Player Matchup

Rama
Rama
 
Rama
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Lady_inBlack69
Nemesis
Level 24
God Stats
1W - 2L
1,729 SR
Queue Stats
1W - 2L
1,742 Elo+
Solo
Nu Wa
Nu Wa
SolSahar1
Nu Wa
Level 109
God Stats
110W - 77L
1,603 SR
Queue Stats
242W - 240L
1,487 Elo+
Solo
Cthulhu
Cthulhu
carlitosfdezz
Cthulhu
Level 59
God Stats
0W - 1L
1,254 SR
Queue Stats
12W - 16L
1,566 Elo+
Solo
Bakasura
Bakasura
milahkaZAIKAkiss
Bakasura
Level 118
God Stats
12W - 14L
1,413 SR
Queue Stats
1,047W - 1,111L
1,498 Elo+
Solo
Team Averages
Level 93
1,500 SR
1,559 Elo+

VS

Team Averages
Level 59
1,550 SR
1,380 Elo+
Da Ji
Da Ji
 
Da Ji
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Caesarichi
Xbalanque
Level 117
God Stats
7W - 2L
1,871 SR
Queue Stats
99W - 96L
1,549 Elo+
Solo
Olorun
Olorun
DeViL710
Olorun
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,287 Elo+
Party 1
Nemesis
Nemesis
Sasek789
Nemesis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,287 Elo+
Party 1
Ymir
Ymir
dariofy12
Ymir
Level 22
God Stats
1W - 2L
1,379 SR
Queue Stats
1W - 2L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
7 / 0 / 1
8,096
810
14,718
11,028
5,149
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 2 / 4
6,768
677
3,663
7,621
3,073
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nu Wa
SolSahar1
Nu Wa
15
0 / 1 / 0
7,695
770
4,906
7,182
3,051
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
13
0 / 2 / 5
6,826
683
10,561
15,105
12,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 4 / 1
6,413
641
3,575
9,171
5,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
4 / 1 / 0
7,723
772
7,879
10,122
4,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xbalanque
Caesarichi
Xbalanque
17
4 / 0 / 3
8,691
869
14,691
9,171
4,163
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Olorun
DeViL710
Olorun
13
0 / 4 / 3
7,068
707
6,497
9,761
4,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nemesis
Sasek789
Nemesis
12
0 / 3 / 1
6,356
636
5,930
7,470
3,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
13
1 / 0 / 3
7,397
740
6,685
14,260
10,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
19
8
Kills
9
9
Deaths
8
11
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
7
0
1
7.5
W
Da Ji
 
Da Ji
4
1
0
4
W
Xbalanque
Caesarichi
Xbalanque
4
0
3
5.5
W
Olorun
DeViL710
Olorun
0
4
3
0.38
L
1
2
4
1.5
W
Nemesis
Sasek789
Nemesis
0
3
1
0.17
L
Nu Wa
SolSahar1
Nu Wa
0
1
0
0
L
Cthulhu
0
2
5
1.25
W
Ymir
1
0
3
2.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,423
Damage
41,682
50,107
Taken
50,784
29,345
Mitigated
26,888
11,781
Healing
10,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
14,718
12,746
0
3,316
11,028
5,149
192
4,296
6,732
0
33,936
W
Da Ji
 
Da Ji
7,879
1,902
0
1,898
10,122
4,861
101
2,453
7,390
0
23,317
W
Xbalanque
Caesarichi
Xbalanque
14,691
9,483
0
1,929
9,171
4,163
469
4,600
4,387
0
56,990
W
Olorun
DeViL710
Olorun
6,497
3,651
398
2,828
9,761
4,300
1,736
1,596
8,020
24,808
0
L
3,663
890
0
483
7,621
3,073
0
1,981
5,640
0
8,519
W
Nemesis
Sasek789
Nemesis
5,930
1,752
0
550
7,470
3,269
0
2,078
5,246
0
10,118
L
Nu Wa
SolSahar1
Nu Wa
4,906
1,871
0
2,555
7,182
3,051
295
418
6,764
40,632
0
L
Cthulhu
10,561
977
168
4,044
15,105
12,934
0
4,044
11,061
18,561
0
W
Ymir
6,685
1,052
0
2,528
14,260
10,295
91
3,858
9,259
14,529
0
L
3,575
2,560
189
1,026
9,171
5,138
0
2,443
6,728
0
9,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,798
Gold Earned
37,235
184
Minions Killed
210
0
Camps Cleared
0
922,454
Distance Traveled
1,046,433
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,096
810
55
6
0
188,888
2
W
Da Ji
7,723
772
33
3
0
221,911
4
W
Xbalanque
8,691
869
101
10
0
223,755
4
W
Olorun
7,068
707
51
5
0
167,826
2
L
Nemesis
6,768
677
8
1
0
199,406
0
W
Nemesis
6,356
636
8
1
0
223,081
0
L
Nu Wa
7,695
770
80
8
0
171,294
3
L
Cthulhu
6,826
683
25
3
0
215,938
1
W
Ymir
7,397
740
17
2
0
209,860
1
L
Bakasura
6,413
641
16
2
0
146,928
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role