Player Matchup

Janus
Janus
Fradis1616
Janus
Level 25
God Stats
6W - 9L
1,479 SR
Queue Stats
18W - 23L
1,455 Elo+
Party 2
Chaac
Chaac
PAblo808
Chaac
Level 68
God Stats
16W - 18L
1,515 SR
Queue Stats
56W - 92L
1,403 Elo+
Party 2
Fenrir
Fenrir
lisma
Fenrir
Level 105
God Stats
3W - 8L
1,288 SR
Queue Stats
32W - 56L
1,350 Elo+
Party 2
Team Averages
Level 66
1,427 SR
1,403 Elo+

VS

Team Averages
Level 71
1,283 SR
1,453 Elo+
Rama
Rama
Alkarkres19
Rama
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 52L
1,487 Elo+
Party 1
Fafnir
Fafnir
Mesqui05
Fafnir
Level 78
God Stats
0W - 3L
1,145 SR
Queue Stats
80W - 92L
1,457 Elo+
Party 1
Ares
Ares
Sancho115
Ares
Level 42
God Stats
0W - 3L
1,205 SR
Queue Stats
64W - 72L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
19
6 / 1 / 11
13,331
741
25,688
10,793
5,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
PAblo808
Chaac
18
5 / 1 / 7
13,004
722
18,811
21,630
18,843
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
lisma
Fenrir
18
7 / 1 / 6
12,692
705
9,359
16,917
13,000
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 1
10,075
560
10,258
19,166
8,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
Mesqui05
Fafnir
17
2 / 6 / 1
12,386
688
12,582
18,695
27,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ares
14
1 / 6 / 1
11,023
612
10,870
23,771
29,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
18
Kills
3
3
Deaths
18
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
Janus
6
1
11
11.5
L
Fafnir
Mesqui05
Fafnir
2
6
1
0.42
W
Chaac
PAblo808
Chaac
5
1
7
8.5
L
Ares
1
6
1
0.25
W
Fenrir
lisma
Fenrir
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,858
Damage
33,710
49,340
Taken
61,632
36,956
Mitigated
65,744
17,268
Healing
7,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,258
8,360
0
3,455
19,166
8,166
0
7,484
11,416
0
48,299
W
Janus
25,688
4,148
0
3,964
10,793
5,113
216
5,628
5,165
65,935
0
L
Fafnir
Mesqui05
Fafnir
12,582
4,621
0
2,415
18,695
27,697
0
8,471
9,738
32,468
0
W
Chaac
PAblo808
Chaac
18,811
2,764
0
10,699
21,630
18,843
1,427
11,765
9,865
8,123
60,241
L
Ares
10,870
559
0
1,250
23,771
29,881
0
10,665
12,570
17,932
0
W
Fenrir
lisma
Fenrir
9,359
1,563
0
2,605
16,917
13,000
533
7,182
9,240
0
32,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,027
Gold Earned
33,484
215
Minions Killed
137
12
Camps Cleared
3
1,054,540
Distance Traveled
799,122
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,075
560
94
5
2
226,099
4
W
Janus
13,331
741
103
6
1
339,763
2
L
Fafnir
12,386
688
31
2
0
285,753
3
W
Chaac
13,004
722
91
5
4
341,980
2
L
Ares
11,023
612
12
1
1
287,270
1
W
Fenrir
12,692
705
21
1
7
372,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role