Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
SHADY BIG BOI
Jing Wei
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 76L
1,456 Elo+
Party 1
Ares
Ares
Steelbain
Ares
Level 109
God Stats
2W - 5L
1,717 SR
Queue Stats
50W - 82L
1,427 Elo+
Solo
Chronos
Chronos
TheFreedomDood
Chronos
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 171L
1,461 Elo+
Solo
Ravana
Ravana
stuntmoore26
Ravana
Level 148
God Stats
13W - 16L
1,451 SR
Queue Stats
398W - 459L
1,388 Elo+
Solo
Team Averages
Level 118
1,534 SR
1,446 Elo+

VS

Team Averages
Level 127
1,482 SR
1,459 Elo+
King Arthur
King Arthur
Brothervinci
King Arthur
Level 63
God Stats
2W - 0L
1,760 SR
Queue Stats
26W - 20L
1,483 Elo+
Solo
Freya
Freya
Cynthex
Freya
Level 147
God Stats
9W - 7L
1,460 SR
Queue Stats
195W - 178L
1,474 Elo+
Party 2
Nemesis
Nemesis
KAKASHID0N
Nemesis
Level 155
God Stats
1W - 1L
1,490 SR
Queue Stats
47W - 41L
1,516 Elo+
Party 2
Ares
Ares
MadDogcallahan
Ares
Level 124
God Stats
2W - 2L
1,205 SR
Queue Stats
101W - 131L
1,415 Elo+
Solo
Rama
Rama
Vonproperson
Rama
Level 148
God Stats
12W - 8L
1,494 SR
Queue Stats
379W - 397L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
1 / 1 / 1
8,041
447
8,616
14,508
11,677
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
SHADY BIG BOI
Jing Wei
16
2 / 1 / 0
9,684
538
4,596
10,852
4,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ares
3
0 / 2 / 0
5,449
303
485
2,717
1,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 5 / 1
7,828
435
7,470
10,194
4,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
14
3 / 1 / 2
8,666
481
8,766
13,916
6,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Brothervinci
King Arthur
13
1 / 1 / 0
8,415
468
8,901
12,334
9,888
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Freya
Cynthex
Freya
17
6 / 2 / 0
10,230
568
8,372
12,522
5,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
KAKASHID0N
Nemesis
12
0 / 2 / 2
7,626
424
6,720
13,868
5,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 0 / 5
8,381
466
4,726
8,689
7,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
2 / 1 / 1
10,332
574
6,531
7,442
3,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
18
6
Kills
10
10
Deaths
6
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
1
1
1.5
W
King Arthur
Brothervinci
King Arthur
1
1
0
1
W
Freya
Cynthex
Freya
6
2
0
3
W
Nemesis
KAKASHID0N
Nemesis
0
2
2
0.5
W
1
0
5
3.5
L
Jing Wei
SHADY BIG BOI
Jing Wei
2
1
0
2
L
Ares
0
2
0
0
L
0
5
1
0.1
W
2
1
1
2.5
L
Ravana
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,933
Damage
35,250
52,187
Taken
54,855
28,127
Mitigated
32,901
9,599
Healing
18,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
8,616
734
0
1,784
14,508
11,677
180
1,529
12,979
0
48,752
W
King Arthur
Brothervinci
King Arthur
8,901
1,051
224
1,722
12,334
9,888
244
0
12,334
0
46,010
W
Freya
Cynthex
Freya
8,372
3,979
0
5,658
12,522
5,908
367
4,123
8,141
95,946
0
W
Nemesis
KAKASHID0N
Nemesis
6,720
1,974
0
4,596
13,868
5,687
210
1,444
12,292
0
47,580
W
4,726
376
0
2,156
8,689
7,849
796
1,831
6,708
17,880
0
L
Jing Wei
SHADY BIG BOI
Jing Wei
4,596
4,166
0
4,416
10,852
4,708
2,448
868
9,984
0
80,893
L
Ares
485
210
51
415
2,717
1,345
0
727
1,990
2,356
0
L
7,470
2,151
0
1,080
10,194
4,143
1,121
7,004
3,190
48,807
0
W
6,531
4,169
0
4,626
7,442
3,569
2,775
17
7,425
0
94,584
L
Ravana
8,766
2,129
0
1,853
13,916
6,254
207
2,970
10,946
0
57,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,668
Gold Earned
44,984
417
Minions Killed
488
0
Camps Cleared
0
1,327,360
Distance Traveled
1,578,161
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,041
447
75
4
0
342,885
1
W
King Arthur
8,415
468
90
5
0
295,183
1
W
Freya
10,230
568
150
8
0
314,652
0
W
Nemesis
7,626
424
65
4
0
321,055
2
W
Ares
8,381
466
21
1
0
345,324
5
L
Jing Wei
9,684
538
146
8
0
298,644
4
L
Ares
5,449
303
6
0
0
49,825
0
L
Chronos
7,828
435
89
5
0
260,709
1
W
Rama
10,332
574
162
9
0
301,947
6
L
Ravana
8,666
481
101
6
0
375,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role