Player Matchup

Merlin
Merlin
RIOxNEBI
Merlin
Level 93
God Stats
3W - 4L
1,382 SR
Queue Stats
6W - 9L
1,381 Elo+
Party 1
Chaac
Chaac
Stealth Turtlez
Chaac
Level 95
God Stats
1W - 5L
1,362 SR
Queue Stats
20W - 45L
1,260 Elo+
Party 1
Zhong Kui
Zhong Kui
Xxgho5twolfxX
Zhong Kui
Level 109
God Stats
1W - 4L
1,160 SR
Queue Stats
23W - 46L
1,291 Elo+
Party 1
Team Averages
Level 99
1,301 SR
1,311 Elo+

VS

Team Averages
Level 88
1,611 SR
1,468 Elo+
Fenrir
Fenrir
CryoFolf
Fenrir
Level 63
God Stats
39W - 38L
1,581 SR
Queue Stats
164W - 190L
1,412 Elo+
Solo
Hades
Hades
SBOMBARINGHIO
Hades
Level 99
God Stats
83W - 83L
1,556 SR
Queue Stats
232W - 351L
1,479 Elo+
Solo
Artemis
Artemis
Shamelessaaa
Artemis
Level 101
God Stats
11W - 6L
1,697 SR
Queue Stats
93W - 132L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
RIOxNEBI
Merlin
12
0 / 5 / 1
7,764
647
6,088
13,133
5,531
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 6 / 2
7,678
640
11,722
16,632
14,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
Xxgho5twolfxX
Zhong Kui
12
2 / 10 / 1
8,186
682
10,699
18,304
14,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CryoFolf
Fenrir
14
5 / 1 / 12
9,401
783
11,289
12,591
9,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
4 / 2 / 14
9,992
833
15,395
14,921
8,612
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
Shamelessaaa
Artemis
16
12 / 0 / 7
10,675
890
16,800
9,504
3,855
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
54
3
Kills
21
21
Deaths
3
4
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Fenrir
CryoFolf
Fenrir
5
1
12
11
L
Merlin
RIOxNEBI
Merlin
0
5
1
0.1
W
4
2
14
5.5
W
Artemis
Shamelessaaa
Artemis
12
0
7
15.5
L
1
6
2
0.33
L
Zhong Kui
Xxgho5twolfxX
Zhong Kui
2
10
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,509
Damage
43,484
48,069
Taken
37,016
34,580
Mitigated
21,898
7,317
Healing
10,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
CryoFolf
Fenrir
11,289
6,289
0
2,484
12,591
9,431
88
5,036
6,921
0
24,958
L
Merlin
RIOxNEBI
Merlin
6,088
377
0
2,391
13,133
5,531
0
4,480
8,653
22,949
0
W
15,395
1,252
833
6,225
14,921
8,612
899
6,133
8,190
46,097
0
W
Artemis
Shamelessaaa
Artemis
16,800
7,422
0
1,002
9,504
3,855
1,682
5,440
3,811
0
41,786
L
11,722
2,737
0
3,353
16,632
14,832
0
5,204
11,428
0
19,449
L
Zhong Kui
Xxgho5twolfxX
Zhong Kui
10,699
1,719
0
1,573
18,304
14,217
0
5,919
12,385
32,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,628
Gold Earned
30,068
125
Minions Killed
148
3
Camps Cleared
9
520,385
Distance Traveled
634,628
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,401
783
22
2
2
218,278
4
L
Merlin
7,764
647
51
4
0
188,756
1
W
Hades
9,992
833
87
7
4
213,000
9
W
Artemis
10,675
890
39
3
3
203,350
1
L
Chaac
7,678
640
10
1
0
176,187
0
L
Zhong Kui
8,186
682
64
5
3
155,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role