Player Matchup

Skadi
Skadi
 
Skadi
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
NEETori
Serqet
Level 89
God Stats
1W - 2L
1,268 SR
Queue Stats
249W - 241L
1,462 Elo+
Party 1
Nox
Nox
PluggedN
Nox
Level 108
God Stats
1W - 4L
1,386 SR
Queue Stats
298W - 296L
1,448 Elo+
Party 1
Sol
Sol
SirenMeena
Sol
Level 104
God Stats
2W - 4L
1,389 SR
Queue Stats
225W - 254L
1,412 Elo+
Party 4
Odin
Odin
TigerisRegalis
Odin
Level 108
God Stats
3W - 3L
1,287 SR
Queue Stats
255W - 292L
1,398 Elo+
Party 4
Team Averages
Level 113
1,366 SR
1,444 Elo+

VS

Team Averages
Level 31
1,433 SR
1,407 Elo+
Loki
Loki
BALLERSKILZZZ
Loki
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 11L
1,482 Elo+
Party 3
Merlin
Merlin
BoREYY
Merlin
Level 36
God Stats
2W - 4L
1,389 SR
Queue Stats
71W - 57L
1,531 Elo+
Party 3
King Arthur
King Arthur
Cindefella
King Arthur
Level 42
God Stats
6W - 9L
1,445 SR
Queue Stats
12W - 30L
1,261 Elo+
Party 2
Ishtar
Ishtar
TimTimmyTimothy
Ishtar
Level 29
God Stats
4W - 3L
1,329 SR
Queue Stats
52W - 43L
1,507 Elo+
Party 3
Ymir
Ymir
claimingshark5
Ymir
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 26L
1,251 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
3 / 1 / 0
6,872
625
3,913
6,008
1,958
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Serqet
NEETori
Serqet
11
7 / 2 / 2
7,128
648
5,216
7,662
3,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
1 / 2 / 3
6,086
553
4,484
5,496
2,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

10
1 / 0 / 2
6,094
554
3,612
6,318
1,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 2 / 4
5,551
505
3,412
7,968
4,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 1
7,301
664
4,324
7,297
2,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
BoREYY
Merlin
9
0 / 3 / 2
5,325
484
4,459
5,518
2,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Cindefella
King Arthur
5
0 / 3 / 0
4,295
390
2,380
5,339
2,676
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 2 / 1
6,234
567
6,929
7,939
2,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

7
0 / 2 / 1
5,150
468
1,712
9,186
5,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
12
Kills
7
7
Deaths
12
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
3
1
0
3
L
5
2
1
2.75
L
Merlin
BoREYY
Merlin
0
3
2
0.33
L
King Arthur
Cindefella
King Arthur
0
3
0
0
W
Serqet
NEETori
Serqet
7
2
2
4
W
1
2
3
1.25
W
1
0
2
2
W
0
2
4
1
L
2
2
1
1.25
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,637
Damage
19,804
33,452
Taken
35,279
14,706
Mitigated
15,377
12,181
Healing
10,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
3,913
1,798
0
1,508
6,008
1,958
3,779
0
6,008
0
44,717
L
4,324
1,354
0
3,538
7,297
2,586
0
887
6,200
0
48,385
L
Merlin
BoREYY
Merlin
4,459
213
0
500
5,518
2,001
0
2,288
3,061
33,828
0
L
King Arthur
Cindefella
King Arthur
2,380
584
0
830
5,339
2,676
0
0
5,339
0
13,271
W
Serqet
NEETori
Serqet
5,216
1,093
0
2,230
7,662
3,942
214
801
6,861
171
28,606
W
4,484
632
0
1,070
5,496
2,323
357
2,873
2,623
36,980
0
W
3,612
1,166
0
4,187
6,318
1,548
0
215
6,103
41,059
0
W
3,412
869
597
2,589
7,968
4,935
0
2,282
5,686
0
11,324
L
6,929
4,077
0
3,669
7,939
2,870
0
1,763
6,042
0
48,075
L
1,712
602
0
1,562
9,186
5,244
0
3,329
5,603
11,917
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,731
Gold Earned
28,305
310
Minions Killed
271
0
Camps Cleared
0
1,088,916
Distance Traveled
926,933
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,872
625
95
9
0
197,837
3
L
Loki
7,301
664
100
9
0
243,264
3
L
Merlin
5,325
484
53
5
0
190,287
4
L
King Arthur
4,295
390
22
2
0
112,168
0
W
Serqet
7,128
648
59
5
0
245,485
1
W
Nox
6,086
553
56
5
0
220,719
2
W
Sol
6,094
554
84
8
0
204,979
2
W
Odin
5,551
505
16
1
0
219,896
2
L
Ishtar
6,234
567
83
8
0
188,627
3
L
Ymir
5,150
468
13
1
0
192,587
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role