Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Hashirama2ooo
Susano
Level 115
God Stats
7W - 7L
1,676 SR
Queue Stats
670W - 523L
1,592 Elo+
Party 1
Sol
Sol
Obito2ooo
Sol
Level 144
God Stats
5W - 5L
1,134 SR
Queue Stats
662W - 477L
1,567 Elo+
Party 1
Team Averages
Level 120
1,437 SR
1,553 Elo+

VS

Team Averages
Level 103
1,614 SR
1,492 Elo+
Merlin
Merlin
GodJimis
Merlin
Level 125
God Stats
1W - 1L
1,619 SR
Queue Stats
16W - 12L
1,634 Elo+
Solo
Chiron
Chiron
Neratsu
Chiron
Level 123
God Stats
18W - 14L
1,585 SR
Queue Stats
969W - 992L
1,545 Elo+
Solo
Freya
Freya
Wimz
Freya
Level 62
God Stats
9W - 1L
1,639 SR
Queue Stats
15W - 22L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
1 / 0 / 0
9,098
700
3,472
6,663
9,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 2 / 1
7,752
596
4,765
7,594
4,300
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 2 / 1
8,217
632
6,109
11,682
5,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GodJimis
Merlin
14
1 / 0 / 3
8,730
672
8,287
7,284
3,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chiron
Neratsu
Chiron
16
3 / 1 / 0
9,537
734
7,346
5,382
2,458
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Freya
Wimz
Freya
14
0 / 0 / 4
8,477
652
6,799
7,971
3,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
1
Kills
4
4
Deaths
1
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
0
0
1
W
Merlin
GodJimis
Merlin
1
0
3
2.5
L
0
2
1
0.25
W
Chiron
Neratsu
Chiron
3
1
0
3
L
0
2
1
0.25
W
Freya
Wimz
Freya
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,346
Damage
22,432
25,939
Taken
20,637
18,830
Mitigated
8,996
5,871
Healing
9,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,472
245
0
1,796
6,663
9,358
0
3,187
3,476
11,755
0
W
Merlin
GodJimis
Merlin
8,287
513
0
2,355
7,284
3,028
761
3,204
4,080
44,459
0
L
4,765
406
0
250
7,594
4,300
0
3,664
3,930
0
19,541
W
Chiron
Neratsu
Chiron
7,346
3,637
1,545
2,126
5,382
2,458
1,649
3,307
2,075
0
42,563
L
6,109
2,102
0
3,825
11,682
5,172
0
8,346
3,336
45,382
0
W
Freya
Wimz
Freya
6,799
2,002
0
3,051
7,971
3,510
651
3,653
4,318
24,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,067
Gold Earned
26,744
141
Minions Killed
182
5
Camps Cleared
7
680,428
Distance Traveled
710,536
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,098
700
18
1
1
226,771
2
W
Merlin
8,730
672
60
5
1
261,442
4
L
Susano
7,752
596
33
3
2
238,232
2
W
Chiron
9,537
734
101
8
5
207,996
1
L
Sol
8,217
632
90
7
2
215,425
0
W
Freya
8,477
652
21
2
1
241,098
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role