Player Matchup

Ishtar
Ishtar
BlosTV
Ishtar
Level 69
God Stats
7W - 6L
1,477 SR
Queue Stats
227W - 175L
1,555 Elo+
Solo
Sol
Sol
Ellundrill02
Sol
Level 106
God Stats
0W - 1L
1,755 SR
Queue Stats
110W - 110L
1,519 Elo+
Solo
Zeus
Zeus
GaryWartooth
Zeus
Level 121
God Stats
13W - 6L
1,529 SR
Queue Stats
411W - 414L
1,454 Elo+
Solo
Serqet
Serqet
X301M3
Serqet
Level 75
God Stats
17W - 15L
1,496 SR
Queue Stats
223W - 216L
1,480 Elo+
Solo
Baron Samedi
Baron Samedi
daActiveSlaking
Baron Samedi
Level 156
God Stats
32W - 18L
1,601 SR
Queue Stats
312W - 296L
1,534 Elo+
Solo
Team Averages
Level 105
1,572 SR
1,508 Elo+

VS

Team Averages
Level 107
1,557 SR
1,473 Elo+
Cabrakan
Cabrakan
KDYER124
Cabrakan
Level 158
God Stats
3W - 3L
1,603 SR
Queue Stats
303W - 296L
1,531 Elo+
Party 1
Merlin
Merlin
King Tesla8036
Merlin
Level 123
God Stats
6W - 13L
1,300 SR
Queue Stats
303W - 333L
1,475 Elo+
Solo
Horus
Horus
Kurumilover69
Horus
Level 111
God Stats
10W - 11L
1,613 SR
Queue Stats
144W - 150L
1,525 Elo+
Party 1
Susano
Susano
Loki_Baka
Susano
Level 57
God Stats
6W - 5L
1,989 SR
Queue Stats
97W - 111L
1,422 Elo+
Party 2
Medusa
Medusa
raawmen
Medusa
Level 86
God Stats
2W - 6L
1,280 SR
Queue Stats
65W - 67L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
BlosTV
Ishtar
14
1 / 7 / 2
8,147
453
9,049
18,357
7,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 4 / 0
7,771
432
7,782
15,270
4,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
0 / 6 / 1
8,144
452
7,188
11,846
4,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Serqet
X301M3
Serqet
12
2 / 1 / 1
8,249
458
4,024
15,324
12,418
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
daActiveSlaking
Baron Samedi
15
2 / 4 / 2
8,916
495
8,361
12,782
7,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
KDYER124
Cabrakan
18
10 / 2 / 1
11,589
644
9,977
12,143
11,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 0 / 6
9,830
546
8,355
9,821
4,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
2 / 1 / 10
9,085
505
7,106
15,254
14,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Susano
Loki_Baka
Susano
14
5 / 1 / 6
9,259
514
13,250
17,082
8,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Medusa
raawmen
Medusa
16
2 / 1 / 4
9,698
539
11,348
11,414
5,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
49
5
Kills
22
22
Deaths
5
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ishtar
BlosTV
Ishtar
1
7
2
0.29
L
0
4
0
0
L
0
6
1
0.08
W
Cabrakan
KDYER124
Cabrakan
10
2
1
5.25
W
3
0
6
6
W
2
1
10
7
W
Susano
Loki_Baka
Susano
5
1
6
8
L
Serqet
X301M3
Serqet
2
1
1
2.5
L
Baron Samedi
daActiveSlaking
Baron Samedi
2
4
2
0.75
W
Medusa
raawmen
Medusa
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,404
Damage
50,036
73,579
Taken
65,714
36,231
Mitigated
44,994
22,685
Healing
26,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
BlosTV
Ishtar
9,049
4,707
0
2,952
18,357
7,430
26
5,853
12,334
0
64,549
L
7,782
2,164
0
8,050
15,270
4,354
0
280
14,990
68,872
0
L
7,188
972
0
2,539
11,846
4,599
0
3,778
8,030
67,454
0
W
Cabrakan
KDYER124
Cabrakan
9,977
1,467
0
4,408
12,143
11,982
142
4,192
7,861
71,184
0
W
8,355
287
0
1,853
9,821
4,428
0
3,754
5,703
83,505
0
W
7,106
3,768
2,492
5,863
15,254
14,902
130
6,810
8,201
0
17,264
W
Susano
Loki_Baka
Susano
13,250
3,099
0
6,475
17,082
8,402
256
3,783
13,010
0
62,368
L
Serqet
X301M3
Serqet
4,024
1,063
0
4,469
15,324
12,418
7
1,346
13,955
71
10,994
L
Baron Samedi
daActiveSlaking
Baron Samedi
8,361
746
927
3,748
12,782
7,430
486
6,488
5,938
62,640
0
W
Medusa
raawmen
Medusa
11,348
5,275
0
5,361
11,414
5,280
952
4,212
7,024
0
101,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,227
Gold Earned
49,461
470
Minions Killed
547
0
Camps Cleared
0
1,575,993
Distance Traveled
1,805,582
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,147
453
98
5
0
344,090
3
L
Sol
7,771
432
126
7
0
298,088
1
L
Zeus
8,144
452
120
7
0
288,689
1
W
Cabrakan
11,589
644
176
10
0
315,696
4
W
Merlin
9,830
546
127
7
0
386,371
5
W
Horus
9,085
505
24
1
0
352,847
2
W
Susano
9,259
514
78
4
0
404,585
2
L
Serqet
8,249
458
11
1
0
396,086
2
L
Baron Samedi
8,916
495
115
6
0
249,040
3
W
Medusa
9,698
539
142
8
0
346,083
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role