Player Matchup

Chiron
Chiron
 
Chiron
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
 
Cabrakan
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
 
Chaac
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
AK Ichy47z
Yu Huang
Level 81
God Stats
4W - 1L
1,878 SR
Queue Stats
204W - 187L
1,453 Elo+
Solo
Sylvanus
Sylvanus
Эридон
Sylvanus
Level 99
God Stats
8W - 4L
1,500 SR
Queue Stats
386W - 367L
1,426 Elo+
Solo
Team Averages
Level 97
1,576 SR
1,476 Elo+

VS

Team Averages
Level 104
1,503 SR
1,502 Elo+
Thor
Thor
 
Thor
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Bergerac
Achilles
Level 129
God Stats
2W - 4L
1,403 SR
Queue Stats
91W - 78L
1,494 Elo+
Solo
Skadi
Skadi
Tiz-2000
Skadi
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 89L
1,513 Elo+
Solo
Chang'e
Chang'e
Wanderhund1
Chang'e
Level 79
God Stats
2W - 3L
1,611 SR
Queue Stats
730W - 720L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
17
11 / 3 / 9
10,988
845
22,383
18,193
11,382
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cabrakan
 
Cabrakan
15
1 / 3 / 20
10,387
799
6,990
21,642
37,449
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
 
Chaac
15
6 / 4 / 11
9,986
768
15,178
24,645
29,807
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
AK Ichy47z
Yu Huang
18
4 / 0 / 21
10,785
830
15,486
9,331
6,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
Эридон
Sylvanus
18
5 / 1 / 18
11,008
847
11,728
13,644
19,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
2 / 6 / 5
8,732
672
10,074
13,906
6,564
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fenrir
 
Fenrir
16
3 / 4 / 4
8,620
663
6,767
14,500
12,514
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
Bergerac
Achilles
15
3 / 5 / 3
8,380
645
10,318
16,617
16,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Skadi
Tiz-2000
Skadi
14
1 / 8 / 5
8,013
616
15,017
19,522
8,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
Wanderhund1
Chang'e
15
2 / 4 / 4
8,090
622
7,871
15,332
7,591
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
32
27
Kills
11
11
Deaths
27
79
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
11
3
9
5.17
W
Cabrakan
 
Cabrakan
1
3
20
3.67
W
Chaac
 
Chaac
6
4
11
2.88
L
Thor
 
Thor
2
6
5
0.75
L
Fenrir
 
Fenrir
3
4
4
1.25
W
Yu Huang
AK Ichy47z
Yu Huang
4
0
21
14.5
L
Achilles
Bergerac
Achilles
3
5
3
0.9
L
Skadi
Tiz-2000
Skadi
1
8
5
0.44
L
Chang'e
Wanderhund1
Chang'e
2
4
4
1
W
Sylvanus
Эридон
Sylvanus
5
1
18
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,765
Damage
50,047
87,455
Taken
79,877
104,326
Mitigated
52,239
42,339
Healing
22,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
22,383
10,496
1,863
5,112
18,193
11,382
3,262
1,334
16,727
0
38,949
W
Cabrakan
 
Cabrakan
6,990
983
783
2,026
21,642
37,449
492
1,814
19,611
15,169
0
W
Chaac
 
Chaac
15,178
640
1,173
5,653
24,645
29,807
993
2,065
22,347
0
31,639
L
Thor
 
Thor
10,074
1,800
1,438
1,166
13,906
6,564
0
5,269
8,637
0
22,173
L
Fenrir
 
Fenrir
6,767
1,713
1,147
1,158
14,500
12,514
0
6,116
8,384
0
12,560
W
Yu Huang
AK Ichy47z
Yu Huang
15,486
1,833
2,666
2,270
9,331
6,172
1,651
493
8,691
37,592
0
L
Achilles
Bergerac
Achilles
10,318
2,981
1,773
3,228
16,617
16,654
0
6,691
9,926
0
16,608
L
Skadi
Tiz-2000
Skadi
15,017
5,949
833
2,628
19,522
8,916
0
7,427
12,095
0
32,485
L
Chang'e
Wanderhund1
Chang'e
7,871
1,617
5,071
3,902
15,332
7,591
0
8,701
6,631
13,061
0
W
Sylvanus
Эридон
Sylvanus
11,728
793
14,847
5,946
13,644
19,516
1,325
2,165
11,374
20,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,154
Gold Earned
41,835
135
Minions Killed
99
0
Camps Cleared
0
1,163,691
Distance Traveled
1,040,795
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,988
845
32
2
0
208,857
2
W
Cabrakan
10,387
799
17
1
0
229,441
1
W
Chaac
9,986
768
19
1
0
235,088
1
L
Thor
8,732
672
15
1
0
224,436
0
L
Fenrir
8,620
663
13
1
0
238,154
0
W
Yu Huang
10,785
830
46
4
0
251,214
3
L
Achilles
8,380
645
19
1
0
209,514
1
L
Skadi
8,013
616
40
3
0
153,150
0
L
Chang'e
8,090
622
12
1
0
215,541
1
W
Sylvanus
11,008
847
21
2
0
239,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role