Player Matchup

Ishtar
Ishtar
SuchProMuchKills
Ishtar
Level 149
God Stats
4W - 3L
1,306 SR
Queue Stats
323W - 224L
1,636 Elo+
Party 1
Kuzenbo
Kuzenbo
Tizdaren
Kuzenbo
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 16L
1,693 Elo+
Party 1
Tiamat
Tiamat
Wuthullius
Tiamat
Level 148
God Stats
1W - 2L
1,600 SR
Queue Stats
229W - 157L
1,622 Elo+
Party 1
Guan Yu
Guan Yu
bulleyess
Guan Yu
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 20L
1,658 Elo+
Party 1
Zeus
Zeus
Пушканчик
Zeus
Level 70
God Stats
12W - 6L
1,721 SR
Queue Stats
253W - 232L
1,544 Elo+
Solo
Team Averages
Level 117
1,525 SR
1,631 Elo+

VS

Team Averages
Level 141
1,672 SR
1,480 Elo+
Thoth
Thoth
Elsch
Thoth
Level 133
God Stats
3W - 2L
1,498 SR
Queue Stats
194W - 211L
1,489 Elo+
Party 3
Chernobog
Chernobog
Lotucat
Chernobog
Level 160
God Stats
4W - 3L
1,728 SR
Queue Stats
850W - 887L
1,459 Elo+
Solo
Pele
Pele
Mn541
Pele
Level 128
God Stats
1W - 2L
1,731 SR
Queue Stats
114W - 132L
1,455 Elo+
Party 2
Freya
Freya
Sinclaire051
Freya
Level 154
God Stats
1W - 3L
1,693 SR
Queue Stats
69W - 76L
1,470 Elo+
Party 2
Ra
Ra
lIBlackbirdIl
Ra
Level 128
God Stats
3W - 3L
1,710 SR
Queue Stats
155W - 155L
1,526 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 12
10,144
725
13,840
18,420
9,890
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
Tizdaren
Kuzenbo
17
2 / 3 / 14
10,027
716
7,630
20,998
32,572
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
Wuthullius
Tiamat
20
7 / 1 / 12
11,384
813
22,227
12,821
9,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
bulleyess
Guan Yu
16
3 / 5 / 13
9,945
710
6,775
23,281
25,477
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
9 / 2 / 11
12,332
881
27,095
15,612
8,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Elsch
Thoth
15
1 / 3 / 8
8,501
607
15,579
12,657
5,623
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chernobog
Lotucat
Chernobog
14
0 / 9 / 9
8,709
622
5,522
17,931
7,369
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Pele
Mn541
Pele
18
3 / 5 / 9
9,895
707
14,613
23,187
23,354
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

19
8 / 6 / 6
11,500
821
22,322
20,588
9,642
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
3 / 1 / 9
9,203
657
10,058
8,999
3,913
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
56
24
Kills
15
15
Deaths
24
62
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Thoth
Elsch
Thoth
1
3
8
1.67
L
Chernobog
Lotucat
Chernobog
0
9
9
0.5
L
Pele
Mn541
Pele
3
5
9
1.5
L
8
6
6
1.83
W
3
4
12
2.25
W
Kuzenbo
Tizdaren
Kuzenbo
2
3
14
3
W
Tiamat
Wuthullius
Tiamat
7
1
12
13
W
Guan Yu
bulleyess
Guan Yu
3
5
13
1.9
L
3
1
9
7.5
W
9
2
11
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,567
Damage
68,094
91,132
Taken
83,362
85,885
Mitigated
49,901
38,918
Healing
36,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Elsch
Thoth
15,579
405
1,515
1,351
12,657
5,623
156
9,841
2,816
26,123
0
L
Chernobog
Lotucat
Chernobog
5,522
2,838
257
2,339
17,931
7,369
0
11,912
6,019
0
19,228
L
Pele
Mn541
Pele
14,613
1,451
671
6,032
23,187
23,354
84
15,285
7,902
134
32,109
L
22,322
6,543
1,367
7,472
20,588
9,642
788
12,076
8,512
38,810
0
W
13,840
8,656
3,782
4,278
18,420
9,890
2,056
9,888
8,532
0
24,575
W
Kuzenbo
Tizdaren
Kuzenbo
7,630
2,647
867
1,828
20,998
32,572
627
9,801
11,197
10,880
0
W
Tiamat
Wuthullius
Tiamat
22,227
1,830
1,059
4,552
12,821
9,124
1,898
7,015
5,806
36,899
0
W
Guan Yu
bulleyess
Guan Yu
6,775
1,000
9,550
6,770
23,281
25,477
1,155
12,503
10,778
0
11,690
L
10,058
791
10,265
4,956
8,999
3,913
493
7,838
1,161
21,993
0
W
27,095
3,246
1,949
4,283
15,612
8,822
2,009
8,864
6,748
63,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,832
Gold Earned
47,808
139
Minions Killed
153
0
Camps Cleared
0
1,326,891
Distance Traveled
1,130,916
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,501
607
16
1
0
235,930
0
L
Chernobog
8,709
622
26
2
0
201,451
0
L
Pele
9,895
707
31
2
0
238,570
1
L
Freya
11,500
821
47
3
0
188,501
2
W
Ishtar
10,144
725
18
1
0
272,038
0
W
Kuzenbo
10,027
716
10
1
0
263,218
2
W
Tiamat
11,384
813
27
2
0
274,341
0
W
Guan Yu
9,945
710
4
0
0
254,453
1
L
Ra
9,203
657
33
2
0
266,464
3
W
Zeus
12,332
881
80
6
0
262,841
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role