Player Matchup

Neith
Neith
Alexio_1414
Neith
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Ymir
Ymir
CT__JAPS__
Ymir
Level 106
God Stats
10W - 5L
1,558 SR
Queue Stats
173W - 172L
1,475 Elo+
Party 1
Thor
Thor
Deiu_2002_
Thor
Level 58
God Stats
3W - 2L
1,612 SR
Queue Stats
95W - 90L
1,469 Elo+
Party 1
Osiris
Osiris
PICU_ERRE
Osiris
Level 106
God Stats
14W - 13L
1,439 SR
Queue Stats
142W - 122L
1,493 Elo+
Party 1
Ra
Ra
jakemateOMG
Ra
Level 46
God Stats
2W - 2L
1,308 SR
Queue Stats
74W - 42L
1,521 Elo+
Party 1
Team Averages
Level 64
1,483 SR
1,492 Elo+

VS

Team Averages
Level 77
1,492 SR
1,374 Elo+
Sylvanus
Sylvanus
CreedUD
Sylvanus
Level 82
God Stats
3W - 5L
1,525 SR
Queue Stats
269W - 357L
1,265 Elo+
Party 2
Anubis
Anubis
HeadHunter_WS
Anubis
Level 94
God Stats
3W - 3L
1,560 SR
Queue Stats
346W - 346L
1,386 Elo+
Solo
Horus
Horus
Mr_Z_Man15
Horus
Level 82
God Stats
11W - 14L
1,464 SR
Queue Stats
331W - 453L
1,331 Elo+
Solo
Pele
Pele
Nostratepeta
Pele
Level 85
God Stats
7W - 7L
1,461 SR
Queue Stats
276W - 357L
1,266 Elo+
Party 2
Danzaburou
Danzaburou
rpg01
Danzaburou
Level 42
God Stats
2W - 2L
1,451 SR
Queue Stats
38W - 44L
1,622 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 0
4,868
487
1,699
1,160
557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 0 / 1
5,657
566
3,198
4,833
3,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
4 / 2 / 1
5,904
590
4,837
7,841
2,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
PICU_ERRE
Osiris
9
1 / 1 / 3
5,552
555
6,813
8,884
6,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
2 / 1 / 3
5,920
592
7,272
7,112
2,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CreedUD
Sylvanus
9
0 / 0 / 0
4,983
498
2,150
6,652
5,026
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
1 / 1 / 2
5,481
548
3,793
6,810
3,599
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
9
1 / 2 / 2
5,408
541
3,804
7,448
5,128
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 2 / 2
5,700
570
4,633
8,873
3,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Danzaburou
rpg01
Danzaburou
6
0 / 4 / 0
4,194
419
1,457
6,488
2,254
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
9
Kills
4
4
Deaths
9
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
W
1
0
1
1.5
L
Sylvanus
CreedUD
Sylvanus
0
0
0
0
W
4
2
1
2.25
L
1
1
2
2
L
Horus
1
2
2
1
L
2
2
2
1.5
W
Osiris
PICU_ERRE
Osiris
1
1
3
2.5
W
2
1
3
3.5
L
Danzaburou
rpg01
Danzaburou
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,819
Damage
15,837
29,830
Taken
36,271
15,849
Mitigated
19,392
10,072
Healing
10,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,699
709
0
21
1,160
557
0
326
834
0
19,460
W
3,198
804
0
786
4,833
3,619
0
918
3,915
31,142
0
L
Sylvanus
CreedUD
Sylvanus
2,150
798
314
2,647
6,652
5,026
0
2,950
3,702
20,732
0
W
4,837
1,472
0
2,478
7,841
2,707
30
1,819
6,022
0
28,329
L
3,793
253
0
3,671
6,810
3,599
0
2,811
3,999
36,066
0
L
Horus
3,804
1,856
324
1,223
7,448
5,128
0
239
7,209
0
25,397
L
4,633
1,656
0
1,659
8,873
3,385
0
1,312
7,561
0
28,900
W
Osiris
PICU_ERRE
Osiris
6,813
2,464
0
5,020
8,884
6,554
324
39
8,845
0
31,551
W
7,272
2,111
26
1,741
7,112
2,412
174
2,841
4,271
42,414
0
L
Danzaburou
rpg01
Danzaburou
1,457
869
0
451
6,488
2,254
140
3,158
3,330
0
11,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,901
Gold Earned
25,766
291
Minions Killed
218
0
Camps Cleared
0
1,009,357
Distance Traveled
874,644
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
4,868
487
46
5
0
178,916
0
W
Ymir
5,657
566
51
5
0
192,237
0
L
Sylvanus
4,983
498
36
4
0
162,248
2
W
Thor
5,904
590
65
7
0
227,301
0
L
Anubis
5,481
548
51
5
0
166,924
1
L
Horus
5,408
541
45
5
0
175,875
0
L
Pele
5,700
570
60
6
0
208,262
1
W
Osiris
5,552
555
58
6
0
216,227
2
W
Ra
5,920
592
71
7
0
194,676
2
L
Danzaburou
4,194
419
26
3
0
161,335
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role