Player Matchup

Bellona
Bellona
 
Bellona
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
Daresteth
Hun Batz
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
197W - 141L
1,568 Elo+
Party 2
Hou Yi
Hou Yi
DeadReZer01
Hou Yi
Level 30
God Stats
31W - 25L
1,599 SR
Queue Stats
92W - 86L
1,556 Elo+
Party 3
Sol
Sol
Shiyze
Sol
Level 115
God Stats
0W - 1L
1,519 SR
Queue Stats
279W - 192L
1,605 Elo+
Party 2
Kuzenbo
Kuzenbo
Veeemo
Kuzenbo
Level 120
God Stats
1W - 6L
1,447 SR
Queue Stats
242W - 224L
1,588 Elo+
Party 3
Team Averages
Level 77
1,513 SR
1,563 Elo+

VS

Team Averages
Level 118
1,612 SR
1,595 Elo+
Yu Huang
Yu Huang
AyraNim
Yu Huang
Level 160
God Stats
11W - 3L
1,649 SR
Queue Stats
202W - 183L
1,624 Elo+
Party 1
Susano
Susano
AЕZAKMI
Susano
Level 136
God Stats
3W - 0L
1,718 SR
Queue Stats
25W - 19L
1,535 Elo+
Party 1
Ares
Ares
Innochka
Ares
Level 159
God Stats
15W - 2L
1,624 SR
Queue Stats
533W - 428L
1,593 Elo+
Party 1
Cupid
Cupid
Shahkulu19
Cupid
Level 105
God Stats
6W - 1L
1,456 SR
Queue Stats
37W - 30L
1,470 Elo+
Solo
Bellona
Bellona
ЗакисьАшотa
Bellona
Level 28
God Stats
4W - 1L
1,610 SR
Queue Stats
117W - 41L
1,752 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
17
5 / 4 / 9
10,431
549
15,335
21,963
17,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Daresteth
Hun Batz
16
5 / 3 / 6
10,536
555
13,734
19,466
8,294
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
10
3 / 2 / 1
7,846
413
4,692
6,579
2,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sol
Shiyze
Sol
16
6 / 4 / 7
9,889
520
18,601
19,907
8,731
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
Veeemo
Kuzenbo
15
3 / 2 / 10
10,063
530
7,840
18,269
27,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
AyraNim
Yu Huang
17
6 / 4 / 4
11,084
583
13,603
12,215
6,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Susano
AЕZAKMI
Susano
15
2 / 6 / 3
9,525
501
6,683
18,219
8,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
15
3 / 4 / 7
10,834
570
15,264
22,168
27,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cupid
17
1 / 4 / 6
10,569
556
9,390
15,386
6,923
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
3 / 5 / 5
11,298
595
17,094
21,970
22,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
40
22
Kills
15
15
Deaths
23
33
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
5
4
9
2.38
W
Yu Huang
AyraNim
Yu Huang
6
4
4
2
W
Susano
AЕZAKMI
Susano
2
6
3
0.58
L
Hun Batz
Daresteth
Hun Batz
5
3
6
2.67
L
Hou Yi
3
2
1
1.75
W
Ares
3
4
7
1.63
W
Cupid
1
4
6
1
L
Sol
Shiyze
Sol
6
4
7
2.38
L
Kuzenbo
Veeemo
Kuzenbo
3
2
10
4
W
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,202
Damage
62,034
86,184
Taken
89,958
64,655
Mitigated
72,053
24,123
Healing
24,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
15,335
6,586
0
1,176
21,963
17,989
0
7,056
14,907
0
105,328
W
Yu Huang
AyraNim
Yu Huang
13,603
2,002
0
1,703
12,215
6,531
1,273
4,711
7,504
87,501
0
W
Susano
AЕZAKMI
Susano
6,683
454
0
6,768
18,219
8,511
0
4,358
13,861
0
68,452
L
Hun Batz
Daresteth
Hun Batz
13,734
3,957
0
7,792
19,466
8,294
0
3,833
15,633
0
75,659
L
Hou Yi
4,692
2,564
0
1,861
6,579
2,296
23
2,190
4,389
0
35,193
W
Ares
15,264
618
0
3,276
22,168
27,501
545
9,989
12,179
42,771
0
W
Cupid
9,390
5,389
498
5,013
15,386
6,923
5,957
4,911
10,475
0
83,618
L
Sol
Shiyze
Sol
18,601
10,384
0
9,438
19,907
8,731
0
10,261
9,646
81,538
0
L
Kuzenbo
Veeemo
Kuzenbo
7,840
3,306
877
2,979
18,269
27,345
34
6,231
12,038
37,292
0
W
17,094
6,323
0
7,155
21,970
22,587
2,704
2,472
19,498
84
79,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,765
Gold Earned
53,310
500
Minions Killed
584
0
Camps Cleared
0
1,733,574
Distance Traveled
1,923,423
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,431
549
149
8
0
434,850
5
W
Yu Huang
11,084
583
166
9
0
372,388
6
W
Susano
9,525
501
106
6
0
416,975
4
L
Hun Batz
10,536
555
143
8
0
378,659
1
L
Hou Yi
7,846
413
57
3
0
197,555
4
W
Ares
10,834
570
26
1
0
382,943
6
W
Cupid
10,569
556
142
7
0
350,732
5
L
Sol
9,889
520
94
5
0
349,820
5
L
Kuzenbo
10,063
530
57
3
0
372,690
5
W
Bellona
11,298
595
144
8
0
400,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role