Player Matchup

Agni
Agni
DarkKingDavis
Agni
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
94W - 103L
1,346 Elo+
Solo
Lancelot
Lancelot
Erraticnob2
Lancelot
Level 40
God Stats
4W - 1L
1,539 SR
Queue Stats
41W - 60L
1,356 Elo+
Solo
Izanami
Izanami
HIGHROLLER1105
Izanami
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 4L
1,267 Elo+
Party 1
Ymir
Ymir
ItzOpAMaximTTV2
Ymir
Level 64
God Stats
1W - 0L
1,275 SR
Queue Stats
14W - 21L
1,283 Elo+
Party 1
Tyr
Tyr
RiotStarter3581
Tyr
Level 47
God Stats
3W - 0L
1,764 SR
Queue Stats
238W - 282L
1,356 Elo+
Solo
Team Averages
Level 75
1,516 SR
1,322 Elo+

VS

Team Averages
Level 79
1,413 SR
1,359 Elo+
Ravana
Ravana
Fewestmight0603
Ravana
Level 63
God Stats
3W - 5L
1,467 SR
Queue Stats
20W - 22L
1,423 Elo+
Solo
Chronos
Chronos
MicheaIcera
Chronos
Level 85
God Stats
13W - 8L
1,242 SR
Queue Stats
29W - 33L
1,276 Elo+
Solo
Kuzenbo
Kuzenbo
UrBestEn3my
Kuzenbo
Level 36
God Stats
2W - 3L
1,500 SR
Queue Stats
20W - 14L
1,445 Elo+
Solo
Scylla
Scylla
mmettallicca
Scylla
Level 127
God Stats
3W - 12L
1,328 SR
Queue Stats
84W - 91L
1,323 Elo+
Solo
Izanami
Izanami
shacal69
Izanami
Level 86
God Stats
80W - 61L
1,527 SR
Queue Stats
1,005W - 1,056L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 0
8,431
562
3,756
4,606
1,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
Erraticnob2
Lancelot
11
1 / 4 / 1
6,873
458
4,931
9,997
4,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
1 / 1 / 1
7,431
495
2,604
5,778
1,993
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 1 / 2
7,412
494
4,027
11,382
8,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 2 / 2
7,632
509
7,744
14,050
9,693
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 3
6,692
446
7,838
6,772
2,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chronos
MicheaIcera
Chronos
11
5 / 4 / 2
7,554
504
8,349
12,095
5,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
UrBestEn3my
Kuzenbo
5
0 / 1 / 0
5,141
343
1,221
4,387
3,773
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Scylla
8
0 / 0 / 0
5,526
368
408
3,504
1,207
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
shacal69
Izanami
13
1 / 0 / 3
7,489
499
6,746
8,891
3,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
16
6
Kills
8
8
Deaths
6
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
W
Lancelot
Erraticnob2
Lancelot
1
4
1
0.38
L
2
1
3
3.5
W
1
1
1
1.5
W
0
1
2
1
L
Chronos
MicheaIcera
Chronos
5
4
2
1.5
W
2
2
2
1.5
L
Kuzenbo
UrBestEn3my
Kuzenbo
0
1
0
0
L
Scylla
0
0
0
0
L
Izanami
shacal69
Izanami
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,062
Damage
24,562
45,813
Taken
35,649
26,259
Mitigated
16,701
10,955
Healing
12,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,756
186
0
1,928
4,606
1,731
590
111
4,495
58,067
0
W
Lancelot
Erraticnob2
Lancelot
4,931
1,090
0
437
9,997
4,192
0
3,426
6,571
0
36,587
L
7,838
2,265
0
1,460
6,772
2,814
0
1,666
4,992
0
31,729
W
2,604
1,717
0
699
5,778
1,993
5,482
407
5,371
0
60,149
W
4,027
902
0
3,185
11,382
8,650
755
864
10,518
36,488
0
L
Chronos
MicheaIcera
Chronos
8,349
3,697
0
3,444
12,095
5,485
201
365
11,684
26,202
0
W
7,744
1,775
0
4,706
14,050
9,693
0
5,170
8,880
0
41,839
L
Kuzenbo
UrBestEn3my
Kuzenbo
1,221
752
0
1,096
4,387
3,773
0
1,328
3,059
8,288
0
L
Scylla
408
74
60
2,028
3,504
1,207
0
2,395
787
23,253
0
L
Izanami
shacal69
Izanami
6,746
5,192
0
4,216
8,891
3,422
816
1,537
7,344
0
58,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,779
Gold Earned
32,402
402
Minions Killed
235
0
Camps Cleared
0
1,422,907
Distance Traveled
1,036,142
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,431
562
114
8
0
273,783
5
W
Lancelot
6,873
458
59
4
0
347,378
0
L
Ravana
6,692
446
44
3
0
303,038
0
W
Izanami
7,431
495
115
8
0
232,682
0
W
Ymir
7,412
494
44
3
0
266,724
2
L
Chronos
7,554
504
35
2
0
242,018
0
W
Tyr
7,632
509
70
5
0
302,340
2
L
Kuzenbo
5,141
343
15
1
0
105,319
0
L
Scylla
5,526
368
42
3
0
130,144
1
L
Izanami
7,489
499
99
7
0
255,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role