,548 SR
1,428 Elo+
Baron Samedi
Baron Samedi
DonPePe420247
Baron Samedi
Level 81
God Stats
0W - 1L
1,594 SR
Queue Stats
15W - 16L
1,511 Elo+
Solo
Shiva
Shiva
Juicyisking9
Shiva
Level 105
God Stats
4W - 3L
1,584 SR
Queue Stats
43W - 53L
1,381 Elo+
Solo
Ne Zha
Ne Zha
Laux3
Ne Zha
Level 44
God Stats
4W - 3L
1,598 SR
Queue Stats
51W - 63L
1,382 Elo+
Solo
Erlang Shen
Erlang Shen
SHoRTi1FoRTi
Erlang Shen
Level 64
God Stats
14W - 10L
1,452 SR
Queue Stats
327W - 327L
1,405 Elo+
Solo
Nox
Nox
frisco_gray
Nox
Level 62
God Stats
22W - 22L
1,513 SR
Queue Stats
720W - 779L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
16
1 / 1 / 6
10,971
997
10,521
8,272
3,720
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 0 / 6
10,787
981
8,844
8,311
5,814
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
0 / 1 / 5
10,808
983
3,812
7,876
8,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
7 / 1 / 2
10,821
984
18,079
15,865
9,174
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
4 / 1 / 5
11,135
1,012
15,097
14,558
7,616
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Team 1 Tickets

255

VS

Team 2 Tickets

216

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DonPePe420247
Baron Samedi
16
2 / 1 / 1
11,249
1,023
10,787
10,209
5,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
0 / 1 / 2
9,454
859
7,245
10,999
11,436
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ne Zha
Laux3
Ne Zha
16
2 / 5 / 2
10,255
932
8,892
10,933
5,123
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
SHoRTi1FoRTi
Erlang Shen
15
0 / 5 / 2
9,927
902
12,807
22,212
20,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
0 / 1 / 4
10,265
933
11,626
7,359
3,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
13
Kills
4
4
Deaths
13
24
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DonPePe420247
Baron Samedi
2
1
1
2.5
W
Jing Wei
1
1
6
4
L
0
1
2
1
L
Ne Zha
Laux3
Ne Zha
2
5
2
0.6
L
Erlang Shen
SHoRTi1FoRTi
Erlang Shen
0
5
2
0.2
W
1
0
6
4
W
0
1
5
2.5
W
7
1
2
8
L
0
1
4
2
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,353
Damage
51,357
54,882
Taken
61,712
34,862
Mitigated
46,637
13,028
Healing
15,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DonPePe420247
Baron Samedi
10,787
452
3,488
3,223
10,209
5,513
0
3,268
6,941
49,625
0
W
Jing Wei
10,521
9,041
0
1,053
8,272
3,720
0
3,310
4,962
0
35,392
L
7,245
1,612
1,879
2,092
10,999
11,436
0
5,192
5,807
0
14,891
L
Ne Zha
Laux3
Ne Zha
8,892
1,942
0
421
10,933
5,123
0
5,559
5,279
0
13,010
L
Erlang Shen
SHoRTi1FoRTi
Erlang Shen
12,807
7,947
0
4,236
22,212
20,740
0
13,845
8,367
0
28,838
W
8,844
2,206
1,205
1,355
8,311
5,814
0
3,796
4,515
30,457
0
W
3,812
572
11
1,250
7,876
8,538
0
3,986
3,890
10,700
0
W
18,079
5,736
0
7,030
15,865
9,174
0
6,243
9,622
23,532
0
L
11,626
2,649
0
314
7,359
3,825
0
2,871
4,488
25,947
0
W
15,097
3,452
24
1,100
14,558
7,616
0
5,078
9,480
0
28,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,522
Gold Earned
51,150
174
Minions Killed
191
8
Camps Cleared
7
911,769
Distance Traveled
965,696
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,249
1,023
105
10
0
212,425
4
W
Jing Wei
10,971
997
72
7
4
161,580
0
L
Shiva
9,454
859
12
1
0
164,421
0
L
Ne Zha
10,255
932
8
1
0
179,379
0
L
Erlang Shen
9,927
902
20
2
6
218,193
1
W
Zeus
10,787
981
56
5
0
155,070
3
W
Khepri
10,808
983
18
2
1
164,462
0
W
Ao Kuang
10,821
984
9
1
2
209,516
0
L
Nox
10,265
933
46
4
1
191,278
1
W
Pele
11,135
1,012
19
2
1
221,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role