Player Matchup

Merlin
Merlin
BenneBolle
Merlin
Level 121
God Stats
5W - 2L
1,672 SR
Queue Stats
162W - 172L
1,477 Elo+
Solo
Hera
Hera
DragonbornDovah
Hera
Level 74
God Stats
3W - 5L
1,579 SR
Queue Stats
128W - 128L
1,545 Elo+
Party 1
Janus
Janus
Matelmas
Janus
Level 147
God Stats
0W - 4L
1,199 SR
Queue Stats
285W - 302L
1,457 Elo+
Solo
Baron Samedi
Baron Samedi
Skildir
Baron Samedi
Level 100
God Stats
4W - 2L
1,523 SR
Queue Stats
129W - 128L
1,545 Elo+
Party 1
Nox
Nox
Trz3ciPL
Nox
Level 126
God Stats
4W - 3L
1,597 SR
Queue Stats
95W - 109L
1,497 Elo+
Solo
Team Averages
Level 114
1,514 SR
1,504 Elo+

VS

Team Averages
Level 85
1,595 SR
1,478 Elo+
Jormungandr
Jormungandr
CATёrnativе
Jormungandr
Level 39
God Stats
3W - 0L
1,820 SR
Queue Stats
140W - 136L
1,469 Elo+
Solo
Erlang Shen
Erlang Shen
Eskantor
Erlang Shen
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 47L
1,424 Elo+
Solo
Nike
Nike
Etyks
Nike
Level 102
God Stats
4W - 2L
1,562 SR
Queue Stats
134W - 125L
1,529 Elo+
Solo
Baron Samedi
Baron Samedi
Jester_Clarke
Baron Samedi
Level 146
God Stats
1W - 1L
1,437 SR
Queue Stats
218W - 239L
1,467 Elo+
Solo
Hercules
Hercules
Namekliator
Hercules
Level 69
God Stats
4W - 1L
1,658 SR
Queue Stats
170W - 158L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BenneBolle
Merlin
18
5 / 7 / 6
11,465
603
12,917
17,172
9,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
1 / 4 / 11
10,575
557
14,796
14,389
7,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Janus
Matelmas
Janus
17
2 / 7 / 7
10,861
572
18,069
18,131
9,351
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Baron Samedi
Skildir
Baron Samedi
19
6 / 8 / 6
12,055
634
24,010
21,142
17,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
2 / 5 / 9
11,924
628
11,887
15,341
8,914
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CATёrnativе
Jormungandr
20
4 / 4 / 22
13,183
694
23,429
22,446
20,808
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Erlang Shen
Eskantor
Erlang Shen
19
5 / 4 / 16
12,276
646
13,250
21,525
25,950
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Nike
Etyks
Nike
20
5 / 3 / 16
12,906
679
13,262
21,715
32,465
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
Jester_Clarke
Baron Samedi
20
9 / 5 / 11
13,094
689
16,326
19,255
10,317
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
Namekliator
Hercules
20
8 / 1 / 16
13,394
705
15,309
25,783
37,247
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
112
16
Kills
31
31
Deaths
17
39
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Merlin
BenneBolle
Merlin
5
7
6
1.14
W
Jormungandr
CATёrnativе
Jormungandr
4
4
22
3.75
L
1
4
11
1.63
W
Erlang Shen
Eskantor
Erlang Shen
5
4
16
3.25
W
Nike
Etyks
Nike
5
3
16
4.33
W
Baron Samedi
Jester_Clarke
Baron Samedi
9
5
11
2.9
L
Janus
Matelmas
Janus
2
7
7
0.79
W
Hercules
Namekliator
Hercules
8
1
16
16
L
Baron Samedi
Skildir
Baron Samedi
6
8
6
1.13
L
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,679
Damage
81,576
86,175
Taken
110,724
52,149
Mitigated
126,787
29,236
Healing
54,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
BenneBolle
Merlin
12,917
597
1,410
2,532
17,172
9,375
414
6,761
10,411
24,298
0
W
Jormungandr
CATёrnativе
Jormungandr
23,429
1,375
1,914
4,617
22,446
20,808
2,038
16,995
5,451
56,623
0
L
14,796
3,416
1,221
3,243
14,389
7,306
0
7,263
7,126
26,371
0
W
Erlang Shen
Eskantor
Erlang Shen
13,250
3,491
2,760
4,398
21,525
25,950
1,846
14,195
7,330
0
34,732
W
Nike
Etyks
Nike
13,262
1,306
2,565
3,228
21,715
32,465
361
14,653
7,062
0
35,207
W
Baron Samedi
Jester_Clarke
Baron Samedi
16,326
293
6,568
5,592
19,255
10,317
1,697
16,448
2,807
33,220
0
L
Janus
Matelmas
Janus
18,069
2,290
1,157
2,480
18,131
9,351
305
7,733
10,398
37,650
0
W
Hercules
Namekliator
Hercules
15,309
2,431
8,573
14,585
25,783
37,247
830
19,388
5,744
0
29,866
L
Baron Samedi
Skildir
Baron Samedi
24,010
1,587
6,958
6,010
21,142
17,203
0
11,177
9,965
36,183
0
L
11,887
1,179
1,793
2,432
15,341
8,914
729
6,821
8,520
34,843
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,880
Gold Earned
64,853
184
Minions Killed
197
0
Camps Cleared
0
1,499,089
Distance Traveled
1,670,912
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,465
603
33
2
0
272,365
0
W
Jormungandr
13,183
694
50
3
0
353,147
5
L
Hera
10,575
557
26
1
0
328,442
3
W
Erlang Shen
12,276
646
31
2
0
344,629
1
W
Nike
12,906
679
62
3
0
312,669
0
W
Baron Samedi
13,094
689
29
2
0
290,538
0
L
Janus
10,861
572
42
2
0
295,343
0
W
Hercules
13,394
705
25
1
0
369,929
1
L
Baron Samedi
12,055
634
19
1
0
310,216
0
L
Nox
11,924
628
64
3
0
292,723
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role