Player Matchup

Eset
Eset
 
Eset
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
BBchewyCC
Xbalanque
Level 122
God Stats
8W - 8L
1,575 SR
Queue Stats
258W - 283L
1,494 Elo+
Solo
Chang'e
Chang'e
GrayMist
Chang'e
Level 160
God Stats
2W - 5L
1,210 SR
Queue Stats
430W - 425L
1,584 Elo+
Solo
Merlin
Merlin
Mad Titan Prime
Merlin
Level 140
God Stats
7W - 17L
1,392 SR
Queue Stats
608W - 658L
1,530 Elo+
Solo
Xing Tian
Xing Tian
velro2312
Xing Tian
Level 157
God Stats
0W - 3L
1,233 SR
Queue Stats
59W - 65L
1,393 Elo+
Solo
Team Averages
Level 137
1,382 SR
1,500 Elo+

VS

Team Averages
Level 133
1,534 SR
1,559 Elo+
Bellona
Bellona
Fede TPM
Bellona
Level 110
God Stats
1W - 2L
1,318 SR
Queue Stats
69W - 76L
1,519 Elo+
Solo
He Bo
He Bo
Kalanz
He Bo
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 41L
1,783 Elo+
Solo
Jormungandr
Jormungandr
Tragedy671
Jormungandr
Level 157
God Stats
27W - 12L
1,564 SR
Queue Stats
1,180W - 1,268L
1,513 Elo+
Solo
Skadi
Skadi
Ziggy1125
Skadi
Level 155
God Stats
5W - 3L
1,612 SR
Queue Stats
295W - 334L
1,492 Elo+
Solo
Terra
Terra
elpulgoso0
Terra
Level 127
God Stats
17W - 10L
1,675 SR
Queue Stats
1,062W - 1,098L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
19
5 / 6 / 15
11,881
699
25,621
19,225
9,957
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Xbalanque
BBchewyCC
Xbalanque
20
5 / 6 / 16
12,765
751
29,026
20,228
10,595
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
GrayMist
Chang'e
18
4 / 7 / 11
11,211
659
19,524
25,537
16,223
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

20
5 / 4 / 13
12,820
754
21,327
16,919
9,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
velro2312
Xing Tian
19
6 / 5 / 14
13,430
790
12,113
33,162
49,012
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Fede TPM
Bellona
20
6 / 6 / 16
12,547
738
21,655
25,045
40,268
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
Kalanz
He Bo
20
8 / 4 / 12
12,570
739
22,783
18,396
10,772
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Tragedy671
Jormungandr
19
2 / 5 / 17
12,618
742
15,659
30,763
44,209
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Skadi
Ziggy1125
Skadi
20
11 / 5 / 9
13,327
784
28,557
21,640
13,623
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Terra
18
1 / 5 / 20
11,977
705
7,849
26,022
41,924
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
102
25
Kills
28
28
Deaths
25
69
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
5
6
15
2.08
L
Xbalanque
BBchewyCC
Xbalanque
5
6
16
2.17
W
Bellona
Fede TPM
Bellona
6
6
16
2.33
L
Chang'e
GrayMist
Chang'e
4
7
11
1.36
W
He Bo
Kalanz
He Bo
8
4
12
3.5
L
5
4
13
2.88
W
Jormungandr
Tragedy671
Jormungandr
2
5
17
2.1
W
Skadi
Ziggy1125
Skadi
11
5
9
3.1
W
Terra
1
5
20
2.2
L
Xing Tian
velro2312
Xing Tian
6
5
14
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,611
Damage
96,503
115,071
Taken
121,866
94,873
Mitigated
150,796
48,092
Healing
51,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
25,621
789
4,509
3,166
19,225
9,957
0
7,075
12,150
42,368
0
L
Xbalanque
BBchewyCC
Xbalanque
29,026
17,726
1,192
5,341
20,228
10,595
3,668
7,071
13,157
0
46,522
W
Bellona
Fede TPM
Bellona
21,655
5,040
3,787
3,781
25,045
40,268
793
15,764
9,281
0
28,732
L
Chang'e
GrayMist
Chang'e
19,524
1,415
12,096
7,701
25,537
16,223
0
11,841
13,696
31,883
0
W
He Bo
Kalanz
He Bo
22,783
1,419
3,964
5,616
18,396
10,772
1,714
15,377
3,019
35,977
0
L
21,327
497
935
2,730
16,919
9,086
886
6,680
10,239
47,566
0
W
Jormungandr
Tragedy671
Jormungandr
15,659
3,132
1,783
4,845
30,763
44,209
655
18,325
12,438
48,247
0
W
Skadi
Ziggy1125
Skadi
28,557
11,241
2,803
4,823
21,640
13,623
4,082
14,379
7,261
0
64,133
W
Terra
7,849
741
12,344
7,315
26,022
41,924
871
14,740
11,282
15,017
0
L
Xing Tian
velro2312
Xing Tian
12,113
941
1,722
8,700
33,162
49,012
30
13,624
19,538
19,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,107
Gold Earned
63,039
180
Minions Killed
177
0
Camps Cleared
0
1,460,722
Distance Traveled
1,530,360
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
11,881
699
43
3
0
285,898
1
L
Xbalanque
12,765
751
45
3
0
272,414
1
W
Bellona
12,547
738
5
0
0
307,747
4
L
Chang'e
11,211
659
22
1
0
292,701
1
W
He Bo
12,570
739
30
2
0
321,700
0
L
Merlin
12,820
754
56
3
0
297,540
0
W
Jormungandr
12,618
742
52
3
0
293,828
3
W
Skadi
13,327
784
76
4
0
303,878
3
W
Terra
11,977
705
14
1
0
303,207
0
L
Xing Tian
13,430
790
14
1
0
312,169
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role