Player Matchup

He Bo
He Bo
 
He Bo
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Dun Mun
Vulcan
Level 153
God Stats
26W - 27L
1,554 SR
Queue Stats
92W - 112L
1,419 Elo+
Solo
Ishtar
Ishtar
GotYaNCheck
Ishtar
Level 68
God Stats
4W - 2L
1,500 SR
Queue Stats
75W - 60L
1,434 Elo+
Solo
Nike
Nike
Kimerakeeper
Nike
Level 159
God Stats
12W - 13L
1,472 SR
Queue Stats
176W - 182L
1,440 Elo+
Solo
Cabrakan
Cabrakan
ninjahoyes
Cabrakan
Level 63
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 5L
1,418 Elo+
Solo
Team Averages
Level 114
1,505 SR
1,442 Elo+

VS

Team Averages
Level 78
1,505 SR
1,504 Elo+
Susano
Susano
DabbingBeast559
Susano
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 74L
1,451 Elo+
Solo
Arachne
Arachne
Noahchris18
Arachne
Level 31
God Stats
1W - 1L
1,363 SR
Queue Stats
12W - 10L
1,616 Elo+
Solo
Vulcan
Vulcan
Shark_Armada
Vulcan
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
133W - 93L
1,622 Elo+
Solo
Ymir
Ymir
euskal_kali
Ymir
Level 125
God Stats
15W - 4L
1,689 SR
Queue Stats
311W - 330L
1,445 Elo+
Solo
Bellona
Bellona
xXSpr4yNPr4y77Xx
Bellona
Level 46
God Stats
10W - 9L
1,475 SR
Queue Stats
125W - 151L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
5 / 8 / 6
11,360
1,033
13,752
17,419
6,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Vulcan
Dun Mun
Vulcan
16
0 / 5 / 7
10,079
916
16,865
10,270
5,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ishtar
17
2 / 6 / 9
11,030
1,003
12,942
18,274
8,870
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
3 / 0 / 6
11,539
1,049
8,993
15,481
19,445
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
ninjahoyes
Cabrakan
17
4 / 6 / 8
11,448
1,041
15,993
17,043
13,188
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

111

VS

Team 2 Tickets

231

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 6 / 14
12,074
1,098
17,414
17,032
8,279
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Arachne
Noahchris18
Arachne
18
12 / 3 / 7
13,506
1,228
19,890
19,658
13,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vulcan
18
6 / 0 / 15
12,628
1,148
20,975
6,449
2,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
1 / 0 / 18
11,523
1,048
6,870
11,540
15,744
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
1 / 5 / 12
11,119
1,011
8,536
19,383
20,277
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
91
14
Kills
25
25
Deaths
14
36
Assists
66
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
5
8
6
1
W
5
6
14
2
L
Vulcan
Dun Mun
Vulcan
0
5
7
0.7
L
Ishtar
2
6
9
1.08
L
3
0
6
6
W
Arachne
Noahchris18
Arachne
12
3
7
5.17
W
Vulcan
6
0
15
13.5
W
1
0
18
10
L
Cabrakan
ninjahoyes
Cabrakan
4
6
8
1.33
W
1
5
12
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,545
Damage
73,685
78,487
Taken
74,062
53,447
Mitigated
61,130
4,465
Healing
10,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
13,752
636
0
323
17,419
6,674
0
5,872
11,547
25,055
0
W
17,414
3,599
0
375
17,032
8,279
0
10,264
6,638
0
32,382
L
Vulcan
Dun Mun
Vulcan
16,865
9,920
0
120
10,270
5,270
0
2,557
7,713
36,814
0
L
Ishtar
12,942
7,995
0
1,511
18,274
8,870
0
5,831
12,443
0
32,198
L
8,993
534
0
0
15,481
19,445
0
7,136
8,345
0
40,808
W
Arachne
Noahchris18
Arachne
19,890
13,433
0
5,635
19,658
13,914
0
13,156
6,250
0
31,811
W
Vulcan
20,975
4,185
0
0
6,449
2,916
0
5,503
828
51,645
0
W
6,870
833
0
0
11,540
15,744
0
5,880
5,558
37,015
0
L
Cabrakan
ninjahoyes
Cabrakan
15,993
1,967
0
2,511
17,043
13,188
0
6,449
10,594
27,613
0
W
8,536
3,162
1,975
2,682
19,383
20,277
0
11,104
8,178
0
18,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,456
Gold Earned
60,850
237
Minions Killed
223
7
Camps Cleared
10
970,254
Distance Traveled
1,094,930
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
11,360
1,033
43
4
1
189,324
1
W
Susano
12,074
1,098
40
4
2
205,996
0
L
Vulcan
10,079
916
55
5
0
187,691
0
L
Ishtar
11,030
1,003
35
3
1
197,742
1
L
Nike
11,539
1,049
68
6
4
220,219
1
W
Arachne
13,506
1,228
27
2
4
242,680
0
W
Vulcan
12,628
1,148
72
7
2
255,232
1
W
Ymir
11,523
1,048
57
5
2
199,652
2
L
Cabrakan
11,448
1,041
36
3
1
175,278
1
W
Bellona
11,119
1,011
27
2
0
191,370
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role