Player Matchup

Medusa
Medusa
Baklanchik
Medusa
Level 46
God Stats
3W - 2L
1,822 SR
Queue Stats
13W - 8L
1,516 Elo+
Party 1
Tiamat
Tiamat
LeckerApfel
Tiamat
Level 96
God Stats
2W - 1L
1,719 SR
Queue Stats
28W - 25L
1,493 Elo+
Party 1
Shiva
Shiva
vEUPHORIAv
Shiva
Level 101
God Stats
2W - 1L
1,569 SR
Queue Stats
11W - 10L
1,411 Elo+
Party 1
Team Averages
Level 81
1,703 SR
1,473 Elo+

VS

Team Averages
Level 63
1,427 SR
1,443 Elo+
Baron Samedi
Baron Samedi
CPFC_Liam
Baron Samedi
Level 29
God Stats
1W - 1L
1,537 SR
Queue Stats
7W - 7L
1,553 Elo+
Party 2
Hercules
Hercules
EgoJ3W
Hercules
Level 121
God Stats
1W - 0L
1,244 SR
Queue Stats
7W - 10L
1,497 Elo+
Party 2
Set
Set
Xer8Cata
Set
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 41L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Baklanchik
Medusa
15
7 / 9 / 7
12,506
695
21,441
21,477
10,171
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
18
4 / 7 / 12
13,875
771
26,062
20,691
15,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Shiva
17
6 / 8 / 8
13,628
757
19,958
30,543
40,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CPFC_Liam
Baron Samedi
19
7 / 6 / 13
14,054
781
18,906
19,948
11,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
EgoJ3W
Hercules
19
14 / 4 / 7
14,683
816
24,795
36,094
41,281
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

18
3 / 8 / 14
13,442
747
6,978
28,435
22,172
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
58
17
Kills
24
24
Deaths
18
27
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Medusa
Baklanchik
Medusa
7
9
7
1.17
W
Baron Samedi
CPFC_Liam
Baron Samedi
7
6
13
2.25
W
Hercules
EgoJ3W
Hercules
14
4
7
4.38
L
Tiamat
4
7
12
1.43
W
3
8
14
1.25
L
Shiva
6
8
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,461
Damage
50,679
72,711
Taken
84,477
66,621
Mitigated
75,447
14,477
Healing
23,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Baklanchik
Medusa
21,441
9,338
0
1,237
21,477
10,171
1,180
5,173
16,304
0
39,461
W
Baron Samedi
CPFC_Liam
Baron Samedi
18,906
1,476
3,907
5,584
19,948
11,994
1,195
7,198
12,750
65,470
0
W
Hercules
EgoJ3W
Hercules
24,795
7,509
0
9,956
36,094
41,281
863
12,658
23,436
175
50,984
L
Tiamat
26,062
2,863
434
5,570
20,691
15,594
1,635
5,575
13,745
59,204
0
W
6,978
3,846
982
3,524
28,435
22,172
952
7,367
21,068
0
35,246
L
Shiva
19,958
3,771
1,110
6,126
30,543
40,856
389
8,576
21,967
232
46,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,009
Gold Earned
42,179
176
Minions Killed
161
6
Camps Cleared
6
891,798
Distance Traveled
899,978
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
12,506
695
44
2
1
304,987
5
W
Baron Samedi
14,054
781
94
5
5
267,040
1
W
Hercules
14,683
816
39
2
1
332,743
0
L
Tiamat
13,875
771
92
5
1
286,120
1
W
Set
13,442
747
28
2
0
300,195
5
L
Shiva
13,628
757
40
2
4
300,691
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role