Player Matchup

Tyr
Tyr
GFTW_TheKing
Tyr
Level 88
God Stats
0W - 1L
1,108 SR
Queue Stats
3W - 13L
1,302 Elo+
Party 2
Sol
Sol
LTB_Uzi
Sol
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,270 Elo+
Party 2
The Morrigan
The Morrigan
gagagleizes
The Morrigan
Level 149
God Stats
15W - 25L
1,504 SR
Queue Stats
647W - 861L
1,413 Elo+
Solo
Team Averages
Level 95
1,371 SR
1,328 Elo+

VS

Team Averages
Level 79
1,434 SR
1,385 Elo+
Fenrir
Fenrir
BRAVO-99_
Fenrir
Level 84
God Stats
8W - 13L
1,430 SR
Queue Stats
661W - 855L
1,340 Elo+
Solo
Chiron
Chiron
Thijs_Turbo
Chiron
Level 89
God Stats
4W - 2L
1,539 SR
Queue Stats
26W - 35L
1,419 Elo+
Party 1
Zhong Kui
Zhong Kui
sietse2011
Zhong Kui
Level 65
God Stats
3W - 4L
1,335 SR
Queue Stats
27W - 44L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 5 / 4
7,589
759
8,279
13,055
7,581
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sol
11
3 / 6 / 6
7,727
773
9,462
10,775
4,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

The Morrigan
gagagleizes
The Morrigan
12
2 / 3 / 5
7,201
720
8,497
7,680
3,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BRAVO-99_
Fenrir
11
3 / 4 / 7
7,299
730
3,799
10,664
5,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
12
5 / 1 / 9
8,054
805
10,723
10,403
4,198
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
sietse2011
Zhong Kui
13
6 / 4 / 5
8,332
833
12,551
11,128
7,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
35
9
Kills
14
14
Deaths
9
15
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BRAVO-99_
Fenrir
3
4
7
1.63
L
4
5
4
1.2
L
Sol
3
6
6
1
W
Chiron
5
1
9
9.5
L
The Morrigan
gagagleizes
The Morrigan
2
3
5
1.5
W
Zhong Kui
sietse2011
Zhong Kui
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,238
Damage
27,073
31,510
Taken
32,195
14,844
Mitigated
16,680
5,570
Healing
7,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BRAVO-99_
Fenrir
3,799
455
0
979
10,664
5,439
45
4,531
6,125
0
11,905
L
8,279
1,364
229
2,236
13,055
7,581
0
5,130
7,581
0
19,456
L
Sol
9,462
3,778
0
1,696
10,775
4,033
0
4,257
6,258
14,425
1,969
W
Chiron
10,723
5,057
982
3,804
10,403
4,198
938
4,300
6,091
0
25,073
L
The Morrigan
gagagleizes
The Morrigan
8,497
2,499
0
1,409
7,680
3,230
86
2,901
4,569
20,147
5,674
W
Zhong Kui
sietse2011
Zhong Kui
12,551
1,748
133
1,773
11,128
7,043
267
5,308
5,820
26,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,517
Gold Earned
23,685
82
Minions Killed
87
4
Camps Cleared
5
487,057
Distance Traveled
543,327
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,299
730
18
2
1
189,680
3
L
Tyr
7,589
759
27
3
1
176,658
1
L
Sol
7,727
773
9
1
1
148,292
0
W
Chiron
8,054
805
31
3
0
173,300
1
L
The Morrigan
7,201
720
46
5
2
162,107
1
W
Zhong Kui
8,332
833
38
4
4
180,347
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role