Player Matchup

Ravana
Ravana
Brettzel
Ravana
Level 120
God Stats
2W - 4L
1,411 SR
Queue Stats
194W - 177L
1,552 Elo+
Party 2
Kuzenbo
Kuzenbo
HoodieKaz16
Kuzenbo
Level 86
God Stats
1W - 1L
1,739 SR
Queue Stats
261W - 262L
1,550 Elo+
Solo
Osiris
Osiris
LBKLeeBoyz16
Osiris
Level 104
God Stats
0W - 2L
1,180 SR
Queue Stats
111W - 112L
1,512 Elo+
Solo
Ra
Ra
TwilightOkami
Ra
Level 104
God Stats
0W - 3L
1,427 SR
Queue Stats
189W - 175L
1,546 Elo+
Party 2
Ao Kuang
Ao Kuang
thirax
Ao Kuang
Level 158
God Stats
4W - 6L
1,371 SR
Queue Stats
912W - 954L
1,451 Elo+
Solo
Team Averages
Level 114
1,426 SR
1,522 Elo+

VS

Team Averages
Level 152
1,349 SR
1,517 Elo+
Chang'e
Chang'e
DabSwagShadows
Chang'e
Level 159
God Stats
1W - 2L
1,372 SR
Queue Stats
102W - 103L
1,536 Elo+
Party 1
Rama
Rama
Headkick702
Rama
Level 128
God Stats
1W - 2L
1,165 SR
Queue Stats
242W - 258L
1,488 Elo+
Solo
Scylla
Scylla
JZero-YT
Scylla
Level 156
God Stats
1W - 0L
1,440 SR
Queue Stats
87W - 83L
1,471 Elo+
Party 1
Chaac
Chaac
MizMelancholy
Chaac
Level 157
God Stats
2W - 1L
1,269 SR
Queue Stats
73W - 63L
1,517 Elo+
Party 1
Atlas
Atlas
SmokedDat
Atlas
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 79L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Brettzel
Ravana
20
0 / 3 / 7
10,913
642
25,778
23,966
32,201
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kuzenbo
HoodieKaz16
Kuzenbo
17
4 / 4 / 5
11,427
672
16,291
31,596
67,755
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Osiris
18
1 / 5 / 6
11,228
660
15,825
25,686
29,749
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
1 / 7 / 5
10,412
612
14,842
20,481
13,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
thirax
Ao Kuang
16
5 / 9 / 1
10,717
630
19,656
22,939
15,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 2 / 21
11,592
682
21,684
25,467
23,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
5 / 3 / 17
11,386
670
27,057
19,362
11,733
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
JZero-YT
Scylla
20
9 / 1 / 14
12,747
750
22,737
14,075
9,389
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
7 / 3 / 21
12,194
717
17,996
32,384
44,554
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
SmokedDat
Atlas
19
3 / 2 / 24
11,107
653
16,510
27,478
32,103
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
125
11
Kills
28
28
Deaths
11
24
Assists
97
Player
Kills
Deaths
Assists
KDA
L
Ravana
Brettzel
Ravana
0
3
7
1.17
W
4
2
21
7.25
W
5
3
17
4.5
L
Kuzenbo
HoodieKaz16
Kuzenbo
4
4
5
1.63
W
Scylla
JZero-YT
Scylla
9
1
14
16
L
Osiris
1
5
6
0.8
W
7
3
21
5.83
W
Atlas
SmokedDat
Atlas
3
2
24
7.5
L
1
7
5
0.5
L
Ao Kuang
thirax
Ao Kuang
5
9
1
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,392
Damage
105,984
124,668
Taken
118,766
158,638
Mitigated
121,153
53,129
Healing
57,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
Brettzel
Ravana
25,778
7,894
1,856
9,158
23,966
32,201
1,329
12,493
11,438
0
45,807
W
21,684
3,265
17,037
9,770
25,467
23,374
1,059
11,784
13,683
42,940
0
W
27,057
16,206
3,900
4,186
19,362
11,733
4,557
7,352
12,010
0
49,722
L
Kuzenbo
HoodieKaz16
Kuzenbo
16,291
5,305
1,059
4,016
31,596
67,755
310
13,468
18,058
19,558
0
W
Scylla
JZero-YT
Scylla
22,737
1,571
272
584
14,075
9,389
1,195
7,082
6,993
47,948
0
L
Osiris
15,825
2,933
4,134
7,773
25,686
29,749
480
9,679
15,916
3,044
33,507
W
17,996
4,146
2,607
10,638
32,384
44,554
311
10,435
21,949
0
32,950
W
Atlas
SmokedDat
Atlas
16,510
7,305
4,219
4,523
27,478
32,103
228
12,808
14,670
33,601
0
L
14,842
138
11,714
7,651
20,481
13,337
607
11,910
8,533
33,392
0
L
Ao Kuang
thirax
Ao Kuang
19,656
6,756
1,251
4,517
22,939
15,596
1,467
13,103
9,792
27,276
2,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,697
Gold Earned
59,026
152
Minions Killed
204
0
Camps Cleared
0
1,385,667
Distance Traveled
1,600,782
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
10,913
642
54
3
0
317,064
1
W
Chang'e
11,592
682
40
2
0
316,564
3
W
Rama
11,386
670
48
3
0
264,383
0
L
Kuzenbo
11,427
672
1
0
0
293,921
4
W
Scylla
12,747
750
69
4
0
357,418
5
L
Osiris
11,228
660
40
2
0
319,566
1
W
Chaac
12,194
717
23
1
0
342,793
1
W
Atlas
11,107
653
24
1
0
319,624
0
L
Ra
10,412
612
40
2
0
276,440
5
L
Ao Kuang
10,717
630
17
1
0
178,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role