Player Matchup

Ishtar
Ishtar
ACM13
Ishtar
Level 94
God Stats
4W - 4L
1,698 SR
Queue Stats
70W - 60L
1,699 Elo+
Solo
Gilgamesh
Gilgamesh
Phantom_Skull72
Gilgamesh
Level 142
God Stats
5W - 2L
1,464 SR
Queue Stats
83W - 63L
1,493 Elo+
Party 1
Cthulhu
Cthulhu
RX-sm-V2
Cthulhu
Level 27
God Stats
2W - 7L
1,358 SR
Queue Stats
8W - 10L
1,306 Elo+
Party 1
Team Averages
Level 88
1,506 SR
1,499 Elo+

VS

Team Averages
Level 63
1,501 SR
1,394 Elo+
Ishtar
Ishtar
Jooner559
Ishtar
Level 66
God Stats
2W - 5L
1,538 SR
Queue Stats
6W - 17L
1,233 Elo+
Solo
Sol
Sol
PorMine
Sol
Level 105
God Stats
5W - 4L
1,475 SR
Queue Stats
79W - 69L
1,565 Elo+
Party 2
Bacchus
Bacchus
TheDMan02
Bacchus
Level 18
God Stats
32W - 30L
1,490 SR
Queue Stats
46W - 56L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
ACM13
Ishtar
15
1 / 1 / 4
9,323
666
12,592
10,579
6,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Gilgamesh
Phantom_Skull72
Gilgamesh
15
3 / 0 / 2
9,527
681
8,665
13,593
12,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
RX-sm-V2
Cthulhu
14
2 / 2 / 3
10,018
716
10,249
13,078
13,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Jooner559
Ishtar
13
1 / 4 / 2
8,546
610
8,285
10,476
5,393
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
14
2 / 1 / 1
8,895
635
14,617
13,370
6,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
TheDMan02
Bacchus
12
0 / 1 / 2
8,776
627
3,860
14,469
22,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
8
6
Kills
3
3
Deaths
6
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ishtar
ACM13
Ishtar
1
1
4
3
L
Ishtar
Jooner559
Ishtar
1
4
2
0.5
W
Gilgamesh
Phantom_Skull72
Gilgamesh
3
0
2
4
L
Sol
2
1
1
2.5
W
Cthulhu
RX-sm-V2
Cthulhu
2
2
3
1.75
L
Bacchus
TheDMan02
Bacchus
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,506
Damage
26,762
37,250
Taken
38,315
32,050
Mitigated
33,822
9,039
Healing
7,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
ACM13
Ishtar
12,592
7,845
0
3,005
10,579
6,442
945
3,889
6,690
0
55,050
L
Ishtar
Jooner559
Ishtar
8,285
4,890
0
770
10,476
5,393
0
2,750
7,726
0
31,506
W
Gilgamesh
Phantom_Skull72
Gilgamesh
8,665
2,832
0
3,029
13,593
12,080
764
8,324
5,269
0
27,739
L
Sol
14,617
6,223
0
5,661
13,370
6,012
591
4,044
9,326
41,282
0
W
Cthulhu
RX-sm-V2
Cthulhu
10,249
635
641
2,364
13,078
13,528
607
7,015
6,063
30,901
0
L
Bacchus
TheDMan02
Bacchus
3,860
462
0
1,097
14,469
22,417
135
3,769
10,700
9,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,868
Gold Earned
26,217
169
Minions Killed
135
7
Camps Cleared
6
790,941
Distance Traveled
728,853
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
9,323
666
90
6
2
233,402
5
L
Ishtar
8,546
610
68
5
3
214,349
5
W
Gilgamesh
9,527
681
37
3
5
286,685
1
L
Sol
8,895
635
56
4
3
243,497
2
W
Cthulhu
10,018
716
42
3
0
270,854
0
L
Bacchus
8,776
627
11
1
0
271,007
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role