Player Matchup

Scylla
Scylla
Diamond I
Oo CaRpEdIeM oO
Scylla
Diamond I
Level 159
God Stats
7W - 3L
1,636 SR
Queue Stats
154W - 75L
2,335 MMR
Party 1
Ne Zha
Ne Zha
Masters
RapidXGrizzly
Ne Zha
Masters
Level 157
God Stats
7W - 3L
1,680 SR
Queue Stats
191W - 99L
3,060 MMR
Party 1
Cthulhu
Cthulhu
Gold III
Z_GabriTNF
Cthulhu
Gold III
Level 103
God Stats
1W - 5L
1,368 SR
Queue Stats
46W - 62L
1,610 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 140
1,561 SR
2,335 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 103
1,647 SR
1,647 MMR
Shiva
Shiva
Gold IV
EG-Mada-Mada
Shiva
Gold IV
Level 57
God Stats
20W - 20L
1,587 SR
Queue Stats
35W - 55L
1,520 MMR
Party 2
Baba Yaga
Baba Yaga
Diamond V
T-H-H-
Baba Yaga
Diamond V
Level 126
God Stats
18W - 19L
1,756 SR
Queue Stats
179W - 215L
1,901 MMR
Solo
Horus
Horus
Gold IV
VincentGameur27
Horus
Gold IV
Level 125
God Stats
26W - 25L
1,599 SR
Queue Stats
35W - 55L
1,520 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 5
11,691
731
26,599
11,605
5,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 0 / 8
12,149
759
15,802
19,911
31,674
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cthulhu
Z_GabriTNF
Cthulhu
16
3 / 2 / 7
11,760
735
14,654
23,776
35,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
AtlasAh Muzen CabCabrakanFenrirThoth

VS

Bans
AchillesOdinMulanGebHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 2
8,862
554
9,370
22,905
13,600
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Baba Yaga
T-H-H-
Baba Yaga
14
2 / 4 / 0
9,754
610
19,232
17,104
7,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
0 / 0 / 2
10,310
644
9,565
25,537
27,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
11
Kills
2
2
Deaths
11
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
W
5
0
5
7.5
W
3
0
8
7
L
Baba Yaga
T-H-H-
Baba Yaga
2
4
0
0.5
L
0
0
2
1
W
Cthulhu
Z_GabriTNF
Cthulhu
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,055
Damage
38,167
55,292
Taken
65,546
72,494
Mitigated
49,487
21,646
Healing
24,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,370
1,537
0
3,286
22,905
13,600
0
14,309
8,596
0
23,528
W
26,599
2,905
0
1,544
11,605
5,744
1,216
5,107
6,498
80,425
0
W
15,802
3,030
2,074
9,124
19,911
31,674
1,054
5,134
14,777
206
36,624
L
Baba Yaga
T-H-H-
Baba Yaga
19,232
1,462
0
2,706
17,104
7,999
0
8,996
8,108
58,590
0
L
9,565
3,962
4,966
13,313
25,537
27,888
0
18,217
7,320
0
21,168
W
Cthulhu
Z_GabriTNF
Cthulhu
14,654
544
1,518
7,386
23,776
35,076
134
9,299
14,477
34,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,600
Gold Earned
28,926
180
Minions Killed
146
11
Camps Cleared
2
988,330
Distance Traveled
930,759
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,862
554
26
2
2
277,663
2
W
Scylla
11,691
731
115
7
8
317,067
1
W
Ne Zha
12,149
759
22
1
2
338,340
0
L
Baba Yaga
9,754
610
88
6
0
294,928
3
L
Horus
10,310
644
32
2
0
358,168
6
W
Cthulhu
11,760
735
43
3
1
332,923
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role