Player Matchup

Danzaburou
Danzaburou
Chui28
Danzaburou
Level 123
God Stats
0W - 1L
1,757 SR
Queue Stats
28W - 22L
1,441 Elo+
Solo
Tyr
Tyr
MajinCreator2000
Tyr
Level 83
God Stats
1W - 2L
1,336 SR
Queue Stats
17W - 20L
1,380 Elo+
Solo
Merlin
Merlin
Solless_Panda
Merlin
Level 137
God Stats
1W - 2L
1,694 SR
Queue Stats
53W - 82L
1,311 Elo+
Solo
Team Averages
Level 114
1,596 SR
1,377 Elo+

VS

Team Averages
Level 148
1,668 SR
1,669 Elo+
Guan Yu
Guan Yu
IIvocaII
Guan Yu
Level 157
God Stats
6W - 2L
1,636 SR
Queue Stats
127W - 91L
1,696 Elo+
Party 1
Aphrodite
Aphrodite
Stirgiophoenix
Aphrodite
Level 160
God Stats
8W - 1L
1,775 SR
Queue Stats
1,377W - 668L
1,734 Elo+
Party 1
Skadi
Skadi
YungHeathLedger
Skadi
Level 126
God Stats
7W - 1L
1,592 SR
Queue Stats
254W - 197L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chui28
Danzaburou
10
1 / 3 / 0
6,851
685
3,316
10,515
3,138
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
0 / 6 / 0
5,906
591
7,118
12,191
9,271
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 5 / 1
6,204
620
3,780
9,340
2,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
IIvocaII
Guan Yu
13
11 / 1 / 3
9,807
981
10,850
14,572
15,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Aphrodite
Stirgiophoenix
Aphrodite
13
0 / 0 / 12
7,879
788
8,699
10,675
6,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Earring

Mystical Earring

+15
Mp 5

12
3 / 0 / 6
7,873
787
8,155
3,878
1,553
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
35
1
Kills
14
14
Deaths
1
1
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Chui28
Danzaburou
1
3
0
0.33
W
Guan Yu
IIvocaII
Guan Yu
11
1
3
12.5
L
0
6
0
0
L
0
5
1
0.1
W
Aphrodite
Stirgiophoenix
Aphrodite
0
0
12
6
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,214
Damage
27,704
32,046
Taken
29,125
14,975
Mitigated
23,454
1,306
Healing
20,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Chui28
Danzaburou
3,316
1,534
0
887
10,515
3,138
0
3,321
7,194
0
20,964
W
Guan Yu
IIvocaII
Guan Yu
10,850
1,714
2,994
4,977
14,572
15,815
282
1,726
12,846
0
25,036
L
7,118
1,007
0
419
12,191
9,271
0
2,776
9,415
0
13,380
L
3,780
298
0
0
9,340
2,566
0
2,915
6,425
12,971
0
W
Aphrodite
Stirgiophoenix
Aphrodite
8,699
1,077
4,936
7,170
10,675
6,086
688
2,172
8,503
32,675
0
W
8,155
3,525
0
807
3,878
1,553
1,194
479
3,399
33
30,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,961
Gold Earned
25,559
80
Minions Killed
130
1
Camps Cleared
8
508,695
Distance Traveled
604,284
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,851
685
41
4
0
176,107
1
W
Guan Yu
9,807
981
25
3
0
222,812
2
L
Tyr
5,906
591
13
1
0
189,185
2
L
Merlin
6,204
620
26
3
1
143,403
1
W
Aphrodite
7,879
788
53
5
3
196,125
0
W
Skadi
7,873
787
52
5
5
185,347
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role