Player Matchup

Achilles
Achilles
Gold I
 
Achilles
Gold I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zeus
Zeus
Gold III
AghanimScepter
Zeus
Gold III
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 35L
1,577 MMR
Party 1
Hou Yi
Hou Yi
Platinum IV
HBirakh7
Hou Yi
Platinum IV
Level 126
God Stats
6W - 2L
1,696 SR
Queue Stats
106W - 108L
1,919 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 132
1,565 SR
1,666 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 92
1,465 SR
1,653 MMR
Cthulhu
Cthulhu
Gold III
Amenofisek
Cthulhu
Gold III
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,694 MMR
Solo
Discordia
Discordia
Gold I
Landyyy26
Discordia
Gold I
Level 62
God Stats
7W - 16L
1,396 SR
Queue Stats
153W - 166L
1,633 MMR
Party 2
Xbalanque
Xbalanque
Platinum IV
pablosku96
Xbalanque
Platinum IV
Level 149
God Stats
5W - 7L
1,500 SR
Queue Stats
226W - 185L
1,633 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
6 / 1 / 2
12,981
764
16,698
21,243
33,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
3 / 1 / 6
10,952
644
21,753
10,581
5,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
HBirakh7
Hou Yi
16
1 / 1 / 6
10,675
628
10,633
12,079
5,966
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
ThothFreyaAtlasBaron SamediAres

VS

Bans
Ah Muzen CabMedusaKukulkanCharybdisSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Amenofisek
Cthulhu
13
0 / 4 / 2
10,527
619
8,499
25,957
31,463
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Discordia
Landyyy26
Discordia
16
1 / 1 / 1
10,428
613
11,206
13,645
6,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Xbalanque
pablosku96
Xbalanque
14
2 / 5 / 0
9,874
581
11,199
14,695
7,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
10
Kills
3
3
Deaths
10
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
6
1
2
7
W
3
1
6
6
L
Cthulhu
Amenofisek
Cthulhu
0
4
2
0.25
W
Hou Yi
HBirakh7
Hou Yi
1
1
6
4
L
Discordia
Landyyy26
Discordia
1
1
1
1.5
L
Xbalanque
pablosku96
Xbalanque
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,084
Damage
30,904
43,903
Taken
54,297
44,718
Mitigated
45,195
11,302
Healing
8,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
16,698
2,973
0
6,558
21,243
33,686
386
6,964
14,279
0
34,037
W
21,753
2,588
0
2,047
10,581
5,066
792
6,081
4,500
55,940
0
L
Cthulhu
Amenofisek
Cthulhu
8,499
603
92
6,020
25,957
31,463
0
10,063
15,894
19,024
0
W
Hou Yi
HBirakh7
Hou Yi
10,633
4,978
0
2,697
12,079
5,966
2,157
7,128
4,951
0
57,571
L
Discordia
Landyyy26
Discordia
11,206
28
242
1,568
13,645
6,471
0
5,380
8,265
50,715
0
L
Xbalanque
pablosku96
Xbalanque
11,199
4,218
0
580
14,695
7,261
0
6,383
8,312
0
36,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,608
Gold Earned
30,829
172
Minions Killed
202
9
Camps Cleared
5
950,983
Distance Traveled
898,554
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,981
764
24
1
1
339,990
5
W
Zeus
10,952
644
66
4
2
314,008
4
L
Cthulhu
10,527
619
24
1
0
278,789
3
W
Hou Yi
10,675
628
82
5
6
296,985
1
L
Discordia
10,428
613
107
6
3
328,703
7
L
Xbalanque
9,874
581
71
4
2
291,062
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role