Player Matchup

Tyr
Tyr
Cooperzz
Tyr
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 76L
1,346 Elo+
Party 2
Janus
Janus
GazManianDevil
Janus
Level 34
God Stats
2W - 6L
1,308 SR
Queue Stats
26W - 54L
1,350 Elo+
Party 2
Bastet
Bastet
whesleyNL
Bastet
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,283 Elo+
Party 2
Team Averages
Level 31
1,436 SR
1,326 Elo+

VS

Team Averages
Level 141
1,500 SR
1,496 Elo+
Bakasura
Bakasura
 
Bakasura
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
 
Nemesis
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
Vodka95v
Poseidon
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 30L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 2
6,064
606
4,309
9,411
9,045
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 4 / 3
6,122
612
4,907
8,888
3,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
whesleyNL
Bastet
11
2 / 3 / 0
6,536
654
6,016
8,817
3,625
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
4 / 2 / 3
7,669
767
6,894
9,152
6,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Nemesis
 
Nemesis
12
1 / 0 / 7
7,450
745
4,650
7,244
5,973
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Poseidon
Vodka95v
Poseidon
13
3 / 1 / 5
7,648
765
11,284
5,236
1,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
3
Kills
8
8
Deaths
3
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
4
2
3
2.75
W
Nemesis
 
Nemesis
1
0
7
4.5
L
1
1
2
2
L
0
4
3
0.38
W
Poseidon
Vodka95v
Poseidon
3
1
5
5.5
L
Bastet
whesleyNL
Bastet
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,232
Damage
22,828
27,116
Taken
21,632
15,990
Mitigated
13,947
2,838
Healing
5,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
6,894
4,037
0
2,485
9,152
6,026
1,421
1,973
6,997
0
23,984
W
Nemesis
 
Nemesis
4,650
1,512
489
1,520
7,244
5,973
418
1,300
5,828
0
11,240
L
4,309
891
229
1,242
9,411
9,045
0
3,761
5,320
0
9,843
L
4,907
260
0
0
8,888
3,320
0
5,084
3,429
23,619
0
W
Poseidon
Vodka95v
Poseidon
11,284
1,909
0
955
5,236
1,948
784
1,441
3,611
41,165
0
L
Bastet
whesleyNL
Bastet
6,016
1,391
260
1,107
8,817
3,625
0
2,662
5,810
0
11,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,722
Gold Earned
22,767
82
Minions Killed
147
2
Camps Cleared
7
534,541
Distance Traveled
604,919
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,669
767
50
5
5
205,234
3
W
Nemesis
7,450
745
15
2
0
197,200
4
L
Tyr
6,064
606
6
1
0
186,091
4
L
Janus
6,122
612
57
6
2
155,234
1
W
Poseidon
7,648
765
82
8
2
202,485
1
L
Bastet
6,536
654
19
2
0
193,216
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role